However, this is assuming that the win-rate is less important than actually gaining money. You're forgetting that.
The most successful decks in Arena are the ones that make the most money. I'm not forgetting anything.
1. The top Arena decks, the one with the most income, are the ones with the highest win-rate because each loss is that detrimental.
2. With enough losses, you're out of the Arena.
1.) No. The top arena decks have the highest rating. Having a high win % helps you have a high rating, but it isn't the only factor.
2.) Of course, but a decent EM stall can last 90% as long as a decent rush, since staying in the Top 500 is easy for the two leagues where an EM stall would be best: gold and platinum. Submitting an EM stall will definitely be worth it.
As it currently is in gold, when you lose, you lose five times as much rating as rating gained from winning.
Now, assume the EM stall won 3/5 with 2 EMs and 1 half HP. That's 12 +12 +3 -30 -30 = -33
Now, assume the rush wins 4/5 with half HP each time. That's 3 +3 +3 +3 -30 = -18
Therefore, having HP-based income doesn't necessarily mean that getting EMs will be more important than winning. If the losing penalties are high enough, then win-rate would still be the most important part about an Arena deck. And if win-rate is still the most important part, then, as I've proved many times in this thread, there's nothing wrong with stalls.
I don't get it why we have to raise rewards for some kind of decks only?
Why not ask for a raise for all if that is a problem?
And btw I want my rush to get more electrum if it wins in less than 5 turns, let's say 10 x electrum cause I like rushes...
I don't see any reason for boring slow decks getting raised amounts of electrum...I say every deck that wins with more than starting hp not gain any electrum and also every deck that wins in more tthan 15 turns, because I am getting bored after 15 turns...
Is that the kind of conversation and opinions that matter?
(The above is not my real opinion, just wanted to show you what some other person would say for all these...)
Anyways Imho maybe the rewards should be raised a bit but I disagree with hp gaining stalls winning more electrum since they are the most boring type of decks a player can face in arena...
There are two reasons why dynamic income should be based on HP.
1. It's how it works in PvP, and Arena is Unsynchronized PvP. You don't see people getting extra coins for pulling off 3-turn wins in PvP.
2. It's how it works for in everyone's mind. You never say "This guy was so nooby, I beat him with 1 HP remaining" because most regard it as a close match, but you can say "This guy was so nooby, I beat him with 100 HP remaining."