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littlegriffi

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Daily quests https://elementscommunity.org/forum/index.php?topic=9199.msg108394#msg108394
« on: July 05, 2010, 05:07:48 pm »
I suggest daily quests for example:

monday:
Quest:beat every AI level (1-6)
Reward: 150 electrum

tuesday:
Quest: beat 10 t50 in a row without losing
Reward: one random rare card (except nymph)

wednesday:
Quest: beat *name FG*
Reward: one extra spin (=3x)

thursday:
Quest: win 5 times in a row in pvp (1 or 2 doesn't matter, except friendly)
Reward: three random cards (rares included or not, idc)

fryday:
Quest: collect *amount of coins*
Reward: 25% bonus on collected coins (so when you have to collect 100 you recieve an additional 25)

-THIS IS JUST AN EXAMPLE SO YOU CAN SEE WHAT I MEAN-

any suggestions or improvements please comment.

Wynden

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Re: Daily quests https://elementscommunity.org/forum/index.php?topic=9199.msg108413#msg108413
« Reply #1 on: July 05, 2010, 05:53:04 pm »
I suggest daily quests for example:

monday:
Quest:beat every AI level (1-6)
Reward: 150 electrum

tuesday:
Quest: beat 10 t50 in a row without losing
Reward: one random rare card (except nymph)

wednesday:
Quest: beat *name FG*
Reward: one extra spin (=3x)

thursday:
Quest: win 5 times in a row in pvp (1 or 2 doesn't matter, except friendly)
Reward: three random cards (rares included or not, idc)

fryday:
Quest: collect *amount of coins*
Reward: 25% bonus on collected coins (so when you have to collect 100 you recieve an additional 25)

-THIS IS JUST AN EXAMPLE SO YOU CAN SEE WHAT I MEAN-

any suggestions or improvements please comment.
In terms of these specifically, a lot of them are quite OP, and not balanced in the same respect.
Monday: an AI1 has completely RANDOM cards, in comparison to a False God, which has finely tuned cards, all upgraded, and a number of other bonuses.

Tuesday: Everyone's BOUND to have a bad draw, or could manage to find 10 farm decks, filled with pillars and weapons. With this, it's a maximum of 30 rare cards gained. An extra one is not necessary.

Wednesday: Some FG decks might as well be farms: Osiris, for example, has 12 pharaohs. This just isn't balanced enough to make it fair.

Thursday: PVP is meant strictly for testing yourself against the possibilities of other REAL decks by other players for a general feel of your deck. Personal gain shouldn't be implemented in it.

Friday: This is the WORST by far. Consider this: some players have worked hard to make a lot of electrum, and after you make a good FG deck, you pretty much make as much electrum as you will ever need. Greatest example is Jmizz, who even has a topic about cards that only he upgrades.  ;D

Friday(alternate): I'm not sure if you meant based on oracle, but that can be a bit UP. The most I've ever gotten from the oracle is about 120 electrum, which will lead to maybe 150 electrum, based on generalized estimates.

And to finish up my long long rant,
                 We do NOT want to give Zanz anymore work than already put in.
With the purify buff, the new cards, the bugs, bugging Zanz about daily quests would be the wrong thing to do at this time.

Offline Chemist

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Re: Daily quests https://elementscommunity.org/forum/index.php?topic=9199.msg108433#msg108433
« Reply #2 on: July 05, 2010, 06:31:03 pm »
Actually...
Quote
[04:02:25]PuppyChow: and more quests?
[04:02:27]PuppyChow: and trading?
[04:02:29]zanzarino: lol
[04:02:35]guest-1865: new shard..
[04:02:36]PuppyChow: and fixing all the spelling errors?
[04:02:41]smokefree: this Shard of Readiness, you play an Otty, then it can eat something for free?
[04:02:42]zanzarino: trading = no
[04:02:44]Flare: wait... new rewards system? and i mean one with out the chance of the creature dieing
[04:02:48]zanzarino: spell errors fixed = yes
[04:02:54]zanzarino: more quest = soon
[04:03:14]zanzarino: Flare - improve
[04:03:15]Flare: what kind of quests?
[04:03:25]PuppyChow: lol. i didn't actually expect you to answer them. cool though.
[04:03:27]Number6: chaos power needs a buff
[04:03:29]PuppyChow: yeah. what kinds of quests?
[04:03:33]Essence: Smokefree = yes, but on Otyugh is the least of your worries. 
[04:03:33]PuppyChow: for noobs or vets?
[04:03:35]zanzarino: THe upped version of mutation (improve) does not kill your creature
[04:03:40]PuppyChow: can you do them multiple times?
[04:04:05]PuppyChow: will they have cool names?
[04:04:09]zanzarino: I'd like to create some daily quests
I really do hope to see quests in the game soon, though I guess they'll be done whenever they will be.

But I'm not sure what fair rewards would be. Electrum? Lots of electrum? A second oracle spin?

Edit: Perhaps there could be a daily quest system where you would get one quest each day, but they would get progressively harder and more rewarding. Once you failed to solve a quest you'd have to start over with one of the easiest ones.

littlegriffi

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Re: Daily quests https://elementscommunity.org/forum/index.php?topic=9199.msg108449#msg108449
« Reply #3 on: July 05, 2010, 06:49:52 pm »
I suggest daily quests for example:

monday:
Quest:beat every AI level (1-6)
Reward: 150 electrum

tuesday:
Quest: beat 10 t50 in a row without losing
Reward: one random rare card (except nymph)

wednesday:
Quest: beat *name FG*
Reward: one extra spin (=3x)

thursday:
Quest: win 5 times in a row in pvp (1 or 2 doesn't matter, except friendly)
Reward: three random cards (rares included or not, idc)

fryday:
Quest: collect *amount of coins*
Reward: 25% bonus on collected coins (so when you have to collect 100 you recieve an additional 25)

-THIS IS JUST AN EXAMPLE SO YOU CAN SEE WHAT I MEAN-

any suggestions or improvements please comment.
In terms of these specifically, a lot of them are quite OP, and not balanced in the same respect.
Monday: an AI1 has completely RANDOM cards, in comparison to a False God, which has finely tuned cards, all upgraded, and a number of other bonuses.

Tuesday: Everyone's BOUND to have a bad draw, or could manage to find 10 farm decks, filled with pillars and weapons. With this, it's a maximum of 30 rare cards gained. An extra one is not necessary.

Wednesday: Some FG decks might as well be farms: Osiris, for example, has 12 pharaohs. This just isn't balanced enough to make it fair.

Thursday: PVP is meant strictly for testing yourself against the possibilities of other REAL decks by other players for a general feel of your deck. Personal gain shouldn't be implemented in it.

Friday: This is the WORST by far. Consider this: some players have worked hard to make a lot of electrum, and after you make a good FG deck, you pretty much make as much electrum as you will ever need. Greatest example is Jmizz, who even has a topic about cards that only he upgrades.  ;D

Friday(alternate): I'm not sure if you meant based on oracle, but that can be a bit UP. The most I've ever gotten from the oracle is about 120 electrum, which will lead to maybe 150 electrum, based on generalized estimates.

And to finish up my long long rant,
                 We do NOT want to give Zanz anymore work than already put in.
With the purify buff, the new cards, the bugs, bugging Zanz about daily quests would be the wrong thing to do at this time.
read my second last phrase...

Re: Daily quests https://elementscommunity.org/forum/index.php?topic=9199.msg108450#msg108450
« Reply #4 on: July 05, 2010, 06:50:20 pm »
he offered it himself :)

Wynden

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Re: Daily quests https://elementscommunity.org/forum/index.php?topic=9199.msg108479#msg108479
« Reply #5 on: July 05, 2010, 08:24:18 pm »
he offered it himself :)
okay, my fault. x.x
Dn't see that.

RedWarrior0

  • Guest
Re: Daily quests https://elementscommunity.org/forum/index.php?topic=9199.msg108493#msg108493
« Reply #6 on: July 05, 2010, 08:38:17 pm »
Edit: Perhaps there could be a daily quest system where you would get one quest each day, but they would get progressively harder and more rewarding. Once you failed to solve a quest you'd have to start over with one of the easiest ones.
This. Eventually "Kill every FG with EM using no upgraded cards or rares" or something might crop up, though.

Re: Daily quests https://elementscommunity.org/forum/index.php?topic=9199.msg108500#msg108500
« Reply #7 on: July 05, 2010, 09:03:16 pm »
Edit: Perhaps there could be a daily quest system where you would get one quest each day, but they would get progressively harder and more rewarding. Once you failed to solve a quest you'd have to start over with one of the easiest ones.
This. Eventually "Kill every FG with EM using no upgraded cards or rares" or something might crop up, though.
that would be difficult, 200 POSTS!!!! YEAH

 

blarg: