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Offline rowclaTopic starter

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Fg vs Fg function? https://elementscommunity.org/forum/index.php?topic=19236.msg244474#msg244474
« on: January 10, 2011, 09:39:43 am »
I was thinking that a function allowing players to pit random FGs against each other would be very enjoyable, in addition to that a betting function might be able to be added to make it even more interesting, some kind of odds system could be useful to stop people from amassing ridiculous amounts of money in games which are obvious, or maybe just not have the betting function.
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wizelsnarf

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Re: Fg vs Fg function? https://elementscommunity.org/forum/index.php?topic=19236.msg244609#msg244609
« Reply #1 on: January 10, 2011, 05:56:23 pm »
That would be kind of sweet.

At horse races the odds are based on the bets. In other words if 1000 people bet on horse 1, and 500 people bet on horse 2, those numbers set the odds at something like 2/3 payout if horse 1 wins and 2x payout if horse 2 wins.

Don't quote me on how it actually works but the point is that  if we had only one FG v FG going on at a time with 200 spectators, the winnings would decrease a lot if you bet on the FG everyone els did.

Hell if 200 people all bet on Rainbow and 0 on Ferox, then no one would make any electrum. But if 199 bet on Rainbow and 1 guy bet on Ferox, then when Rainbow wins, 199 people would get some very small amount of electrum. If ferox won in that case, the 1 guy who bet on him would get like 199 x what he bet which would be amazing.




I don't think this will ever be a priority (a lot of work for something you don't even play) but it is a pretty sweet idea. Make me want to run a text only version, use an rng and take bets.

Offline rowclaTopic starter

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Re: Fg vs Fg function? https://elementscommunity.org/forum/index.php?topic=19236.msg244749#msg244749
« Reply #2 on: January 10, 2011, 11:37:47 pm »
That would be kind of sweet.

At horse races the odds are based on the bets. In other words if 1000 people bet on horse 1, and 500 people bet on horse 2, those numbers set the odds at something like 2/3 payout if horse 1 wins and 2x payout if horse 2 wins.

Don't quote me on how it actually works but the point is that  if we had only one FG v FG going on at a time with 200 spectators, the winnings would decrease a lot if you bet on the FG everyone els did.

Hell if 200 people all bet on Rainbow and 0 on Ferox, then no one would make any electrum. But if 199 bet on Rainbow and 1 guy bet on Ferox, then when Rainbow wins, 199 people would get some very small amount of electrum. If ferox won in that case, the 1 guy who bet on him would get like 199 x what he bet which would be amazing.




I don't think this will ever be a priority (a lot of work for something you don't even play) but it is a pretty sweet idea. Make me want to run a text only version, use an rng and take bets.
i was actually thinking of it being an offline function, not a function which requires organization, the odds could be based on previous results though.
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wizelsnarf

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Re: Fg vs Fg function? https://elementscommunity.org/forum/index.php?topic=19236.msg244789#msg244789
« Reply #3 on: January 11, 2011, 12:52:05 am »
Once it became clear what the previous results are this would be boring and people would always bet on the statistical winner.


That is why it would be better to base the odds on actual bets. People might be willing to bet against Rainbow beating the crap out of Fire Queen if the reward was huge AND they could say I told you so to the 100 other people who bet on Rainbow.


Now that I am thinking about it, this would get old if newcomers weren't added somewhat regularly. It might be fun if you could make a deck yourself that would fight a false god and then bet on it. That or bet on Halfblood fights based on their names.

Offline Bloodshadow

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Re: Fg vs Fg function? https://elementscommunity.org/forum/index.php?topic=19236.msg244976#msg244976
« Reply #4 on: January 11, 2011, 06:33:34 am »
Hmm. Rainbow versus Hermes. Pass the popcorn.

I'd rather have some sort of FG-mode, where your deck is converted to a FG deck, with double draws, double cards, triple Mark, 200 HP, etc. This should only be available in the trainer.
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Offline rowclaTopic starter

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Re: Fg vs Fg function? https://elementscommunity.org/forum/index.php?topic=19236.msg245015#msg245015
« Reply #5 on: January 11, 2011, 08:52:17 am »
Hmm. Rainbow versus Hermes. Pass the popcorn.

I'd rather have some sort of FG-mode, where your deck is converted to a FG deck, with double draws, double cards, triple Mark, 200 HP, etc. This should only be available in the trainer.
yeah that would make sense, would you choose the deck though? or would it be random?
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