*Author

Armagio - "stop gravity pull" ability https://elementscommunity.org/forum/index.php?topic=276.msg2890#msg2890
« Reply #12 on: December 15, 2009, 10:09:48 pm »

Ah, but what exactly is a gravity quantum?

Armagio - "stop gravity pull" ability https://elementscommunity.org/forum/index.php?topic=276.msg2891#msg2891
« Reply #13 on: December 15, 2009, 10:09:48 pm »

skeleton =/= damage

Skeleton causes damage.

And anyway, by your logic, it is enough, and isn't enough.

What about sparks? They cost nothing, and deal 2 damage. So theoretically, 0 quantum = 2 X infinity damage.

2 X infinity damage = 2 X infinity skeletons

but also 2 X infinity damage =/= 2 X infinity skeletons

Armagios don't exist, and a piece of card can't bent space-time apreciably.




Whatever. It's a game, I only was arguing for the sake of arguing. I think you won.

Armagio - "stop gravity pull" ability https://elementscommunity.org/forum/index.php?topic=276.msg2892#msg2892
« Reply #14 on: December 15, 2009, 10:09:48 pm »

There's a lot of energy in matter - E=MC^2

Armagio - "stop gravity pull" ability https://elementscommunity.org/forum/index.php?topic=276.msg2893#msg2893
« Reply #15 on: December 15, 2009, 10:09:48 pm »

You can't start it, either.

Armagio - "stop gravity pull" ability https://elementscommunity.org/forum/index.php?topic=276.msg2894#msg2894
« Reply #16 on: December 15, 2009, 10:09:48 pm »

That would be making the object contain the most mass in the game, and assuming this is played on earth, it would be huge. How can you increase this much mass and then expect a *gravity pull off* to decrease mass? If that could happen, there wouldn't be diets :o
You make it move really, really, really, really, really, really-times-a-very-big-number fast. To turn off gravity pull, you slow it down.

0.99 X the speed of light would do it.

wckz

  • Guest
Armagio - "stop gravity pull" ability https://elementscommunity.org/forum/index.php?topic=276.msg2895#msg2895
« Reply #17 on: December 15, 2009, 10:09:48 pm »

Gravity is one of the weakest forces in the universe currently >.>
The four forces are
-Atomic strong force (atomic binding)
-Atomic weak force (atomic decay)
-Electromagnetism
-Gravity

The force holding atoms together is something like 10^40 stronger than gravity.
Also, even a small magnet can pull/push objects noticeably. With gravity, the pull of gravity with something several hundred tons in weight is impossible to notice.

I propose we have newer elements :D

Gravity is too overpowered for its strength :o

And I don't really think gravity pull makes sense >.>

That would be making the object contain the most mass in the game, and assuming this is played on earth, it would be huge. How can you increase this much mass and then expect a *gravity pull off* to decrease mass? If that could happen, there wouldn't be diets :o

wckz

  • Guest
Armagio - "stop gravity pull" ability https://elementscommunity.org/forum/index.php?topic=276.msg2896#msg2896
« Reply #18 on: December 15, 2009, 10:09:48 pm »

Here's a statement I liked, "For all the mass of the Earth, a magnet the size of your thumbnail can pick something up against it." (By Tedkzn on answerbag.com)

wckz

  • Guest
Armagio - "stop gravity pull" ability https://elementscommunity.org/forum/index.php?topic=276.msg2897#msg2897
« Reply #19 on: December 15, 2009, 10:09:48 pm »

Hmmm...
If 1 quantum = 3 damage (dissapation shield/field)
3 measly skeletons = 1 quantum
3 skeletons can't be worth the energy of 0.99 x the speed of light
There is alot of energy in their matter, but it's not enough :(
It's less than the energy the sun uses in a second, and that's not enough :(

wckz

  • Guest
Armagio - "stop gravity pull" ability https://elementscommunity.org/forum/index.php?topic=276.msg2898#msg2898
« Reply #20 on: December 15, 2009, 10:09:48 pm »

Not to go even MORE off topic, but wckz, you use " :o " too much.

Just so I'm ON TOPIC, that ability would be nice, and it just seems stupid that you can tell Armagio to re-pull on himselfafter the effect is already there.
I use the ":o" sign alot because I use it alot in other stuff, and the automatic smiley just makes it look weird >.>

wckz

  • Guest
Armagio - "stop gravity pull" ability https://elementscommunity.org/forum/index.php?topic=276.msg2899#msg2899
« Reply #21 on: December 15, 2009, 10:09:48 pm »

That would be making the object contain the most mass in the game, and assuming this is played on earth, it would be huge. How can you increase this much mass and then expect a *gravity pull off* to decrease mass? If that could happen, there wouldn't be diets :o
You make it move really, really, really, really, really, really-times-a-very-big-number fast. To turn off gravity pull, you slow it down.

0.99 X the speed of light would do it.
Seems to me that this would take a LOT more energy than 1 gravity quantum :o

wckz

  • Guest
Armagio - "stop gravity pull" ability https://elementscommunity.org/forum/index.php?topic=276.msg2900#msg2900
« Reply #22 on: December 15, 2009, 10:09:48 pm »

Ah, but what exactly is a gravity quantum?
I don't think it's alot, as to create a single creature you need alot of it o.o

wckz

  • Guest
Armagio - "stop gravity pull" ability https://elementscommunity.org/forum/index.php?topic=276.msg2901#msg2901
« Reply #23 on: December 15, 2009, 10:09:48 pm »

skeleton =/= damage

Skeleton causes damage.

And anyway, by your logic, it is enough, and isn't enough.

What about sparks? They cost nothing, and deal 2 damage. So theoretically, 0 quantum = 2 X infinity damage.

2 X infinity damage = 2 X infinity skeletons

but also 2 X infinity damage =/= 2 X infinity skeletons

Armagios don't exist, and a piece of card can't bent space-time apreciably.




Whatever. It's a game, I only was arguing for the sake of arguing. I think you won.
Ditto, but why stop :o?
Anyways, sparks are like "free energy"
They aren't infinite o.o
They might come from taking the free energy of a storm o.o (Maybe elements the game is played on a stormy playing field :o)
"free energy" doesn't last forever >.>
We're just using the *dunno storm quantums?* that are naturally produced <--- and since we don't produce it, it seems like it's free :o

 

blarg: