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TheMonolith

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Damage or Attack Order https://elementscommunity.org/forum/index.php?topic=3054.msg25853#msg25853
« on: February 13, 2010, 11:48:43 pm »
Right now, the order of events for a turn is as follows:

1.Draw Card
2.Play/Discard/Use Skills/Use Items
3.'End Turn'
4.Creatures Attack
5.Poison Damage to Opponent
6.Pillars Generate Quantums / Healing Applied to Self
7.Dimension Shield Depletes
8.Weapon Attacks
9.Mark Generates Quantums

Let's suppose I have 100 HP, but 3 poison in me, and 1 SoG out.  In the next turn, when I kill my opponent, if he dies from poison, creatures, or spells, I cannot get Elemental Mastery, because I will only have 97 HP due to the poison in me.

However, if I manage to strike the death blow with my weapon, after my Shard activates, I will get my 5 healing, and get Mastery.

Elemental Mastery, which basically doubles the value of a win, is too important to be left to a loophole like this.

I propose healing be moved to the VERY end of my turn, so with healing I get Mastery even when poisoned, OR move my weapon attack to take place before the healing, so there is no backdoor to get mastery through a lucky strike when poisoned.

Thanks for your attention.


Offline Glitch

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Re: Damage or Attack Order https://elementscommunity.org/forum/index.php?topic=3054.msg25872#msg25872
« Reply #1 on: February 14, 2010, 12:53:30 am »
No, you want healing at the start, not at the end.  If your opponent dies, your turn ends.

Offline xdude

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Re: Damage or Attack Order https://elementscommunity.org/forum/index.php?topic=3054.msg26049#msg26049
« Reply #2 on: February 14, 2010, 05:39:17 pm »
Well, sometimes I calculate my hits to give the lethal one with my weapon, so it's not that lucky. And yes, the idea is good, but glitch is right.
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Offline tyranim

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Re: Damage or Attack Order https://elementscommunity.org/forum/index.php?topic=3054.msg26112#msg26112
« Reply #3 on: February 14, 2010, 08:20:25 pm »
um...the game ends almost IMMEDIATLY after your opponents life drops to 0 (give or take a few miliseconds). healing at the end will lessen the amount of ems out there. which isnt very good for people who love making strategies (like myself)
my milkshake brings all the boys to the yard and they're like "its better than yours" damn right, its better than yours! i can teach you but i'd have to charge!

TheMonolith

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Re: Damage or Attack Order https://elementscommunity.org/forum/index.php?topic=3054.msg26292#msg26292
« Reply #4 on: February 15, 2010, 05:26:25 am »
Just to be clear, this is not a hypothetical situation.  I use a poison deck with 6 SoG's, and I encounter this scenario all the time.

Why would healing at the end result in LESS EM's? It would give the winner a chance to get all his healing (and full HP's) all the time, instead of only when his weapon is the killstrike.

Offline tyranim

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Re: Damage or Attack Order https://elementscommunity.org/forum/index.php?topic=3054.msg26299#msg26299
« Reply #5 on: February 15, 2010, 05:36:39 am »
if the healing comes last, all of the damage will be done before it correct? which means MOST of the time, you will win the match before you are healed, correct? that in turn leads to less ems. your post made no sense
my milkshake brings all the boys to the yard and they're like "its better than yours" damn right, its better than yours! i can teach you but i'd have to charge!

Delreich

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Re: Damage or Attack Order https://elementscommunity.org/forum/index.php?topic=3054.msg26311#msg26311
« Reply #6 on: February 15, 2010, 08:16:41 am »
Your list is not quite correct. Poison comes before critters, and pillars are just another permanent (in other words, when they generate depends on where they are).

Also, to clarify, by "the VERY end of my turn", do you mean just after you press "done", before critter attacks and poison damage?

TheMonolith

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Re: Damage or Attack Order https://elementscommunity.org/forum/index.php?topic=3054.msg26365#msg26365
« Reply #7 on: February 15, 2010, 04:24:57 pm »
I see how my post was confusing...

By 'very end', I mean it would be the final event that occurs before your opponent draws his card.  This way, there would be no way to get EM while poisoned.

It's not my first choice.   I'd rather see healing take place at the start of your turn; but at least healing at the very end would be more consistent than the way it is now.

Elemental Mastery is a very significant award.  It should not be given - or taken away - simply because of the order of damage in the turn that they win the game. 






Offline Glitch

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Re: Damage or Attack Order https://elementscommunity.org/forum/index.php?topic=3054.msg26367#msg26367
« Reply #8 on: February 15, 2010, 04:31:24 pm »
I respect your opinion, but you have no idea what the hell you're talking about.

Let's go with this:

I have 97 life, six creatures, and 3 poison on my opponent.  My 6 creatures do 1 damage a piece.  He has 3 life.  I also have an emphatic bond.

What happens at current:
My creatures attack, killing him.  No elemental mastery.

What happens with your method.
My creatures attack, killing him.  While healing would be at the end of my turn, I don't get it, as my turn never ends.  He died too fast.

The system you're trying to say.
I heal 6 for my six creatures.
He dies from 3 poison damage, I win.

There are some things about the set up that I agree should be changed.  For instance, you should take poison damage on your turn, not your opponents.  The first thing that should happen is poison damage to you.  If that kills you, that sucks.  Next is healing.  The rest of the order can remain the same.

Bear in mind, vampire breaks the rule of healing first.

TheMonolith

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Re: Damage or Attack Order https://elementscommunity.org/forum/index.php?topic=3054.msg26949#msg26949
« Reply #9 on: February 17, 2010, 07:03:05 pm »
Well I don't respepct your opinion, because you're insulting and I do, in fact, know what I am talking about.


Offline Glitch

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Re: Damage or Attack Order https://elementscommunity.org/forum/index.php?topic=3054.msg26951#msg26951
« Reply #10 on: February 17, 2010, 07:05:25 pm »
And yet your proposed change is contradictory to the problem it's supposed to be fixing?

WayneCore

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Re: Damage or Attack Order https://elementscommunity.org/forum/index.php?topic=3054.msg26957#msg26957
« Reply #11 on: February 17, 2010, 07:14:57 pm »
i will now ignore all arguments made in this discussion using the following one:

most of the players are used to the order of events.

of course, someone could change it, to make em's easier in some situations and more difficult in others ... but i don't get the point why this is necessary... there is a structure, ppl can work with it and use strategies ... and if some don't work, should you jsut change the system so they do?

as different people have different opinions what should happen when, if there is a change, i pledge for freedom, meaning, an option to chose the event-order for the own turn ...

 

blarg: