I've really enjoyed this game, more the any other flash game I've seen. But I'm now up to level 6 matches and I've realized that in order to build a small and there for consistent deck capable of winning I need an Eternity to avoid decking out. The weekend before last I played 200 games against the level 3 with an eternity in the deck. Since then I've played maybe 2 games a day, no more interest in playing at after that fruitless effort. Suggestions so you don't loose more users in a similar manner:
- Change the game behavior such that decking out does not end a match.
- Change the item winning roll mechanism such that the number of an item in the deck only affects the likelihood of getting a chance to win the item, not the likelihood of winning the item once given a chance.
- Replace the sword in the level 3 deck with a second eternity.
- Add one more quest to get another special weapon after having won X number of level 6 matches
- Remove pillars from items rolled on in top 50 matches (I tried farming these and won 8 regular quantum pillars and nothing else, GG).
- Create a mechanism for changing selection on the first weapon selection quest
- I could keep going, but why bother...
Simply put if you're going to build a stupid (my opinion I know) behavior into the game, a behavior to which only one special item in the game provides a viable resolution. You should
not make the only two ways to get that item: 1.) A quest which you've probably completed before you ever encountered the behavior. 2.) An impossibly low chance in an unbearably painful grind model.
Peace Out.