(http://imageplay.net/view/m7Gbd67495/Screen_shot_2010_06_08_at_4.45)Simply deciding that you don't want to take damage anymore is not something one should be able to do.That Steam Engine has 1 attack.And to top it off, if the card itself wasn't ridiculous enough, with a shield or a sundial it can be a 100% heal.I'm suggesting either reducing healing or increasing the cost or making them instanced (if you put one into play, it destroys the one currently in play/they don't stack)
Quote from: harakirinosaru on June 08, 2010, 09:26:16 pm (http://imageplay.net/view/m7Gbd67495/Screen_shot_2010_06_08_at_4.45)Simply deciding that you don't want to take damage anymore is not something one should be able to do.That Steam Engine has 1 attack.And to top it off, if the card itself wasn't ridiculous enough, with a shield or a sundial it can be a 100% heal.I'm suggesting either reducing healing or increasing the cost or making them instanced (if you put one into play, it destroys the one currently in play/they don't stack)Sure SoG's can be annoying but do you farm FG's? Nerfing the SoG's would make FG's much much harder.
This is nothing compared to Miracle.
SoG are only 5 heal per, so if you have 6 creatures out, an empathetic bond is actually better. Of course, it's a helluva lot more expensive, but SoG take up one card-space, and often don't stall enough to be worth delaying your deck.