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concorde

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Boneyard + BoneWall https://elementscommunity.org/forum/index.php?topic=1752.msg15371#msg15371
« on: January 03, 2010, 03:36:23 am »
I am not sure if this was intentional or just simply overlooked. Fighting against a Top50 DarkAir Deck, I noticed that my enemy destroyed me with BoneWall just by having a boneyard and Firefly Queen (or its upgraded version, don't remember). I have a Fire deck with FireShield being my primary defense and Fahrenheit as my primary attack and a few dragons for when I get to them.

As the fight went on, I was doing no damage whatsoever. He would spawn Fireflies, which would die, generating both Skeletons and more BoneWalls. The skeletons would then die, generating even more bonewalls. By the time my weapon was doing around 50 damage, he had almost 30 BoneWalls blocking me.

RedRevive

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Re: Boneyard + BoneWall https://elementscommunity.org/forum/index.php?topic=1752.msg15374#msg15374
« Reply #1 on: January 03, 2010, 04:03:03 am »
I am not sure if this was intentional or just simply overlooked. Fighting against a Top50 DarkAir Deck, I noticed that my enemy destroyed me with BoneWall just by having a boneyard and Firefly Queen (or its upgraded version, don't remember). I have a Fire deck with FireShield being my primary defense and Fahrenheit as my primary attack and a few dragons for when I get to them.

As the fight went on, I was doing no damage whatsoever. He would spawn Fireflies, which would die, generating both Skeletons and more BoneWalls. The skeletons would then die, generating even more bonewalls. By the time my weapon was doing around 50 damage, he had almost 30 BoneWalls blocking me.
Many decks base their defense off of the never ending bonewall.  If you observe the number on the bonewall card your opponent plays, that tells you how many walls are left.  One attack removes one bone wall, but does no damage.  Even if your attack were to do 100+ damage, if your opponent has a bone wall up (even one), you won't hit through it.



Of course, there are exceptions to bonewall.  Momentum is one of them, as it allows your creature to hit through a shield. 

However, steal does not steal an entire stack of bonewalls, just one.  Explosion acts the same way as steal.

Offline coinich

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Re: Boneyard + BoneWall https://elementscommunity.org/forum/index.php?topic=1752.msg15384#msg15384
« Reply #2 on: January 03, 2010, 05:19:35 am »
Adrenaline is somewhat effective as well.

Delreich

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Re: Boneyard + BoneWall https://elementscommunity.org/forum/index.php?topic=1752.msg15429#msg15429
« Reply #3 on: January 03, 2010, 04:19:07 pm »
One could argue that playing a fire shield in that situation is a bad play...

concorde

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Re: Boneyard + BoneWall https://elementscommunity.org/forum/index.php?topic=1752.msg15508#msg15508
« Reply #4 on: January 04, 2010, 02:37:48 am »
I get it that the my shield was a bad idea, I was just wondering if it was overlooked that the boneyard(s) are supposed to work in parallel with the bonewall and not in serial or if thats how the designers wanted it to work.

Waerloga

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Re: Boneyard + BoneWall https://elementscommunity.org/forum/index.php?topic=1752.msg15627#msg15627
« Reply #5 on: January 04, 2010, 09:59:07 pm »
I'm also onboard with bonewall being a bit OP.  I think it should work more like disappation field (shielding points of damage, not damage sources) and you should be able to sacrifice creatures to it in order to generate more, as well as gaining more walls when creatures die.  Even that is pretty powerful in itself.

Offline Kamietsu

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Re: Boneyard + BoneWall https://elementscommunity.org/forum/index.php?topic=1752.msg15631#msg15631
« Reply #6 on: January 04, 2010, 10:08:53 pm »
I take down large bonewalls easily. They never bother me much. I usually get a full field half way through the game as long as it's not a bad draw, so i'm taking them down faster than they can regenerate. Definitely not that OP.
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bobcamel

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Re: Boneyard + BoneWall https://elementscommunity.org/forum/index.php?topic=1752.msg15633#msg15633
« Reply #7 on: January 04, 2010, 10:10:30 pm »
With the invention of Adrenaline it became way less scary.

Waerloga

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Re: Boneyard + BoneWall https://elementscommunity.org/forum/index.php?topic=1752.msg15645#msg15645
« Reply #8 on: January 05, 2010, 12:09:05 am »
Sure, it's way less scary if you play a deck with creatures and/or a green or rainbow deck.

Celidion

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Re: Boneyard + BoneWall https://elementscommunity.org/forum/index.php?topic=1752.msg15647#msg15647
« Reply #9 on: January 05, 2010, 12:43:42 am »
So play a rainbow. I don't see wait.. Your deck has no creatures?

Waerloga

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Re: Boneyard + BoneWall https://elementscommunity.org/forum/index.php?topic=1752.msg15752#msg15752
« Reply #10 on: January 05, 2010, 11:06:44 pm »
Things aren't really balanced if they require that specific of a counter, is what I was trying to imply.  Forcing everyone to play a rainbow deck does little to improve variety.  If the only effective counter of bone wall is using adrenaline (which will take at least two cards and two turns to destroy 7 charges) then bone wall is OP imo.

There are options to play creatureless decks, of course.  Poison, direct damage, etc.

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Re: Boneyard + BoneWall https://elementscommunity.org/forum/index.php?topic=1752.msg15756#msg15756
« Reply #11 on: January 05, 2010, 11:15:15 pm »
Things aren't really balanced if they require that specific of a counter, is what I was trying to imply.  Forcing everyone to play a rainbow deck does little to improve variety.  If the only effective counter of bone wall is using adrenaline (which will take at least two cards and two turns to destroy 7 charges) then bone wall is OP imo.

There are options to play creatureless decks, of course.  Poison, direct damage, etc.
Momentum goes right through bonewalls, Immortals can't be stopped so they just constantly erode it away and there is nothing that can be done about it, adrenaline takes away 4 at a time on a 3 attack or less creature, if you have 6 creatures just steal one bone wall or deflag it, you can pulvy it once a turn helping tear it down, cloud your field with malignant cells and it will be down very quickly, same thing for boneyards. there, plenty of ways to get rid of bonewalls. you don't need a rainbow deck to get rid of them, it just makes it a bit easier.
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