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Forfeit

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Card-O-Matic 3000! https://elementscommunity.org/forum/index.php?topic=999.msg9313#msg9313
« on: December 15, 2009, 10:10:15 pm »

I like this idea, but when in PvP we all know we have an advatage if we can identify the deck stratagie being used against use, and I like that, but this gets rid of that. Maybe limit it to one- two custom cards? Not enough to make a deck using purely custom cards then.

Pilchard123

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Card-O-Matic 3000! https://elementscommunity.org/forum/index.php?topic=999.msg9314#msg9314
« Reply #1 on: December 15, 2009, 10:10:15 pm »

Put a square in there somewhere. I reckon that would balance it more.

Scaredgirl

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Card-O-Matic 3000! https://elementscommunity.org/forum/index.php?topic=999.msg9315#msg9315
« Reply #2 on: December 15, 2009, 10:10:15 pm »

I like this idea. It's never going to happen but I like it.


So if I made a 50/50 Fire creature with Momentum, Destroy, Immaterial, or Dive that cost roughly 55 quantum to play, that wouldn't be overpowered?

Only one ability for each creature. Just like we have now.

Scaredgirl

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Card-O-Matic 3000! https://elementscommunity.org/forum/index.php?topic=999.msg9316#msg9316
« Reply #3 on: December 15, 2009, 10:10:15 pm »

I like this idea. It's never going to happen but I like it.


So if I made a 50/50 Fire creature with Momentum, Destroy, Immaterial, or Dive that cost roughly 55 quantum to play, that wouldn't be overpowered?

Only one ability for each creature. Just like we have now.
Hence why I said "or" in there, as I was listing different skills that would work, not suggesting that it had all of those skills.
Well then I have to say that you would lose pretty bad. There would be a very slim chance of you being able to play that 55 quantum creature during early rounds. And when you do finally play it, there are so many ways to counter it..
- Mutate
- Rewind
- Freeze
- Paradox
- Sundial
- Bone Wall (if no momentum)
- Phase Shield (if no momentum)
- Gravity Shield (if no momentum)
etc.

And this would of course have to be made in a way that all abilities belong to a specific element. Therefore you wouldn't be able to make a fire creature with Immaterial.

Spamalot

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Card-O-Matic 3000! https://elementscommunity.org/forum/index.php?topic=999.msg9317#msg9317
« Reply #4 on: December 15, 2009, 10:10:15 pm »

How about a feature that lets you build your own creature and/or weapon cards?

Step 1: Pay 5,000 electrum.

Step 2: Pick your element.

Step 3: Pick your graphic.  These could be chosen from the current graphics, or possibly user-customized...but I'd be concerned about copyrighted and pornographic images.  Maybe the artists could generate a set of generic "custom monster/weapon" graphics that aren't currently being used by cards.

Step 4: Pick your attack rating.

Step 5: Pick your health rating.  Note:  attack+health/2 determines your base summoning cost.

Step 6: Pick your ability.  Standard abilities are available.  Each one would add to the summoning cost, based on the general usefulness of the ability.

Step 7: Name your card.

Step 8: Enjoy!

Spamalot

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Card-O-Matic 3000! https://elementscommunity.org/forum/index.php?topic=999.msg9318#msg9318
« Reply #5 on: December 15, 2009, 10:10:15 pm »

So if I made a 50/50 Fire creature with Momentum, Destroy, Immaterial, or Dive that cost roughly 55 quantum to play, that wouldn't be overpowered? I could pull something like that out by fourth turn. o-o

I like the idea, but it would definately need some work.
That's why I was hesitant to put exact numbers in there.  Obviously things would need to be tweaked for balance.

Additionally, you could put some sort of maximum attack/health, to limit shenanigans.

Offline Terroking

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Card-O-Matic 3000! https://elementscommunity.org/forum/index.php?topic=999.msg9319#msg9319
« Reply #6 on: December 15, 2009, 10:10:15 pm »

no passive+active? i'd totally make a 10/1 evil hamster with the momentum ability seen on mutants

what i would like to see is paying 100 electrum to spin a wheel one time, probably from a randomly picked AI deck, or it would be an option next to each one, with different costs for each level. FG would probably have to be 700-800 to prevent too much gain (still much cheaper than getting the card yourself
I ask nothing of humanity but fairness in all things, but I do not expect even that.

Card-O-Matic 3000! https://elementscommunity.org/forum/index.php?topic=999.msg9320#msg9320
« Reply #7 on: December 15, 2009, 10:10:15 pm »

So if I made a 50/50 Fire creature with Momentum, Destroy, Immaterial, or Dive that cost roughly 55 quantum to play, that wouldn't be overpowered? I could pull something like that out by fourth turn. o-o

I like the idea, but it would definately need some work.

Card-O-Matic 3000! https://elementscommunity.org/forum/index.php?topic=999.msg9321#msg9321
« Reply #8 on: December 15, 2009, 10:10:15 pm »

I like this idea. It's never going to happen but I like it.


So if I made a 50/50 Fire creature with Momentum, Destroy, Immaterial, or Dive that cost roughly 55 quantum to play, that wouldn't be overpowered?

Only one ability for each creature. Just like we have now.
Hence why I said "or" in there, as I was listing different skills that would work, not suggesting that it had all of those skills.

Card-O-Matic 3000! https://elementscommunity.org/forum/index.php?topic=999.msg9322#msg9322
« Reply #9 on: December 15, 2009, 10:10:15 pm »

I like this idea. It's never going to happen but I like it.


So if I made a 50/50 Fire creature with Momentum, Destroy, Immaterial, or Dive that cost roughly 55 quantum to play, that wouldn't be overpowered?

Only one ability for each creature. Just like we have now.
Hence why I said "or" in there, as I was listing different skills that would work, not suggesting that it had all of those skills.
Well then I have to say that you would lose pretty bad. There would be a very slim chance of you being able to play that 55 quantum creature during early rounds. And when you do finally play it, there are so many ways to counter it..
- Mutate
- Rewind
- Freeze
- Paradox
- Sundial
- Bone Wall (if no momentum)
- Phase Shield (if no momentum)
- Gravity Shield (if no momentum)
etc.

And this would of course have to be made in a way that all abilities belong to a specific element. Therefore you wouldn't be able to make a fire creature with Immaterial.
Well of course. Most any creature can be taken care of by those means, and that is why I chose Fire, since it has Firestorm, Fire Lance, and Explosion. Then at least I'd have a chance of bypassing shields. Assuming that abilities weren't Element-specific, I'd probably give it Immaterial or Momentum, and use my Explosions on shields or Sundials. Also, 55 Quantum isn't really that much. I myself could stall, as if it was a Sundial Fire Lance deck, save up 110 Quantum (which, honestly, isn't that hard to do), and then play two of them (with Momentum) and wipe out my opponent in a single hit.

This is of course just an example, and it's not likely to work every time, but it would definately change the metagame in a huge way, most likely more than Sundials did, since everyone (or most everyone that can compete in the upper tiered metagame) would have entire decks of these destructive creatures with varying abilities and stats (a bunch of 10/10 Devour creatures, for example. If they don't have the same name, then you can have as many as you want in a deck).

bobcamel

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Card-O-Matic 3000! https://elementscommunity.org/forum/index.php?topic=999.msg9578#msg9578
« Reply #10 on: December 15, 2009, 10:10:16 pm »

59/1 time creature with momentum, I make two and use some Time Factories, Mark of Aether, those cards but in amount of two, a few Anubii and I can wreck anything in a turn or two. Except for Sundials, but I can wait them out while my Immortalized Momentum 59 Damage creatures.

Demongod

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Card-O-Matic 3000! https://elementscommunity.org/forum/index.php?topic=999.msg9579#msg9579
« Reply #11 on: December 15, 2009, 10:10:16 pm »

I would be careful with "immortal", otherwise my first created card would be an 0/1 immortal Anubis :-)

That's why I'ld vote for a single ability per created card. On the other hand an immortal creature only needs a health rating of 1, that should be taken in account when calculating the costs
I honestly don't think immortal Anubis would be that great. Problem with Anubis is that it's relatively slow even with a cost of 8 quantum. With added immortality, the cost would go to 10+ which would make it even slower. By the time you would get some damage dealers on the table, the opponent would have killed you already. But that's just me thinking theoretically and who knows, maybe it would be better than what I expect.

Limiting it to one ability per card would be a good choice, no argument there.
You don't understand what he meant.  He meant a card that costs 4 mana that you can't kill that makes all other critters immortal.

 

blarg: