I'm sorry that I don't follow your evidence because I've never played MtG, but did its HP-cost cards have turn-by-turn costs? While a card may be "cheaper" than other cards when they are played, there is an 8 card starting hand limit (without hourglasses), so the starting resource of 100 HP isn't really that pertinent as long as you can't kill anyone with 8 cards on the first turn, 12 cards on the third turn, etc. until you reach the point where you can match the speed of the fastest decks in the game. After that, isn't it true that all I have to do is make the cards so that they are cheap until you can kill their opponent, and their cost (which technically increases the earlier you played them) becomes higher than the usual cards in the game when the game usually reaches its finish?