Blue Priest:
1st, Im not complaining about FG at all, and I was just clarifying that. I think Mitosis 1 Nymphs simply shouldnt exist from a RoL (or anything cheap) and a Mutation, this for all PVP and PVE. Not complaining about Chaos Lord.
2nd, I was not contraditory. 3 quanta creatures would already benefit from 1-2 Mitosis. This, however, would solve the problem about expensive creatures. Graboid is another question. Some criatures (Silurian Dragon and Immortall, if Im right) are not in the mutation list with apparent no reason, while graboid is, giving it unfair advantage when its created by mutation. But lets forget this for a while, because I (or anyone) could create another thread about that. Why you have removed the part I was saying this beats the card purpose, I dont know.
3rd, when we use mutation as CC? Mostly vs FG, when the damage will already kill you and you need get rid of it, even giving the opponent a potentially dangerous skill. In fact, I bet if you have used the old timebow deck, you probably lost some games because you gave opponent a skill you wouldnt. The very best use of mutation is in your creatures (unless its unupped, of course, when theres a bigger chance of abomination / death than a useful mutant).
Anyway, what I was saying is that mutation already have some very good skills and dont need a buff like this. There are already some skills your opponent will most probably quit (PVP) if you get them on the start. This is another of them, that I think its unnecessary. And thanks by remembering me about guard, lol.
Ok, it doesnt happens all the time. And when it happens, is it ok? You really think its fair having this happening when it happens? I dont, and even having other powerful skills, like I said, I think this is the most unfair situation I have seen in this game. Look at the skill list again. All skills are passive or cost something not that far from 1-2. Even Destroy, is alike the cost in Pulverizer. But this, lowering it from 9-10 to 1-2, is it fair? OMG.
Teffy, like I said, I will later edit the poll with some more options. But, I have thought about this option (cost the creature cost), and I thought it would just be out of the mutant purpose of getting cheap skills. For this I have suggested removing. Anyway, its an option I will add.
OldTrees, I agree that the average value of mutation is increasing. But I dont think increasing the cast cost of Mutation / Elf is needed. In fact, I think it doesnt correct the broken situation (reducing cost from 10 to 1) and wouldnt bring other benefits. If we shouldnt remove Mitosis from skill list, we could then adjust it another way.