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sillyking14

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balancing mono/rainbow https://elementscommunity.org/forum/index.php?topic=1298.msg12181#msg12181
« on: December 15, 2009, 10:10:32 pm »
i was trying to think of a good way to balance mono-decks against rainbow decks without requiring a huge investment of time. and well here's what i thought of. what if all cards that you use that are the same as your mark were treated as upgrades. it wouldn't completely balance them but it would help. and it would certainly provide incentive to use mono-decks. eventually could add a third upgrade so that upgrade cards you use that are in your element are event stronger but it isn't necessary right now. i think that this would also add a new dimension as far as deck building goes. especially with decks that are technically mono, except that the mark is changed to pay for an effect (like the time/earth deck)

so what do yall think?

Domo

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balancing moono/rainbow https://elementscommunity.org/forum/index.php?topic=1298.msg12182#msg12182
« Reply #1 on: December 15, 2009, 10:10:32 pm »

I would also love it, when the Element you chose have some more features. +1 mark per round is nice, but not realy that much.

I like your Idea.


Here a alternativ add to this idea.

Element-bound cards (http://elementstheforum.smfforfree3.com/index.php/topic,1441.0.html)

card1
card2

The stats on those card are not realy balanced, but the point is to give every Element some special cards wich only them can use.


Demongod

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balancing moono/rainbow https://elementscommunity.org/forum/index.php?topic=1298.msg12295#msg12295
« Reply #2 on: December 15, 2009, 10:10:33 pm »

That honestly solves nothing.  If a card is so good that Rainbow can give up a time or an entropy mark just to play it, it will.

Scaredgirl

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balancing moono/rainbow https://elementscommunity.org/forum/index.php?topic=1298.msg12296#msg12296
« Reply #3 on: December 15, 2009, 10:10:33 pm »

While it's good to brainstorm I can tell you that this suggestion will never happen.

Why everyone keep coming up with these balancing suggestions that require hours of coding? There is an easier way to balance the game that can be done in 1 hour. All you need to do is nerf a couple of cards that Rainbow decks use and you'll have a much more balanced game.

sillyking14

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balancing moono/rainbow https://elementscommunity.org/forum/index.php?topic=1298.msg12472#msg12472
« Reply #4 on: December 15, 2009, 10:10:34 pm »

would it really take that much coding to make this change? i mean, i thought it would be simple like "if card element=mark element then upgrade card.

also, it still wouldn't balance rainbow to nerf a few cards, rainbows strength is that it can use the best cards from every element, although if we were to nerf sundial by making it last only one turn then that would give rush decks a better chance against rainbow.

another suggestion to balance the game as a whole would be to completely get rid of the quantum pillars. although if he were to do this then he would have to re-balance dissapation field. otherwise the upgrade is weaker than unupgraded, and then he would also have to test the change to it. and so on. probably take a while to do.

Offline Terroking

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balancing moono/rainbow https://elementscommunity.org/forum/index.php?topic=1298.msg12734#msg12734
« Reply #5 on: December 16, 2009, 09:58:32 pm »

sundial is probably the best nerf to put out there, as most of the elements need their cards to be any good (time decks don't even use dials, just rainbows and lance rush)
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Re: balancing moono/rainbow https://elementscommunity.org/forum/index.php?topic=1298.msg13348#msg13348
« Reply #6 on: December 19, 2009, 03:58:34 pm »
I didn't notice rainbow decks are so utterly powerful.
My rainbow has much more chance against top50 rainbows than against any mono decks :)
This might be due to the poor AI. But earth/fire mono decks usually beat the crap out of me.
Even the death/water poisoning thingie is tougher than most of the rainbows in top50.


sillyking14

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Re: balancing moono/rainbow https://elementscommunity.org/forum/index.php?topic=1298.msg13493#msg13493
« Reply #7 on: December 20, 2009, 03:49:03 am »
the idea was not to nerf rainbows. the idea is to strengthen mono-decks. i mean. an unnupped mono-fire deck has barely decent chances against a fully-upped rainbow. but if this change were implemented there wouldn't be unnupped mono-fire decks anymore, they would all be upped, making it far more viable. besides a rainbow deck would still be able to upgrade cards normally.

While it's good to brainstorm I can tell you that this suggestion will never happen.

so what? you can read zanz's mind? the point of this area of the forum IMO isn't about making suggestions that we think might have a chance to be added to the game. in this section we should discuss things that we think would be good for the game and leave it up to zanz to decide if he wants to implement it. after all its impossible to predict what another person will think is a good idea.

Celidion

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Re: balancing moono/rainbow https://elementscommunity.org/forum/index.php?topic=1298.msg13800#msg13800
« Reply #8 on: December 22, 2009, 02:20:44 am »
Remove quantum pillars, really? And for the unupped mono fire vs upped rainbow, learn to put time into the game. That would be unfair to the rainbow user who spent hours and hours getting an upgraded deck, while the person with mono fire just instantly had upgraded cards. And to be honest, rainbows aren't even that overpowered in pvp, they're only good for gods. I can think of a dozen pvp decks that are much better than a rainbow.

sillyking14

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Re: balancing moono/rainbow https://elementscommunity.org/forum/index.php?topic=1298.msg13824#msg13824
« Reply #9 on: December 22, 2009, 08:40:42 am »
sorry, i wasn't actually trying to pit rainbow against mono-anything. originally i was trying to compare their abilities for god-farming.
i also didn't explain clearly. the idea would be that there are 2 upgrades for each card. the second upgrade would only be reachable if the card type and mark matched.
as to getting rid of quantum pillars, yes i admit that it is extreme. and it definately shouldn't happen unless there are more mono-decks than aether that can beat gods.

Tigerente

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Re: balancing moono/rainbow https://elementscommunity.org/forum/index.php?topic=1298.msg13835#msg13835
« Reply #10 on: December 22, 2009, 09:56:48 am »
i was trying to think of a good way to balance mono-decks against rainbow decks without requiring a huge investment of time.
Wouldn't it be easiest to limit quantum tower to 6 per deck. That way you could easily play a 30 card rainbow or splash a bit of rainbow to any color. IMHO that's the easiest to implement solution. The question is, do you really need to nerf rainbow?

bobcamel

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Re: balancing moono/rainbow https://elementscommunity.org/forum/index.php?topic=1298.msg13870#msg13870
« Reply #11 on: December 22, 2009, 05:48:26 pm »
With this limit, Disappointment Field.

Also, if decks were 15 cards, this'd be fairly good, but they are larger.

 

anything
blarg: