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fl0ppy

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Another slot proposal https://elementscommunity.org/forum/index.php?topic=9410.msg111152#msg111152
« on: July 09, 2010, 06:29:35 pm »
When you do elemental master you gain more money, but also how about increase the chance of winning something at the slot as well?

Can be done increasing the success chances or giving a couple of extra rolls.

What do you think ?

sSethia

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Re: Another slot proposal https://elementscommunity.org/forum/index.php?topic=9410.msg111156#msg111156
« Reply #1 on: July 09, 2010, 06:38:09 pm »
I think getting double the electrum is enough of a reward for finishing with full hp, since it's not that hard to accomplish.

Offline Anothebrother

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Re: Another slot proposal https://elementscommunity.org/forum/index.php?topic=9410.msg111168#msg111168
« Reply #2 on: July 09, 2010, 07:02:43 pm »
as a player i would like this idea because that means more cards for me but i dont think it would be implemented because we already get double electrum and score and this would disadvantage rushers who dont have healing/defensive cards

fl0ppy

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Re: Another slot proposal https://elementscommunity.org/forum/index.php?topic=9410.msg111208#msg111208
« Reply #3 on: July 09, 2010, 08:09:55 pm »
No one said to leave the electrum rewards as is.

Anyway face it: when you are on low levels the money that you get doing Elemental Mastery does non change your life: it still a drop in an ocean.

If you think people will get too rich... I dont see why not lower the Electrum won.
Remember that you cannot buy rare cards and you still will have to upgrade most of  them.

A fast deck have generally 30 cards * 1500 Electrum each for the upgrade means = 45000 Electrum for a decent deck so the 60 cards make a whopping 90000 Electrums value.

Now at an average of let say 35 Electrums how much time this will need ? A little less that 1300 winning games.

Consider also how much time average normal people can play at this game, an hour? May be two a day before having the relative part of the family filing for a divorce or your kids tearing a part your house while you're not watching.

No offense for the youngsters but not anyone has still the lucky to be at school...

By now many junior players are already  starting to sweat while the realization of the time needed is sinking in their mind.

You can sell the cards you win, true, but still that bunch of Electrum, wont make a difference in the long run.
Also if you sell them: you know that at some point you will have to pay them at least a third more, or spend hours in grinding, before have them back.

Part of the fun of the game is trying new decks and therefore change your idea on the road. So far on my experience I've changed at least 6 decks, and started to upgrade them,  before decide to change them until I decide to fully upgrade this one I'm using . So I "wasted" a lot of Electrum, but hey it's ok it's part of the game.

The core problem is the reward system as is in place now: it slow you down a lot in the starting phase, and make many people willingly to quit rather than face all the time needed for grind cards and collect Electrums.

After, when you can battle the False God, you can have all that you want and at that point Electrums or cards wont make any difference, but I believe will be more "healty" for the game having chance to speed up a bit the starter phase.

In my opinion the real fun is battle with other players rather than spending all the time in battling the Ai for the cards and the Electrums.

Offline tyranim

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Re: Another slot proposal https://elementscommunity.org/forum/index.php?topic=9410.msg111225#msg111225
« Reply #4 on: July 09, 2010, 08:34:10 pm »
its fine the way it is, its easy enough to get EMs. lets not make it that much more easy to get rares. there are decks that focus on getting EMs a majority of the time.
my milkshake brings all the boys to the yard and they're like "its better than yours" damn right, its better than yours! i can teach you but i'd have to charge!

fl0ppy

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Re: Another slot proposal https://elementscommunity.org/forum/index.php?topic=9410.msg111242#msg111242
« Reply #5 on: July 09, 2010, 09:08:01 pm »
Not for trolling but just to understand, how much time you have spent in playing before having the deck fully upgraded? And how much time you play per day?

It will be fine if you want an elite circle as looks now. If you want more competitors and challenges no.

There are 50 people in the upper part of the highscores with over 100000 points, against how many players in total in the game?

I would be curious to know how much time they also had need to get there.
If this time is more than 6 months using  for no one know how many hours a day, I'm more than certain that a bit of a push for the starting phase could be welcomed.

You agree with me when I say that the purpose of the game is playing against the others and the more people get there the better is?

I truly dont think that winning a couple of not upgraded cards more, on the low levels slot rolls,  will make things worse or easiest. I  just think that will just help the new players to get in a condition in wich play is fun and not stressful mindless grinding.

Offline tyranim

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Re: Another slot proposal https://elementscommunity.org/forum/index.php?topic=9410.msg111280#msg111280
« Reply #6 on: July 09, 2010, 09:36:03 pm »
i dont have a fullly upped deck, i only have 9 upped cards. as for how often do i play a day? rarely. i spend most of my time on this forum. i have a good enough deck to face most people. and every once in a while i try to improve it, but not a s frequently as most others. elements is about strategy and luck. you can alter your luck by building a deck that will give you good draws right off the bat, but you can alter the speed of your deck to increase its power. ive beaten multiple pvp opponents with fully upped decks, while i had less than 10 upped cards. its about skill, not power. though certain skills do need to be backed up with power. elements is a very balanced game, and its because of that it's so popular. i admit, adding another slot wont change the game all that much, but it will alter pvp greatly. it will widen the gap between beginners and veterans. which is not what we want as a community (as i presume from MULTIPLE threads).
my milkshake brings all the boys to the yard and they're like "its better than yours" damn right, its better than yours! i can teach you but i'd have to charge!

sSethia

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Re: Another slot proposal https://elementscommunity.org/forum/index.php?topic=9410.msg111334#msg111334
« Reply #7 on: July 09, 2010, 10:45:30 pm »
Not for trolling but just to understand, how much time you have spent in playing before having the deck fully upgraded? And how much time you play per day?

It will be fine if you want an elite circle as looks now. If you want more competitors and challenges no.

There are 50 people in the upper part of the highscores with over 100000 points, against how many players in total in the game?

I would be curious to know how much time they also had need to get there.
If this time is more than 6 months using  for no one know how many hours a day, I'm more than certain that a bit of a push for the starting phase could be welcomed.

You agree with me when I say that the purpose of the game is playing against the others and the more people get there the better is?

I truly dont think that winning a couple of not upgraded cards more, on the low levels slot rolls,  will make things worse or easiest. I  just think that will just help the new players to get in a condition in wich play is fun and not stressful mindless grinding.
How much time I've spent for a fully upgraded deck? I don't know the exact number, but I've been playing for 3-4 months and I have about 50-60 upgraded cards. It's actually VERY easy to get upgraded cards once you have your FG killer ready. I don't think the road of a beginner is hard; I don't spend too much time on this game.

Yes, the purpose of all this farming is to get a nice PVP deck and duel others. That's what makes this game fun. But trying to achieve that goal is also supposed to be fun. I'm not sure how long you farm. I started out with a simple Mono-Darkness deck and farmed level 3s until I was able to build ScaredGirl's (almost) unupgraded False God Rainbow. Then, I tried it out a few times on level 5s and got the hang of the deck. Finally, I began losing to False Gods at about 1500 score. My first False God (Chaos Lord) yielded two upgraded cards for me, and after that, I built onto my score and upgraded cards.

So actually, there isn't really much stressful mindless grinding. The only mindless grinding that I can think of is fighting AI3s which I didn't do for a long time. If you're referring to FGs, those shouldn't be mindless; there are a lot of strategies involved with them, unlike levle 3s.

fl0ppy

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Re: Another slot proposal https://elementscommunity.org/forum/index.php?topic=9410.msg111373#msg111373
« Reply #8 on: July 09, 2010, 11:17:43 pm »
Yes i agree to you, once you get to the false god it's downhill road.
Yes it involve more strategy and is challenging but the problem is the time you need for getting there.
Me I'm around 20 upgraded cards in 2 months of playing but lvl3 - top 50, cause was unthinkable to do different with my poor deck.
Just yesterday I've started the Half blood and not with brilliant results so far.

What  was proposing is aimed just to speed up a bit the first part of the game.

sSethia

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Re: Another slot proposal https://elementscommunity.org/forum/index.php?topic=9410.msg111388#msg111388
« Reply #9 on: July 09, 2010, 11:45:18 pm »
Yes i agree to you, once you get to the false god it's downhill road.
Yes it involve more strategy and is challenging but the problem is the time you need for getting there.
Me I'm around 20 upgraded cards in 2 months of playing but lvl3 - top 50, cause was unthinkable to do different with my poor deck.
Just yesterday I've started the Half blood and not with brilliant results so far.

What  was proposing is aimed just to speed up a bit the first part of the game.
I think the reason you're proposing this is because you're farming level 3 and top 50 too much. You should've already started False Gods. Don't be afraid to lose; I lost 7+ times before I finally beat my first.

If I had to play against level 3 and T50 for 2 months, I would've quit during the 2nd week.

fl0ppy

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Re: Another slot proposal https://elementscommunity.org/forum/index.php?topic=9410.msg111400#msg111400
« Reply #10 on: July 10, 2010, 12:06:29 am »
I'm farming what an not upgraded deck was allowing to. You cannot absolutely win lvl 6 with an unupgraded deck.
It's difficult to win with a full upgraded deck and in the best of the cases you get a 50% chance of win, but with a partial upgraded one the chances gone dow to near zero.
I can tell you that cause I've spent a couple of days on the trainer trying with my actual deck and with the full upgraded one.
I also tried some of the other deck around but the result is pretty much the same: upgraded yes you may win , not upgraded = badly loose and all the time.

As is mine can withstand the Half Blood but is no match for the False Gods unless a very very very lucky start.

Losing is normal, it's part of the game,  what I'm try to say is that proposing this change normal players will speed up a little towards the process of getting a decent deck without spend a lot of time grinding on the lowest levels.

PhuzzY LogiK

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Re: Another slot proposal https://elementscommunity.org/forum/index.php?topic=9410.msg111792#msg111792
« Reply #11 on: July 10, 2010, 06:29:54 pm »
I kind of like this idea, or some variation of it.

i dont have a fullly upped deck, i only have 9 upped cards. as for how often do i play a day? rarely. i spend most of my time on this forum. i have a good enough deck to face most people. and every once in a while i try to improve it, but not a s frequently as most others. elements is about strategy and luck. you can alter your luck by building a deck that will give you good draws right off the bat, but you can alter the speed of your deck to increase its power. ive beaten multiple pvp opponents with fully upped decks, while i had less than 10 upped cards. its about skill, not power. though certain skills do need to be backed up with power. elements is a very balanced game, and its because of that it's so popular. i admit, adding another slot wont change the game all that much, but it will alter pvp greatly. it will widen the gap between beginners and veterans. which is not what we want as a community (as i presume from MULTIPLE threads).
Perhaps you would be more sympathetic towards grinding if you had actually done it yourself, then?  I seem to recall quite a bit of complaining during your trial because you knew you would lose a match where your opponent had more upped cards.  It does make a difference.

Also, there are several things that will widen the gap between beginner and veteran, and I don't believe changing slots is one of them.  Veterans already have the cards, so one more copy won't affect them much. Or if they really want one, they have spare electrum to buy it.  Getting cards to new players, who don't have the cards and cannot afford to buy them, will CLOSE the gap with older players, not widen it.

Quote from: sSethia
I think the reason you're proposing this is because you're farming level 3 and top 50 too much. You should've already started False Gods. Don't be afraid to lose; I lost 7+ times before I finally beat my first.
No, he's right.  The FGs really can't be beat with any decent percentage without at least a mostly upped deck.  I've been farming them since 1.17
or 1.18.  The quanta cost of key cards has gone up, there are more FGs so it's harder to prepare for them all or to consistently face easier ones, and the AI has been vastly improved.  I'd go so far as to say that playing AI5 now is equivalent to playing FGs 6 months ago.

Quote from: sSethia
If I had to play against level 3 and T50 for 2 months, I would've quit during the 2nd week.
I think this will become a very real problem for this game if things stay the way they are.  I'm not saying this like I'm whining, I have about 200-300 upped cards and can farm FGs.  But all those changes that made FGs harder affected AI3, Top50, and AI5 as well.  Further, most of the fun in this game is the ability to build your OWN decks, which requires not only a fair amount of cards, but some capital to purchase and upgrade them.  If players can't get to that point fairly quickly, they will get bored and leave.  People play CCGs to be creative, not to follow a cookie cutter deck and grind for an extended period of time.

 

blarg: