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cumulative spins https://elementscommunity.org/forum/index.php?topic=173.msg1607#msg1607
« Reply #12 on: December 15, 2009, 10:09:33 pm »

So do I think it would be fun, but it would play hell with your computer's memory, and if not, the server. Like I said - if you have even 100 spins, then it's got to remember 100 decks. Multiply that by the number of players, and you've got a lot of memory taken up.

cumulative spins https://elementscommunity.org/forum/index.php?topic=173.msg1608#msg1608
« Reply #13 on: December 15, 2009, 10:09:33 pm »

Yeah, but how long would that take? A spin takes about 3 seconds, so 1000 would take 3000. That's 3000/60 = 50 minutes. That's nearly an hour!!!!!!

I agree with this idea, up to a point, and that point is where you have far too many spins, and your computer crasshes trying to remember which deck/element that they came from.

Vilike

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cumulative spins https://elementscommunity.org/forum/index.php?topic=173.msg1609#msg1609
« Reply #14 on: December 15, 2009, 10:09:33 pm »

Everyone isn't you, I already have my deck fully upgraded so this would save a lot of time for me. Great idea!

Yangshuo

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cumulative spins https://elementscommunity.org/forum/index.php?topic=173.msg1610#msg1610
« Reply #15 on: December 15, 2009, 10:09:33 pm »

Saving up spins based on different decks could get pretty unwieldy for the programmer.

An easier way to solve this is just add a "Quick Spin" option to the victory screen. If you click it, it tells you immediately, "You won the following cards" or "You won no cards". So no need to watch the animations

cumulative spins https://elementscommunity.org/forum/index.php?topic=173.msg1611#msg1611
« Reply #16 on: December 15, 2009, 10:09:33 pm »

i think, along with a couple people in chat, that the spins should be cumulative. as in, we can stock our spins for a time when weare going to be afk for a periode of time. ive already thought about it and i see no ways anyone can abuse that feature. please comment and happy grinding everyone^_^
sounds like a pretty good idea

cumulative spins https://elementscommunity.org/forum/index.php?topic=173.msg2075#msg2075
« Reply #17 on: December 15, 2009, 10:09:35 pm »

i see only one way this can be bad at all and thats the uber lagg that can accur to your computer and possibly on elements. idk how internet programing works. thats why i said possibly. so ya. happy grinding^_^

vice123

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cumulative spins https://elementscommunity.org/forum/index.php?topic=173.msg2076#msg2076
« Reply #18 on: December 15, 2009, 10:09:35 pm »

Since the idea of cumulative spins turns out not to be so easy to implement, how about this one - spare the time to watch the slot machine and just show what cards you have won right away.
Overall I feel like the game needs to be sped up - less animation and more action, but that is another story.

wckz

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cumulative spins https://elementscommunity.org/forum/index.php?topic=173.msg2669#msg2669
« Reply #19 on: December 15, 2009, 10:09:37 pm »

Yeah, but how long would that take? A spin takes about 3 seconds, so 1000 would take 3000. That's 3000/60 = 50 minutes. That's nearly an hour!!!!!!

I agree with this idea, up to a point, and that point is where you have far too many spins, and your computer crasshes trying to remember which deck/element that they came from.
So your saying we waster 50 minutes after winning 1000 matches, wow, big time waster. I like this ideacuase you can step away from the computer screen and hope for 1000 new cards (luck is involved in that) without having to wait through the 50 minutes between matches just like adds take away from a game. I thought the notion of saving them up was fun.

Now to what is said after this post, I get the point, do you have to be logical?
This is a suggestion from someone else, just converte spair spins into money. (If i can't have my fun, at least save me my time (says the person logged on for-7 hours and three minutes; I leave my computer on somethimes))
As you can win more than 1 spin per match, 1000 spins doesn't have to result from 1000 matches. It could come from around 333-334 matches.

Cisco

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cumulative spins https://elementscommunity.org/forum/index.php?topic=173.msg3564#msg3564
« Reply #20 on: December 15, 2009, 10:09:50 pm »

well biggest problem would be t50 decks that give out rares. just beeing able to save them and end up using all spins on such a deck and youd prob have all rares after one game. It can be abusedso I wouldn´t want it. This has been discussed a while ago and zan won´t change it.

Ragorak2

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cumulative spins https://elementscommunity.org/forum/index.php?topic=173.msg3565#msg3565
« Reply #21 on: December 15, 2009, 10:09:50 pm »

it will either be broken by being able to choose what rares you are more likely to get, or cost too much memory for such a small feature. while it wouldnt be a bad feature if it knew exactly which deck you played and such, it isnt a feasible feature for what you get out of it

 

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