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Offline BluePriest

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Re: aznkid66's Arena Suggestions: Dynamic Income, Restricted HP, and Sideboard https://elementscommunity.org/forum/index.php?topic=28948.msg372379#msg372379
« Reply #48 on: July 27, 2011, 10:07:47 pm »
It's a figurative kick in the figurative face for those who literally spent hours on this game to go through the figurative and sardonically named scenic route before the figurative shortcut existed for the figurative distance between figurative Point A and figurative Point B. Literally.
They've already spent the time; they already have the reward. It's an even bigger kick in the face to all the new players. Did you know that I introduced eight people to elements? Did you know that they all balked and quit at the cost of cards and upgrades? There are other games out there, and setting up a grind isn't a very good way to get people to play this one.
Different people like different kind of games. This isnt thier kind. Thats ok. Zanz is OBVIOUSLY doing something right though if it has such a huge fan base and a large community
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Manipul8r

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Re: aznkid66's Arena Suggestions: Dynamic Income, Restricted HP, and Sideboard https://elementscommunity.org/forum/index.php?topic=28948.msg372505#msg372505
« Reply #49 on: July 28, 2011, 05:24:50 am »
It's a figurative kick in the figurative face for those who literally spent hours on this game to go through the figurative and sardonically named scenic route before the figurative shortcut existed for the figurative distance between figurative Point A and figurative Point B. Literally.
They've already spent the time; they already have the reward. It's an even bigger kick in the face to all the new players. Did you know that I introduced eight people to elements? Did you know that they all balked and quit at the cost of cards and upgrades? There are other games out there, and setting up a grind isn't a very good way to get people to play this one.
Different people like different kind of games. This isnt thier kind. Thats ok. Zanz is OBVIOUSLY doing something right though if it has such a huge fan base and a large community
That doesn't mean he's doing everything right, which of course nobody expects, but is the light in which some seem to represent him.  There is almost always room to improve.

davidy22

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Re: aznkid66's Arena Suggestions: Dynamic Income, Restricted HP, and Sideboard https://elementscommunity.org/forum/index.php?topic=28948.msg372880#msg372880
« Reply #50 on: July 28, 2011, 10:59:09 pm »
It's a figurative kick in the figurative face for those who literally spent hours on this game to go through the figurative and sardonically named scenic route before the figurative shortcut existed for the figurative distance between figurative Point A and figurative Point B. Literally.
They've already spent the time; they already have the reward. It's an even bigger kick in the face to all the new players. Did you know that I introduced eight people to elements? Did you know that they all balked and quit at the cost of cards and upgrades? There are other games out there, and setting up a grind isn't a very good way to get people to play this one.
Different people like different kind of games. This isnt thier kind. Thats ok. Zanz is OBVIOUSLY doing something right though if it has such a huge fan base and a large community
It's not a huge fan base. The few hundred people who play this game are loyal, not numerous. Grinding as seen by the general public is BAD. People want to play the game. Have you ever read playing to win?

Offline BluePriest

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Re: aznkid66's Arena Suggestions: Dynamic Income, Restricted HP, and Sideboard https://elementscommunity.org/forum/index.php?topic=28948.msg372893#msg372893
« Reply #51 on: July 28, 2011, 11:20:44 pm »
4 leagues, all with 500 people + in them.... Im going to say thousands... not hundreds.
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Offline Aves

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Re: aznkid66's Arena Suggestions: Dynamic Income, Restricted HP, and Sideboard https://elementscommunity.org/forum/index.php?topic=28948.msg372950#msg372950
« Reply #52 on: July 29, 2011, 02:41:22 am »
It's a figurative kick in the figurative face for those who literally spent hours on this game to go through the figurative and sardonically named scenic route before the figurative shortcut existed for the figurative distance between figurative Point A and figurative Point B. Literally.
They've already spent the time; they already have the reward. It's an even bigger kick in the face to all the new players. Did you know that I introduced eight people to elements? Did you know that they all balked and quit at the cost of cards and upgrades? There are other games out there, and setting up a grind isn't a very good way to get people to play this one.
Different people like different kind of games. This isnt thier kind. Thats ok. Zanz is OBVIOUSLY doing something right though if it has such a huge fan base and a large community
It's not a huge fan base. The few hundred people who play this game are loyal, not numerous. Grinding as seen by the general public is BAD. People want to play the game. Have you ever read playing to win?
I admit that the grinding can get boring... however, I wouldn't want it any other way. Seriously. If I wanted a game where I could instant-win or beat it in an hour, I'd be on a minigame site like armorgames or kongregate or something. Elements is something that I can mess around with, and come back whenever I want. It doesn't end. I don't play to win. I play to play and explore a game. If 'most people' don't want to invest time into something like this, and would prefer instant gratification to something half hard-core and half casual, then elements is better off without those people.

Edit: Also, my bronze league deck was ranked in the 5700s...
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davidy22

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Re: aznkid66's Arena Suggestions: Dynamic Income, Restricted HP, and Sideboard https://elementscommunity.org/forum/index.php?topic=28948.msg372958#msg372958
« Reply #53 on: July 29, 2011, 03:21:04 am »
I admit that the grinding can get boring... however, I wouldn't want it any other way. Seriously. If I wanted a game where I could instant-win or beat it in an hour, I'd be on a minigame site like armorgames or kongregate or something. Elements is something that I can mess around with, and come back whenever I want. It doesn't end. I don't play to win. I play to play and explore a game. If 'most people' don't want to invest time into something like this, and would prefer instant gratification to something half hard-core and half casual, then elements is better off without those people.

Edit: Also, my bronze league deck was ranked in the 5700s...
I don't derive my fun from winning immediately. I get my enjoyment from playing someone good, and having them play at their best. Grinding doesn't improve my own skill, only the power of the cards in my account. If I were to challenge another person to a game, I would have to wait until they finished grinding for their cards, assuming they know which ones they want. I could play exclusively in pvp1, but that means playing people who can't form a decent deck and newbies, who aren't very good. All the tournaments pack upgraded cards too, meaning I can't compete without difficulty.

Upgrade cards can be beaten, but the difference between an upgraded deck and an unupgraded one is harsh. I don't want to insta-win, I just want equal footing with my opponents.

Offline PineappleTopic starter

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Re: aznkid66's Arena Suggestions: Dynamic Income, Restricted HP, and Sideboard https://elementscommunity.org/forum/index.php?topic=28948.msg373019#msg373019
« Reply #54 on: July 29, 2011, 07:23:00 am »
All the tournaments pack upgraded cards too, meaning I can't compete without difficulty.
3/4 of the tournaments ban upgraded cards, btw.

davidy22

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Re: aznkid66's Arena Suggestions: Dynamic Income, Restricted HP, and Sideboard https://elementscommunity.org/forum/index.php?topic=28948.msg373057#msg373057
« Reply #55 on: July 29, 2011, 10:07:36 am »
All the tournaments pack upgraded cards too, meaning I can't compete without difficulty.
3/4 of the tournaments ban upgraded cards, btw.
Hey, that's pretty convenient. Thanks!

Wait, what's the upgrading there for then?

Offline PineappleTopic starter

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Re: aznkid66's Arena Suggestions: Dynamic Income, Restricted HP, and Sideboard https://elementscommunity.org/forum/index.php?topic=28948.msg373068#msg373068
« Reply #56 on: July 29, 2011, 10:48:20 am »
All the tournaments pack upgraded cards too, meaning I can't compete without difficulty.
3/4 of the tournaments ban upgraded cards, btw.
Hey, that's pretty convenient. Thanks!

Wait, what's the upgrading there for then?
For being awesome, and for adding a new level to the game. You can used upgraded cards anywhere (except PvP1) and your computer-based opponents can use upgraded cards (so upgrades sometimes make a big difference in win rate).

Offline BluePriest

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Re: aznkid66's Arena Suggestions: Dynamic Income, Restricted HP, and Sideboard https://elementscommunity.org/forum/index.php?topic=28948.msg373106#msg373106
« Reply #57 on: July 29, 2011, 01:22:52 pm »
off topicness ftw!
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funplay

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Re: aznkid66's Arena Suggestions: Dynamic Income, Restricted HP, and Sideboard https://elementscommunity.org/forum/index.php?topic=28948.msg373145#msg373145
« Reply #58 on: July 29, 2011, 03:17:10 pm »
Voted "NO" on all suggestions:

Dynamic income:

a) Im against a change that favors certain kinds of decks...and this would increase the amount of stall decks...which decrease the amount of fun for me.
b) Arena income is a nice addition, but no need to increase this "auto-income"...

Restricted HP and Dex:
I see no need for restricting the players choices more...skill points achieve this pretty well imho.

Sideboard:
Close call:

Though i would LOVE to have these choices ...it would probably favor rainbow decks too much...rainbows are already strong enough atm, so no need to make them even better...

30 cards is WAY too much, btw...5-15 cards would be a much better balanced number...if the size would be reduced to this number, we could start talking about this idea, imho

just my 2 cents

Offline PineappleTopic starter

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Re: aznkid66's Arena Suggestions: Dynamic Income, Restricted HP, and Sideboard https://elementscommunity.org/forum/index.php?topic=28948.msg373164#msg373164
« Reply #59 on: July 29, 2011, 03:54:50 pm »
Dynamic income:
I disproved both your points in this very thread:
EM rushes are more popular than EM/Denial stalls, changing the reward system wouldn't change the deck-type composition in arena because it is heavily based on win-rate
And dynamic income in no way suggests that income will be noticeably increased. Dynamic income might as well decrease "auto-income"

Restricted HP and Dex:
Need is because there is no clear gap between gold and silver decks other than overcrowding in gold pushes more bad decks out of arena, while the rewards differ greatly. In addition, skill points don't restrict "player choices" at all, they expand the choices.

Sideboard:
Again, I am not a professional game designer, so I wouldn't know the exact values for an optimal, balanced sideboard. Don't vote for the implementation of the example, vote on the implementation of the concept.

 

anything
blarg: