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Uzra

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Deck saving https://elementscommunity.org/forum/index.php?topic=56.msg4639#msg4639
« Reply #24 on: December 15, 2009, 10:09:53 pm »

Yeah, but the problem with that is that if it was a text file that you could take, then it wouldn't take long for people to figure out the code, then the game will be full of uber-decks that are just made by cheats that have too much time on their hands.
Why does it have to be a text file?  How does the game currently save our 'one' deck? With a text file? If not, then there's no need to make the 2nd deck a text file.  If so, then you already have that problem and adding decks does NOT compound the problem at all.  Sorry but this is a lame excuse for laziness at best.
this isn't as complicated as you guys let it be.  The game already saves your cards, and your deck.

Deck saving https://elementscommunity.org/forum/index.php?topic=56.msg10620#msg10620
« Reply #25 on: December 15, 2009, 10:10:20 pm »

Perhaps looking at other online card games like Armor Wars and Masteria would help. They both have deck saving features, although, not being a programmer, I've no idea how they do it exactly, but I think it's worth looking into.
I believe you mean mytheria

Offline Avenger

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Re: Deck saving https://elementscommunity.org/forum/index.php?topic=56.msg13340#msg13340
« Reply #26 on: December 19, 2009, 02:00:01 pm »
It would be good if i could set some cards aside so i won't accidentally sell them. A place which isn't the current deck, nor the 'your cards' stack.

RRS1980

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Re: Deck saving https://elementscommunity.org/forum/index.php?topic=56.msg27199#msg27199
« Reply #27 on: February 18, 2010, 03:18:46 am »
Kongai (http://www.kongregate.com/games/Kongregate/kongai) has this feature (saving multiple decks under a custom name) even though they only have 3-5 cards. With 30-60 cards this feature would be even more welcome.

dingo

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Re: Deck saving https://elementscommunity.org/forum/index.php?topic=56.msg27319#msg27319
« Reply #28 on: February 18, 2010, 06:17:46 pm »
Having the ability to save/load 3-5 decks would be a great improvement over the current system.

918273645

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Re: Deck saving https://elementscommunity.org/forum/index.php?topic=56.msg27756#msg27756
« Reply #29 on: February 20, 2010, 05:12:52 am »
I'm all for it! Then we wouldn't have to make alts! :D

PuppyChow

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Re: Deck saving https://elementscommunity.org/forum/index.php?topic=56.msg27779#msg27779
« Reply #30 on: February 20, 2010, 07:40:45 am »
I'm all for it! Then we wouldn't have to make alts! :D
Why do you need alts anyway? Almost everybody simply has one account with all their cards on it, since....

-You don't need to grind up from 0 for every deck (the 2nd+ decks you upgrade are much easier than the first)
-You don't need to log out and log back in
-You don't need to remember names and passwords
-You don't need to regrind for rares
-With one account your upgraded cards begin to overlap (use 6x quicksand in 5 different decks, for instance)

So you're sacrificing all of that for

-Don't have to switch marks and cards

W_H_L

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Re: Deck saving https://elementscommunity.org/forum/index.php?topic=56.msg27850#msg27850
« Reply #31 on: February 20, 2010, 03:40:37 pm »
A feature to save and load decks would be a brilliant feature.

Offline Xinef

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Re: Deck saving https://elementscommunity.org/forum/index.php?topic=56.msg27852#msg27852
« Reply #32 on: February 20, 2010, 03:49:04 pm »
I am a programmer (NOT an elements developer to make it clear I am not impersonating anyone ;) )
and I know a bit about security, so basically there is no need to encode the saved decks. The only thing necessary is to check whether the file is correct (does not contain any SQL code for example), and check with the server if the player has the necessary cards.

There should obviously be no limit on the number of decks you can save. Most players will have 2, 3 maybe 5, but there are players who make decks against certain strategies, decks for fun, decks for certain events, saving deck with every change they make and so on.

The option to save decks as a text file that you have to save manually to your disc and paste back to load a deck would probably be very easy to implement, but has one disadvantage - no way to check if you are selling a card used in one of your decks.

I have one idea though - you could have one special deck (than can never be loaded, but can contain over 60 cards) that would contain a list of cards you do not want to sell. When saving any other deck you could specify that these cards should be added (if not already there) to that deck. Removing them would be done manually, card by card. This would also make possible to add a button to bazar - "sell all cards except the ones 'protected'"

This mechanism would allow us to have both decks that we want to protect from sale and ones (eg. some very old deck you keep only for sentiment reasons ;) ) that you do not protect. Also some way to add cards manually would be nice to eg. add rares we do not use in any deck.
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PuppyChow

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Re: Deck saving https://elementscommunity.org/forum/index.php?topic=56.msg27901#msg27901
« Reply #33 on: February 20, 2010, 07:32:28 pm »
Zanz has said that at most there will be 3 or so saved deck spots available, since any more would make the game way too big and would take a long time to load.

(Edit: He just said he's thinking of making an export deck to a text file command)

assassim

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Re: Deck saving https://elementscommunity.org/forum/index.php?topic=56.msg28294#msg28294
« Reply #34 on: February 22, 2010, 04:58:28 am »
Deck saving is out in beta (sort-of), zanz made it so all the cards are turned into code so you can save you deck in a small notepad file.

test it out here

elementsthegame.com/beta

stage

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Re: Deck saving https://elementscommunity.org/forum/index.php?topic=56.msg61001#msg61001
« Reply #35 on: April 29, 2010, 11:26:30 pm »
Any news on the "Save Deck" feature? I think its absolutely needed for any CCG with many cards. Even if its only 3 slots it will help managing the decks.

 

anything
blarg: