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Melkon

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Decide if we want to attack! https://elementscommunity.org/forum/index.php?topic=6521.msg68266#msg68266
« on: May 13, 2010, 08:11:56 pm »
Hello!

I think it would be good if we will decide we want to attack or not. In some situation it's useful to do nothing (for example if enemy have permafrost shield and i don't want to freeze my oty :P).
I think it would be great also if we could attack creatures too (about every card game we can attack creatures, and i think it's the basic in a card game :o).

Why is it good? Because now all stupid know what should he/she do, cuz the game rulez are too simple.

Offline killsdazombies

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Re: Decide if we want to attack! https://elementscommunity.org/forum/index.php?topic=6521.msg68268#msg68268
« Reply #1 on: May 13, 2010, 08:13:50 pm »
that would make antimatter and almost half the other cards completely useless.

Melkon

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Re: Decide if we want to attack! https://elementscommunity.org/forum/index.php?topic=6521.msg68271#msg68271
« Reply #2 on: May 13, 2010, 08:22:12 pm »
The antimattered creatures is useless, so i don't think it.
The game should be more tactician, that's the point, if the testers has another idea for it it's okay to me, but i think now it's too simple, and that way (if you can attack creatures too) you get thousand way what could you do, and it would be always obvious what should you do.

Offline killsdazombies

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Re: Decide if we want to attack! https://elementscommunity.org/forum/index.php?topic=6521.msg68273#msg68273
« Reply #3 on: May 13, 2010, 08:23:58 pm »
but antimatter is awesome, this would make many cards useless like firesheild, poison and several others.

Melkon

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Re: Decide if we want to attack! https://elementscommunity.org/forum/index.php?topic=6521.msg68275#msg68275
« Reply #4 on: May 13, 2010, 08:27:37 pm »
fireshield why? It's make terror to the enemy, he can't attack for long time cuz of it. (i don't know how many trading card games are you try, but near in all it's work that way, and this is what add you very high number of variations what can you do.)
I can't understand poison too.

Offline Kamietsu

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Re: Decide if we want to attack! https://elementscommunity.org/forum/index.php?topic=6521.msg68276#msg68276
« Reply #5 on: May 13, 2010, 08:30:45 pm »
That actually makes the game a lot easier and lowers the number of good tactics. In the way we have it now, you have to find a strategy to get around or through certain cards, like Fire Shield, but if you simply chose not to attack, the severely weakens the Fire Shield card to the point where no one would want to use it, simply because the opponent could choose not to attack until they drew a card that could get rid of it.

As for the creatures being able to attack other creatures, all you need is one high powered creature and your opponent's creatures will all be destroyed basically. In the way the game works now, you have to think carefully, and act more sparingly when trying to destroy your opponents creatures with a limited number of ways to be able to.
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Offline killsdazombies

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Re: Decide if we want to attack! https://elementscommunity.org/forum/index.php?topic=6521.msg68277#msg68277
« Reply #6 on: May 13, 2010, 08:31:37 pm »
fire shield, on every hit it deals one damage, thus hope/frac deck would dominate
poison, on every attack *or attempted attack* it deals damage

miniwally

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Re: Decide if we want to attack! https://elementscommunity.org/forum/index.php?topic=6521.msg68281#msg68281
« Reply #7 on: May 13, 2010, 08:38:56 pm »
Also carapace shield will be ruined.

Melkon

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Re: Decide if we want to attack! https://elementscommunity.org/forum/index.php?topic=6521.msg68283#msg68283
« Reply #8 on: May 13, 2010, 08:43:47 pm »
Okay, true, it's not that simple how i thought first. But that's not change the fact: The game is too simple. I don't mean making deck, i mean how to use the deck. For building deck you have a lot of variations, but how to play is simple for all.

Offline killsdazombies

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Re: Decide if we want to attack! https://elementscommunity.org/forum/index.php?topic=6521.msg68284#msg68284
« Reply #9 on: May 13, 2010, 08:45:17 pm »
If your the AI it is, they play any card as soon as they can, people play decks with SKILL if you think its simple then you need a brain scan :D im jkin but really, most decks require planning and skill on at least some level.

Melkon

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Re: Decide if we want to attack! https://elementscommunity.org/forum/index.php?topic=6521.msg68290#msg68290
« Reply #10 on: May 13, 2010, 08:56:17 pm »
If your the AI it is, they play any card as soon as they can, people play decks with SKILL if you think its simple then you need a brain scan :D im jkin but really, most decks require planning and skill on at least some level.
I know it's simple cuz the past i played a lot with trading card games (IRL), and theres it wasn't only two choice (i play the card now or after some turn...).

I think this discussion beyond reason... sorry for the topic.

Offline Kamietsu

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Re: Decide if we want to attack! https://elementscommunity.org/forum/index.php?topic=6521.msg68292#msg68292
« Reply #11 on: May 13, 2010, 08:57:19 pm »
Okay, true, it's not that simple how i thought first. But that's not change the fact: The game is too simple. I don't mean making deck, i mean how to use the deck. For building deck you have a lot of variations, but how to play is simple for all.
You are vastly mistaken. This game requires a lot of skill and knowledge of good card combinations and deck building to beat some of the toughest opponents, the FG. Not to mention the skill involved in the weekly tournaments held here.
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