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Offline n00bTopic starter

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Catapult Tweak https://elementscommunity.org/forum/index.php?topic=38627.msg480764#msg480764
« on: April 14, 2012, 04:03:37 am »
Hello persons, I am here to talk about out favorite card... the Catapult.
What I propose is a small buff in which the attack of creatures slightly affects the damage dealt by said Catapult.
As you know, currently the formula for Catapult damage is ((HP*100)/(HP+100)), and, to make attack slightly affect the damage, I suggest a formula similar to ((HP*100)/((HP+(100-ATK)) or even ((HP*100)/(((HP+(100-(ATK/2))). This might make it worthwhile to allow something to Accelerate/Overdrive, or even to fling the mightly Massive Dragon, just a thought.

Note: I know I say 'Buff' a few times, but this doesn't feel major enough to put as a buff, as it is simply a tweak of Catapult's damage formula
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Offline eaglgenes101

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Re: Catapult Tweak https://elementscommunity.org/forum/index.php?topic=38627.msg480803#msg480803
« Reply #1 on: April 14, 2012, 06:04:50 am »
Hmm... the thematic idea is that the creature attacks one more time after being catapulted?
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Offline n00bTopic starter

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Re: Catapult Tweak https://elementscommunity.org/forum/index.php?topic=38627.msg480996#msg480996
« Reply #2 on: April 14, 2012, 04:29:11 pm »
Assuming I understood correctly, I would say that yes, however, the creature does not attack for its full value, but for a minor fraction of it. Let me give an example using the flying weapon Titan, with the stats of 8|50.

Normally, the formula would lead it to be ((50*100)/(50+100)), which would turn it into 5000/150, which is 33.3, and rounds up to 34.

With my first suggestion, it would become ((50*100)/(50+(100-8))), which becomes 5000/142, which is 35.2, and would be rounded to 36.

With my second suggestion, it would be ((50*100)/(50+(100-4))), which is 5000/146, giving it a damage of 34.2, which then rounds to 35.

It isn't that large of a change, but it may make catapulting higher-attack creatures a bit more worthwhile.
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Offline Captain Scibra

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Re: Catapult Tweak https://elementscommunity.org/forum/index.php?topic=38627.msg481093#msg481093
« Reply #3 on: April 14, 2012, 08:18:21 pm »
This probably is not necessary.  Aside from that, currently it appears that it is way to small to even bother implementing for the suggested change.  Some other cards use with Catapult:

For Armagio, ((25*100)/(25+100)), or 2500/125, or 20 is the norm.  With new formula, ((25*100)/(25+100-1)), or 2500/124, or 20.16, round to 21.  Gains 1.

For Colossal Dragon, ((15*100)/(15+100), or 1500/115, or 13.04, rounded to 14 is the norm.  With new formula, ((15*100)/(15+100-7)), or 1500/108, or 13.89, also rounded to 14.  No change.

For Elite Armagio, ((30*100)/(30+100)), or 3000/130, or 23.08, rounded to 24 is the norm.  With new formula, ((30+100)/(30+100-2)), or 3000/128, or 23.44, rounded to 24.  No change.

For Massive Dragon, ((30*100)/(30+100), or 3000/130, or 23.08, rounded to 24 is the norm (same as Elite Armagio).  With new formula, ((30*100)/(30+100-8), or 3000/122, or 24.59, rounded to 25.  Gains 1.

For an extreme case:
For Crimson Dragon + Basilisk Blood, ((23*100)/(23+100)), or 2300/123, or 18.70, rounded to 19 is the norm.  With new formula, ((23*100)/(23+100-12)), or 2300/111, or 20.72, rounded to 21.  Gain of 2.

For Ruby Dragon + Basilisk Blood, ((22*100)/(22+100), or 2200/122, or 18.03, rounded to 19 is the norm.  With new formula, ((22*100)/(22+100-15)), or 2200/107, or 20.56, rounded to 21.  Gain of 2.

Results show that the change is small to nothing.  The formula may need to be more than just subtracting the attack.
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Re: Catapult Tweak https://elementscommunity.org/forum/index.php?topic=38627.msg481143#msg481143
« Reply #4 on: April 14, 2012, 09:54:26 pm »
I don't like this for the simple fact that the I feel it being effected by atk defeats the purpose of catapult when its suppose to give high def creatures a use. Although the change would be small I still dont think it fits thematically
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