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davidy22

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Re: Daily Quests https://elementscommunity.org/forum/index.php?topic=27429.msg361679#msg361679
« Reply #24 on: July 06, 2011, 09:35:48 am »
"Here, bash your head against that rock over there and I'll give you a shiny new card"

Or we could make the quests enjoyable.
Ok, so what would make the quests enjoyable?
Get an elemental mastery against a player in PVP1.
Beat the CPU using no towers or pillars.

Things like that, which take clever deck building and skill, and not replaying a dreadful game mode repeatedly. If half-bloods were improved, beating a particular half-blood may actually become an enjoyable trip through half-blood town.

Re: Daily Quests https://elementscommunity.org/forum/index.php?topic=27429.msg361741#msg361741
« Reply #25 on: July 06, 2011, 12:55:07 pm »
Get an elemental mastery against a player in PVP1.
Beat the CPU using no towers or pillars.
These can hardly be called quests.  Most vets (and probably most newbies also) could finish both of these faster than they could wash the dishes or take out the trash.

I can see how grinding half-bloods could be a bit boring, but i think the quest would be fun in that you would get to learn a bit more about halfbloods and what deck would work well to beat one with a given name.

Hopefully any daily quests will change from day to day, so we won't have the same one each day (my opinion maybe others would disagree).

davidy22

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Re: Daily Quests https://elementscommunity.org/forum/index.php?topic=27429.msg363617#msg363617
« Reply #26 on: July 10, 2011, 05:57:44 am »
Get an elemental mastery against a player in PVP1.
Beat the CPU using no towers or pillars.
These can hardly be called quests.  Most vets (and probably most newbies also) could finish both of these faster than they could wash the dishes or take out the trash.

I can see how grinding half-bloods could be a bit boring, but i think the quest would be fun in that you would get to learn a bit more about halfbloods and what deck would work well to beat one with a given name.

Hopefully any daily quests will change from day to day, so we won't have the same one each day (my opinion maybe others would disagree).
The quests don't have to be the ones I suggested. If people find them too easy, they could be replaced with "beat an AI with 500HP without spells or abilities".

Instead of having to grind the halfbloods for the one you need, maybe the quest could direct you to the halfblood concerned. Less grind, and a nice half-blood fight. There still needs to be a fix for the deck generation though.

Jaxly

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Re: Daily Quests https://elementscommunity.org/forum/index.php?topic=27429.msg363693#msg363693
« Reply #27 on: July 10, 2011, 09:54:54 am »
In favour of daily quests.

I think a battle should be begun immediately when you begin the quest rather than you accepting the quest and versing normal AI.
Not sure but this would probably be easier to code and easier to reward.

If the AI were given a unique creature or ability it might make the quests both interesting and a challenge.
For example if the AI had an immaterial pet with the ability "steal" from the start.
Pets art could all be the same with some colour changes, like the nymphs, to prevent too much trouble with images.

Other examples:
A pet with 100 HP and overdrive from start.
Permanent sundial in play - AI has fahrenheit and/or poison creatures
A pet with ability "lay fate egg" (could be very interesting - or just spawn random dragon)
An immaterial pet with ability " Parallel universe"
A row of 6 mindgates with 0 cost in play from the start
Pet with ability "Firebolt/icebolt/drainlife"

By unique I mean the player could not get these cards.

A final idea would be an "endless mode"
You would fight each FG in sequence (not random) retaining your HP from each round.
Your deck could not be changed.
In the event you defeat all the FGs they would gain additional HP and mark values.
A reward for this might be getting a single card from each FG you defeat.

I cant code. I'm sorry if suggestions are bad because of coding issues.

Selvaria

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Re: Daily Quests https://elementscommunity.org/forum/index.php?topic=27429.msg363712#msg363712
« Reply #28 on: July 10, 2011, 10:42:01 am »
A final idea would be an "endless mode"
You would fight each FG in sequence (not random) retaining your HP from each round.
Your deck could not be changed.
In the event you defeat all the FGs they would gain additional HP and mark values.
A reward for this might be getting a single card from each FG you defeat.
Something like this looks good to me. Its like survival mode. Also maybe not just FG, like endless AI3 or AI4.

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Re: Daily Quests https://elementscommunity.org/forum/index.php?topic=27429.msg366104#msg366104
« Reply #29 on: July 14, 2011, 09:00:14 pm »
A final idea would be an "endless mode"
You would fight each FG in sequence (not random) retaining your HP from each round.
Your deck could not be changed.
In the event you defeat all the FGs they would gain additional HP and mark values.
A reward for this might be getting a single card from each FG you defeat.
Something like this looks good to me. Its like survival mode. Also maybe not just FG, like endless AI3 or AI4.
^This. Healing would help, yes? I can't even beat one FG, so AI3~4 it is.
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