I like this idea. It's never going to happen but I like it.
So if I made a 50/50 Fire creature with Momentum, Destroy, Immaterial, or Dive that cost roughly 55 quantum to play, that wouldn't be overpowered?
Only one ability for each creature. Just like we have now.
Hence why I said "or" in there, as I was listing different skills that would work, not suggesting that it had all of those skills.
Well then I have to say that you would lose pretty bad. There would be a very slim chance of you being able to play that 55 quantum creature during early rounds. And when you do finally play it, there are so many ways to counter it..
- Mutate
- Rewind
- Freeze
- Paradox
- Sundial
- Bone Wall (if no momentum)
- Phase Shield (if no momentum)
- Gravity Shield (if no momentum)
etc.
And this would of course have to be made in a way that all abilities belong to a specific element. Therefore you wouldn't be able to make a fire creature with Immaterial.
Well of course. Most any creature can be taken care of by those means, and that is why I chose Fire, since it has Firestorm, Fire Lance, and Explosion. Then at least I'd have a chance of bypassing shields. Assuming that abilities weren't Element-specific, I'd probably give it Immaterial or Momentum, and use my Explosions on shields or Sundials. Also, 55 Quantum isn't really that much. I myself could stall, as if it was a Sundial Fire Lance deck, save up 110 Quantum (which, honestly, isn't that hard to do), and then play two of them (with Momentum) and wipe out my opponent in a single hit.
This is of course just an example, and it's not likely to work every time, but it would definately change the metagame in a huge way, most likely more than Sundials did, since everyone (or most everyone that can compete in the upper tiered metagame) would have entire decks of these destructive creatures with varying abilities and stats (a bunch of 10/10 Devour creatures, for example. If they don't have the same name, then you can have as many as you want in a deck).