This would be a brilliant addition. If this happens, I see loads of Stall decks and loads of decks with Deflagration/Steal coming.
And rush decks would die out.
if this actually gets something passed , time to whip out my PA'd dissipation field 60 card stall
So everyone will build Mr Sexington's Ragequit Deck and piss everyone else off until everyone plays with stalling decks? Is that the answer? I don't think so.
Okay, it looks like a lot of people are hugely misinterpreting this.
Yes, if we make it so you get an additional +eleventy billion for a game over 20 turns, it would dramatically change game balance and everyone would play stall decks. That's why the additional reward shouldn't be that much.
As I said before, the idea is not to make stall decks suddenly better grinders than rush decks, but to give other deck types just enough of a boost to be at least viable for grinding, though still not ideal.
Many people seem to be considering only the most extreme case of implementing this suggestion, to which I respond:
ANY change to the game will be destructive to balance if implemented poorly.
To some extent, I agree with those critical of the idea, but all it means is that there needs to be careful consideration put into how much the rewards should be, not that they shouldn't exist at all.
Perhaps it could be that you gain 1 or 2 electrum each turn the game lasts?
Turn1: 1 bonus electrum
Turn2: 2 bonus electrum
Turn3: 4 bonus electrum
Turn4: 6 bonus electrum
Turn5: 8 bonus electrum
Turn6: 9 bonus electrum
Turn7: 10 bonus electrum
Turn8: 11 bonus electrum
Turn9: 13 bonus electrum
Turn10: 15 bonus electrum
Turn11: 16 bonus electrum
Turn12: 17 bonus electrum
Turn13: 19 bonus electrum
Turn14: 21 bonus electrum
Turn15: 23 bonus electrum
Turn16: 24 bonus electrum
Turn17: 25 bonus electrum
Turn18: 26 bonus electrum
Turn19: 28 bonus electrum
Turn20: 30 bonus electrum
Turn21: 31 bonus electrum
Turn22: 32 bonus electrum
Turn23: 34 bonus electrum
Turn24: 36 bonus electrum
Turn25: 38 bonus electrum
Turn26: 39 bonus electrum
Turn27: 40 bonus electrum
Turn28: 41 bonus electrum
Turn29: 43 bonus electrum
Turn30: 45 bonus electrum
Turn31: 46 bonus electrum
Turn32: 47 bonus electrum
Turn33: 49 bonus electrum
Turn34: 51 bonus electrum
Turn35: 53 bonus electrum
Turn36: 54 bonus electrum
Turn37: 55 bonus electrum
Turn38: 56 bonus electrum
Turn39: 58 bonus electrum
Turn40: 60 bonus electrum
Turn41: 61 bonus electrum.
Turn42: 62 bonus electrum
Turn43: 64 bonus electrum
Turn44: 66 bonus electrum
Turn45: 68 bonus electrum
Turn46: 69 bonus electrum
Turn47: 70 bonus electrum
Turn48: 71 bonus electrum
Turn49: 73 bonus electrum
Turn50: 75 bonus electrum
Turn51: 76 bonus electrum
Turn52: 77 bonus electrum
Turn53: 79 bonus electrum
Turn54: 81 bonus electrum
Turn55: 83 bonus electrum
Turn56: 84 bonus electrum
Turn57: 85 bonus electrum
Turn58: 86 bonus electrum
Turn59: 88 bonus electrum
Turn60: 90 bonus electrum
Turn61+: 100 bonus electrum
Doubled if Elemental Mastery perhaps? I said Turn61+ because there are many ways that a match could go on forever...
Most Rush Decks finish around Turn7 so this gives stall decks more electrum. I know it may seem a bit much... Anyway I don't have much to do with my time so I did that...