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Purchase "Rares" https://elementscommunity.org/forum/index.php?topic=35619.msg448185#msg448185
« on: January 12, 2012, 03:17:14 am »
This post is made on the assumption that rare cards are now very hard to come by. A person that can only play for 1-2 hours a day will take a very long time to gain enough rares to play competitively.

Let's start off with a question: Do rare cards provide an advantage? It's pretty obvious the answer is yes. The more cards you have access to, the more options you have, the better your decks will be. So how is someone with very few rares supposed to compete in this community? They are pitted against members who have been here for years and come from a time when rares weren't actually rare. When it comes to an event such as the war, they are less likely to be able to take place because generals will prefer to bid on members that can build more decks. Or perhaps the leagues, where rares are very important to increasing your win percentage. There are four ways to obtain rares now: donating, oracle, events, and grinding. No one is going to donate until they have 6/12 of every rare they can obtain that way (although I'm sure Zanz would like it if they did). The oracle is unreliable and so are events. Most rares are obtained through grinding. But even this is highly luck dependent.

One solution to such a problem is to make rares purchasable for exorbitant prices. Either as directly purchasable as in the bazaar or as purchasable through a randomizer that gives you a random rare. Even something like a booster pack.

The whole point of this is to improve the competitive scene in this community by giving players a better chance at obtaining essential cards. Many of you will scream that "rares are supposed to be rare," but you have to ask yourself, is it really about the game any more, or about the community? It's the community that drives this game and keeps it alive. The competitions that make people stick around. The term rare should be a symbolic term and not a literal one. And it's unfair that many of us reaped the benefits of the Top 50 while new players do not have access to something similar.

Again, make rares easier to obtain by making them purchasable in some fashion for a hefty sum. 5000 electrum seems fair to me but that's just the opinion of someone who doesn't play anymore.

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Re: Purchase "Rares" https://elementscommunity.org/forum/index.php?topic=35619.msg448186#msg448186
« Reply #1 on: January 12, 2012, 03:19:33 am »
I'm fine with an idea like pay 1000  :electrum for a booster pack containing at least one rare.

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Re: Purchase "Rares" https://elementscommunity.org/forum/index.php?topic=35619.msg448188#msg448188
« Reply #2 on: January 12, 2012, 03:21:33 am »
I still like my idea of upgrading a relic turns into a random non-upgraded rare. Relics aren't trivial to come by, and 1500 :electrum seems like a fair enough price for a random rare. Of course this would probably increase Relic farms, leading to what could turn into the old T50.
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Re: Purchase "Rares" https://elementscommunity.org/forum/index.php?topic=35619.msg448215#msg448215
« Reply #3 on: January 12, 2012, 04:43:10 am »
1) Most rares are obtained through grinding. But even this is highly luck dependent.
Forgive me If I am wrong but, isn't Bronze a sure chance at a rare spin?
The rare spin is a fairly high chance at getting a rare especially so if you don't break pairs and do empty 1 slot of spins at a time.

2) And it's unfair that many of us reaped the benefits of the Top 50 while new players do not have access to something similar.
Rare cards are not meant to be more powerful. They are balanced on the same standard as common cards.

3) Many of you will scream that "rares are supposed to be rare," but you have to ask yourself, is it really about the game any more, or about the community?
The game is designed to appeal to a broad range of players from the lazy trainer users like me to the many famous 12/12 collectors. The rares are rare to increase the amount of satisfaction for the collectors. Well designed rares are unecessary for non collectors but are still useful in a non collector acquires a copy or three or more. I will be the first to admit that more than a couple of the rares were not optimally designed for this role. Luckily all of those can be improved by adding more common cards to the game.

However I see no problem with buying a random rare card since Bronze arena is effectively buying a rare spin. However the grinding for the electrum would be about as luck based as an equivalent amount of time grinding Bronze.
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Offline furballdn

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Re: Purchase "Rares" https://elementscommunity.org/forum/index.php?topic=35619.msg448218#msg448218
« Reply #4 on: January 12, 2012, 04:48:08 am »
1) Most rares are obtained through grinding. But even this is highly luck dependent.
Forgive me If I am wrong but, isn't Bronze a sure chance at a rare spin?
The rare spin is a fairly high chance at getting a rare especially so if you don't break pairs and do empty 1 slot of spins at a time.

2) And it's unfair that many of us reaped the benefits of the Top 50 while new players do not have access to something similar.
Rare cards are not meant to be more powerful. They are balanced on the same standard as common cards.

However I see no problem with buying a random rare card since Bronze arena is effectively buying a rare spin. However the grinding for the electrum would be about as luck based as an equivalent amount of time grinding Bronze.
1) Very true, but bronze's rare spin doesn't guarantee a rare, it's just highly likely you do get one, and which one you get is random, so you can have 10 lobotomizers while having no pulverizers at all. Additionally, winning 6 games in bronze isn't as easy as one might think, because there's a huge luck factor in it.

2) Rare cards are meant to be balanced, but you can't deny that most of them are extremely useful since most of them are weapons. It's hard to find a card with such a useful ability such as disrupting the opponent's quanta, repeatable CC/PC, adding one poison per turn, etc. Rares are definitely not needed to make good decks, but great decks usually need one or two of them.



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Re: Purchase "Rares" https://elementscommunity.org/forum/index.php?topic=35619.msg448221#msg448221
« Reply #5 on: January 12, 2012, 04:59:07 am »
1) Most rares are obtained through grinding. But even this is highly luck dependent.
Forgive me If I am wrong but, isn't Bronze a sure chance at a rare spin?
The rare spin is a fairly high chance at getting a rare especially so if you don't break pairs and do empty 1 slot of spins at a time.

2) And it's unfair that many of us reaped the benefits of the Top 50 while new players do not have access to something similar.
Rare cards are not meant to be more powerful. They are balanced on the same standard as common cards.

However I see no problem with buying a random rare card since Bronze arena is effectively buying a rare spin. However the grinding for the electrum would be about as luck based as an equivalent amount of time grinding Bronze.
1) Very true, but bronze's rare spin doesn't guarantee a rare, it's just highly likely you do get one, and which one you get is random, so you can have 10 lobotomizers while having no pulverizers at all. Additionally, winning 6 games in bronze isn't as easy as one might think, because there's a huge luck factor in it.

2) Rare cards are meant to be balanced, but you can't deny that most of them are extremely useful since most of them are weapons. It's hard to find a card with such a useful ability such as disrupting the opponent's quanta, repeatable CC/PC, adding one poison per turn, etc. Rares are definitely not needed to make good decks, but great decks usually need one or two of them.
1) Rares are not guaranteed by definition. Sufficiently likely is the goal and I think we can both agree that a competitive deck can grind Bronze with little to no difficulty.

2) (from 3) Well designed rares are unecessary for non collectors but are still useful in a non collector acquires a copy or three or more. I will be the first to admit that more than a couple of the rares were not optimally designed for this role. Luckily all of those can be improved by adding more common cards to the game.
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Re: Purchase "Rares" https://elementscommunity.org/forum/index.php?topic=35619.msg448225#msg448225
« Reply #6 on: January 12, 2012, 05:10:13 am »
1) Most rares are obtained through grinding. But even this is highly luck dependent.
Forgive me If I am wrong but, isn't Bronze a sure chance at a rare spin?
The rare spin is a fairly high chance at getting a rare especially so if you don't break pairs and do empty 1 slot of spins at a time.

2) And it's unfair that many of us reaped the benefits of the Top 50 while new players do not have access to something similar.
Rare cards are not meant to be more powerful. They are balanced on the same standard as common cards.

However I see no problem with buying a random rare card since Bronze arena is effectively buying a rare spin. However the grinding for the electrum would be about as luck based as an equivalent amount of time grinding Bronze.
1) Very true, but bronze's rare spin doesn't guarantee a rare, it's just highly likely you do get one, and which one you get is random, so you can have 10 lobotomizers while having no pulverizers at all. Additionally, winning 6 games in bronze isn't as easy as one might think, because there's a huge luck factor in it.

2) Rare cards are meant to be balanced, but you can't deny that most of them are extremely useful since most of them are weapons. It's hard to find a card with such a useful ability such as disrupting the opponent's quanta, repeatable CC/PC, adding one poison per turn, etc. Rares are definitely not needed to make good decks, but great decks usually need one or two of them.
1) Rares are not guaranteed by definition. Sufficiently likely is the goal and I think we can both agree that a competitive deck can grind Bronze with little to no difficulty.

2) (from 3) Well designed rares are unecessary for non collectors but are still useful in a non collector acquires a copy or three or more. I will be the first to admit that more than a couple of the rares were not optimally designed for this role. Luckily all of those can be improved by adding more common cards to the game.
1) Right. There's still some challenge in grinding bronze even with a powerful rainbow. You still have to take into account all the annoying mono aethers or bad draws you get. Even with a 95% win rate against bronze, you have about a 74% of getting six wins in a row.

2) Most of the reason rare cards are valuable is the fact that most are weapons. If you took every single deck on this forum and replaced the rare weapons in them with long swords or daggers, you'll see how much the effectiveness of them goes down. Nearly every deck should or would do good with a weapon, which is why there is one weapon slot for you. Having a weapon for each element and weapons with unique properties are striking, because you don't see such properties in other cards.

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Re: Purchase "Rares" https://elementscommunity.org/forum/index.php?topic=35619.msg448227#msg448227
« Reply #7 on: January 12, 2012, 05:18:49 am »
1) Most rares are obtained through grinding. But even this is highly luck dependent.
Forgive me If I am wrong but, isn't Bronze a sure chance at a rare spin?
The rare spin is a fairly high chance at getting a rare especially so if you don't break pairs and do empty 1 slot of spins at a time.

2) And it's unfair that many of us reaped the benefits of the Top 50 while new players do not have access to something similar.
Rare cards are not meant to be more powerful. They are balanced on the same standard as common cards.

However I see no problem with buying a random rare card since Bronze arena is effectively buying a rare spin. However the grinding for the electrum would be about as luck based as an equivalent amount of time grinding Bronze.
1) Very true, but bronze's rare spin doesn't guarantee a rare, it's just highly likely you do get one, and which one you get is random, so you can have 10 lobotomizers while having no pulverizers at all. Additionally, winning 6 games in bronze isn't as easy as one might think, because there's a huge luck factor in it.

2) Rare cards are meant to be balanced, but you can't deny that most of them are extremely useful since most of them are weapons. It's hard to find a card with such a useful ability such as disrupting the opponent's quanta, repeatable CC/PC, adding one poison per turn, etc. Rares are definitely not needed to make good decks, but great decks usually need one or two of them.
1) Rares are not guaranteed by definition. Sufficiently likely is the goal and I think we can both agree that a competitive deck can grind Bronze with little to no difficulty.

2) (from 3) Well designed rares are unecessary for non collectors but are still useful in a non collector acquires a copy or three or more. I will be the first to admit that more than a couple of the rares were not optimally designed for this role. Luckily all of those can be improved by adding more common cards to the game.
1) Right. There's still some challenge in grinding bronze even with a powerful rainbow. You still have to take into account all the annoying mono aethers or bad draws you get. Even with a 95% win rate against bronze, you have about a 74% of getting six wins in a row.

2) Most of the reason rare cards are valuable is the fact that most are weapons. If you took every single deck on this forum and replaced the rare weapons in them with long swords or daggers, you'll see how much the effectiveness of them goes down. Nearly every deck should or would do good with a weapon, which is why there is one weapon slot for you. Having a weapon for each element and weapons with unique properties are striking, because you don't see such properties in other cards.
1) Compared to the time/chance grinding electrum to buy a random rare?

2) Longsword is a fairly good weapon. (See USEM) This particular choice can be improved further by adding a more expensive Other weapon.
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Offline furballdn

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Re: Purchase "Rares" https://elementscommunity.org/forum/index.php?topic=35619.msg448231#msg448231
« Reply #8 on: January 12, 2012, 05:27:34 am »
1) Most rares are obtained through grinding. But even this is highly luck dependent.
Forgive me If I am wrong but, isn't Bronze a sure chance at a rare spin?
The rare spin is a fairly high chance at getting a rare especially so if you don't break pairs and do empty 1 slot of spins at a time.

2) And it's unfair that many of us reaped the benefits of the Top 50 while new players do not have access to something similar.
Rare cards are not meant to be more powerful. They are balanced on the same standard as common cards.

However I see no problem with buying a random rare card since Bronze arena is effectively buying a rare spin. However the grinding for the electrum would be about as luck based as an equivalent amount of time grinding Bronze.
1) Very true, but bronze's rare spin doesn't guarantee a rare, it's just highly likely you do get one, and which one you get is random, so you can have 10 lobotomizers while having no pulverizers at all. Additionally, winning 6 games in bronze isn't as easy as one might think, because there's a huge luck factor in it.

2) Rare cards are meant to be balanced, but you can't deny that most of them are extremely useful since most of them are weapons. It's hard to find a card with such a useful ability such as disrupting the opponent's quanta, repeatable CC/PC, adding one poison per turn, etc. Rares are definitely not needed to make good decks, but great decks usually need one or two of them.
1) Rares are not guaranteed by definition. Sufficiently likely is the goal and I think we can both agree that a competitive deck can grind Bronze with little to no difficulty.

2) (from 3) Well designed rares are unecessary for non collectors but are still useful in a non collector acquires a copy or three or more. I will be the first to admit that more than a couple of the rares were not optimally designed for this role. Luckily all of those can be improved by adding more common cards to the game.
1) Right. There's still some challenge in grinding bronze even with a powerful rainbow. You still have to take into account all the annoying mono aethers or bad draws you get. Even with a 95% win rate against bronze, you have about a 74% of getting six wins in a row.

2) Most of the reason rare cards are valuable is the fact that most are weapons. If you took every single deck on this forum and replaced the rare weapons in them with long swords or daggers, you'll see how much the effectiveness of them goes down. Nearly every deck should or would do good with a weapon, which is why there is one weapon slot for you. Having a weapon for each element and weapons with unique properties are striking, because you don't see such properties in other cards.
1) Compared to the time/chance grinding electrum to buy a random rare?

2) Longsword is a fairly good weapon. (See USEM) This particular choice can be improved further by adding a more expensive Other weapon.
1) No, I agree with you on the fact that people who want rares should go to bronze.

2) I'm not denying longsword is a good weapon. 6 damage for 1 quanta is insane, but why use longsword in a mono death or mono darkness when you have daggers that are nearly just as cheap but have extremely good secondary effects (poisoning, healing)? Even if more other weapons were introduced, the classic iconic weapon of each element would probably be better for mono decks or other decks. It wouldn't make much thematic sense to have an other weapon have a secondary effect such as repeatable RT now woudl it?

Offline OldTrees

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Re: Purchase "Rares" https://elementscommunity.org/forum/index.php?topic=35619.msg448243#msg448243
« Reply #9 on: January 12, 2012, 05:54:19 am »
2) I'm not denying longsword is a good weapon. 6 damage for 1 quanta is insane, but why use longsword in a mono death or mono darkness when you have daggers that are nearly just as cheap but have extremely good secondary effects (poisoning, healing)? Even if more other weapons were introduced, the classic iconic weapon of each element would probably be better for mono decks or other decks. It wouldn't make much thematic sense to have an other weapon have a secondary effect such as repeatable RT now woudl it?
The expensive Other weapon might be valuable for Elements with good cheap weapons. Repeatable RT would not fit Other but Parry (+1 DR) would. Some stalls would love the additional DR.
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Re: Purchase "Rares" https://elementscommunity.org/forum/index.php?topic=35619.msg448293#msg448293
« Reply #10 on: January 12, 2012, 12:27:45 pm »
Something along this line I would like to see is the ability to re-spin for the rare if you win something with the first spin i.e. your rare spin, without any respins, gets you a shard of gratitude and you have 12 already (this may or may not be an actual case...ok it is :'() now instead of just winning the 13th shard , have the ability to re-spin  the 3 shard spins to at least have a shot at something you actually want.

 

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