Hello all!
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Well, I think I've briefly mentioned elsewhere that I've considered the
Anubis card to be a little unbalanced for some time, and with a lot more playing, I think I've formed a much more concrete opinion on it.
(I'm sure that all those people who rely on Anubis in their decks will be jumping up and down already, but please do calm down and at least read on before you start shouting!
)I think the main problem with
Anubis is that, while in theory it's not an overpowered card, since it takes several turns and quite a bit of mana to kick into effect, in practice, the ability to easily give any creature immortality once it's in play can be game-killing.
This is simply because while I'm sure that some thought has gone into balancing the
Anubis itself, some creatures plainly haven't been designed with immortality in mind. I'm particularly thinking of creatures with
devour,
queen or
growth here.
The problem is that in almost any game, if an opponent gets a head-start on you and brings out an
Anubis before you have a way to deal with it, it can make any generalist deck almost completely unworth playing, since you know that from then on, any creature your opponent plays will be immortal, and this will probably include
Elite Otyughs and such, which completely prevent you from playing your own creatures.
In any other situation, an opponent getting a head-start is no problem, because it's always fun trying desperately to get out the cards you need to swing the game back in your favour before they can kill you. But once an
Anubis and an immortal
Otyugh are in play, it's pretty much not worth carrying on, unless you're using a deck built specifically to deal with that situation; you have an
Anubis of your own; or you're using one of those very specific-strategy decks that relies purely on weapons/direct damage to take out your opponent.
My feeling is that I don't think any game between two generalist decks - which after all are the type of deck the game should theoretically be best balanced for - should be able to get to a point within the first few turns where there's simply no chance of one of the players clawing back a lead, and this is what the
Anubis can all-too-often accomplish (especially given that there is currently no way whatsoever by which to affect immortal creatures in any way).
I also don't think it a good thing that the only way to deal with an
Anubis currently is to kill it (or otherwise render it useless) before it can immortalise itself, as this spoils the use of the card for the player who played it.
Basically, I think that it would be nice for the
Anubis to be a powerful card that's fun to have in the game, rather than a card that - as now - either gets zapped as soon as it's played, or completely dominates the game from then on.
So, what's my suggestion? Well, I was discussing this with my girlfriend (who uses an
Anubis in her deck), and she came up with what I think is potentially a very clever way to balance the card: in short, the "immortalise" ability should work as it does currently, but with the additional effect that any existing ability of the target is lost when it is immortalised.
I think this is actually a more clever solution than it might sound at first...
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Of course, it immediately removes the current situation whereby immortal
Elite Otyughs completely dominate the table, and invulnerable
Firefly Queens can produce infinite hordes of immortal spawn, and it also presents players with a choice regarding their creatures with
growth: should they stop its growth at its current size, leaving them with a large but static immortal creature, or wait a few more turns first, letting it grow bigger, but leaving it vulnerable?
But the more cunning effect is this: if the
Anubis targets itself, it becomes immortal, but crucially,
loses the ability to make creatures immortal.
This would leave a very elegant chink in the
Anubis' armour: as long as it is left vulnerable itself, it can produce immortal creatures, but the opponent can still desperately try to kill it first; but if it makes itself immortal, it leaves its owner with a rather nice 5/8 immortal creature, but no more means of producing unlimited immortal creatures.
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I think it would potentially be a great improvement to the balancing of the card, and most importantly, would always give the opponent a chance to gain back control even if the
Anubis is played early in the game.
Anyway, apologies for the rather long post - hope it's of some interest!
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All the best to all -
Ryan