Hi.
I noticed that when you animate a weapon it's hard to say if it's a creature a weapon. That's what I mean:
- it can be lobotomised - creature
- it can't be destroyed - creature
- it can be endowed by crusader - weapon
So, my idea is that after animating it should be strictly weapon or creature - if you can lobotomise it, it can't be used to endow; if you can endow it, it can be destroyed by explosion or pulvy, but not lobotomised. IMO the first idea, to become strictly a creature is better, as it won't change the game so much (and if it was still a weapon it would be pretty pointless to use animate weapon except for having multiple weapons).
What do you think?