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ice1000

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Until Death Do Us Part... https://elementscommunity.org/forum/index.php?topic=5717.msg58521#msg58521
« on: April 24, 2010, 04:14:34 pm »
Here's an idea:

An option before a match that you can select 'Until Death Do Us Part' (i.e. to the death)! The match will not end until one opponent has HP = 0.
If an opponent runs out of cards, the playing field is cleared, all cards returned to deck, deck reshuffled and game starts anew BUT existing HP levels are maintained.
This continues until someone's HP = 0.

Maybe you get a few extra spins or an extra Oracle read when winning these long games?

Offline xdude

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Re: Until Death Do Us Part... https://elementscommunity.org/forum/index.php?topic=5717.msg58526#msg58526
« Reply #1 on: April 24, 2010, 04:26:23 pm »
95% of the games end by death, it's not like most of the games ended by deck-out,so why would it deserve an extra reward? However, now that I'm thinking, a reward for decking-out your opponent would be nice.
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Saying Elements cards are just pixels is like saying Dollars are just paper.

Iblis

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Re: Until Death Do Us Part... https://elementscommunity.org/forum/index.php?topic=5717.msg58529#msg58529
« Reply #2 on: April 24, 2010, 04:33:48 pm »
That seems a really good idea, although it needs a little tweaking.

Perhaps instead of sending all cards back into the deck, it could just be the used cards? That way you don't have to go through the slow set-up that some matches have. Plus, it avoids people getting decks full of fireflies/skeletons.

I can see a lot of a new deck ideas that could be made for this type of battle if it was to be made into an AI option - it could be implemented for each level, so players of all skill levels can have a go at this mode.

I agree there should be a modified reward, however I'm not sure extra slot spins would be the right reward. If you have an extra long God fight, you can possibly earn a lot more upgraded cards, but with an anti-god deck you can take one down quickly, so more spins for less cash (and even if some Gods' decks are made to last longer, strategies would appear to farm them quickly).

Also, what would happen if I have 30 card deck and my opponent has 60? Would I have to wait before my deck is reshuffled, or would both players be reshuffled as soon as the person with the lowest cards hits zero? Personally, I'd say you have to wait, that way you don't get the advantage of a reshuffle and your opponent doesn't get the disadvantage of an early reshuffle.

ice1000

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Re: Until Death Do Us Part... https://elementscommunity.org/forum/index.php?topic=5717.msg58624#msg58624
« Reply #3 on: April 24, 2010, 07:16:15 pm »
Good points.

xdude: If your percentages are correct, the concept could be switched to decking out.

Iblis: I guess the concept I was trying to convey was a match were you can see which playing process/method wins without resorting to winning by running out of cards.
I was thinking that if anyone runs out of cards, then both player get the field cleared & reshuffled. It's the playing style that would win this match not the luck of the draw.

If the draws really are random, then is reshuffling an advantage or disadvantage? It should be neither, right?

Offline xdude

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Re: Until Death Do Us Part... https://elementscommunity.org/forum/index.php?topic=5717.msg58637#msg58637
« Reply #4 on: April 24, 2010, 08:03:20 pm »
Good points.

xdude: If your percentages are correct, the concept could be switched to decking out.

The percentages were just random. However, how often do you win/lose by deck out except FG's? And in FG fights, having this would actually help you, instead of bothering you.
Personal text by Cheesy
When I first started elements I was a noob. Now I'm a noob in only 11 parts of it. The unimportant ones.
Saying Elements cards are just pixels is like saying Dollars are just paper.

 

blarg: