No, I meant the part about how you can make the attempt 5 times/day. That seems like a lot of chances to get a nymph, even if small chances.
Yeah, but it's also a lot of chances to lost like 50
each battle xD
The cost wouldn't matter, even if it's like 1500 per battle
![Tongue :P](https://elementscommunity.org/forum/Smileys/solosmileys/tongue.gif)
There are a handful of people with excessively high amounts of electrum who already have all the non-rare cards in the game (nothing more to buy/upgrade).
Let's say the chance to win at least 1 nymph each day is 10%. Seems about right?
Now, let's say we make an AI7 farmer that has a normalized 20% win-rate agains the AI7. Seems reasonable, considering RoL/Hope and Instosis can each pwn quite a few of these decks.
This means that you win at least once is 67.23%
and that the chance you win at least one nymph is 40.95%.
This means that your chance of winning
at least one nymph during a given day has increased from 10% to 46.86%.
That's a big nerf on a rarity of nymphs.
I'd suggest that you'd make it so that a deck with a 50% win-rate has only a 10% chance to "win a nymph", and even then, it only gives you a nymph the next day for your oracle spin (or lets your oracle it then and there and delays your oracle spin for an extra day).