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Firenotes

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Re: AI Improvements https://elementscommunity.org/forum/index.php?topic=30783.msg441637#msg441637
« Reply #108 on: December 22, 2011, 09:39:36 pm »
The AI using SoSe is just awful, dropping a tower then a SoSe first turn is a waste of a card and its whole quantum for the turn. Restricting it to play them only when there is 2 slots free would correct this probolem and let us use SoSe in arena decks more often. Thanks ^_^

PS: The AI dropping SoG first turn is awful as well. 90% of the time this is a very bad play.

Offline Elite arbiter

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Re: AI Improvements https://elementscommunity.org/forum/index.php?topic=30783.msg441668#msg441668
« Reply #109 on: December 22, 2011, 11:01:24 pm »
AI should not play SoR on a Devourer with its Burrow ability still as its ability.

Offline Eleahen

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Re: AI Improvements https://elementscommunity.org/forum/index.php?topic=30783.msg442605#msg442605
« Reply #110 on: December 26, 2011, 07:45:30 pm »
It would be nice if AI wouldn't cast unupped Purple Nymph when Fire Shield is in play.
Probably applies to all cases when 1hp creature is valued for it's ability than for it's attack or being Cremation fodder.

zzz124

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Re: AI Improvements https://elementscommunity.org/forum/index.php?topic=30783.msg442614#msg442614
« Reply #111 on: December 26, 2011, 08:44:03 pm »
priority on Mindgates seems to be pretty low for destruction, etc - AI prefers to kill off e.g. one more of my 40 bone walls

Offline Elbirn

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Re: AI Improvements https://elementscommunity.org/forum/index.php?topic=30783.msg442625#msg442625
« Reply #112 on: December 26, 2011, 09:49:46 pm »
AI (Specifically the FG "Rainbow) should not cast Gravity Force on my creatures and then rewind the same creature with stolen Eternity.
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Offline Elite arbiter

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Re: AI Improvements https://elementscommunity.org/forum/index.php?topic=30783.msg443543#msg443543
« Reply #113 on: December 30, 2011, 08:55:59 am »
Ai should not use Liquid Shadow on a Pest with the ability Butterfly Effect active on it. (especially with no eclipse on the field).

Offline Eleahen

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Re: AI Improvements https://elementscommunity.org/forum/index.php?topic=30783.msg447563#msg447563
« Reply #114 on: January 10, 2012, 10:09:43 am »
Given both options AI should use sniper abilities from creatures/weapons before using Rage Potions for CC.

Example:
Raging flying Eagle Eyes deck.

Offline Eleahen

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Re: AI Improvements https://elementscommunity.org/forum/index.php?topic=30783.msg447709#msg447709
« Reply #115 on: January 10, 2012, 09:28:26 pm »
This one has probably been suggested before:

It might be better if AI used Cremation only when it's needed or otherwise Cremation target would be lost.

Pros:
- more quanta from rols/gemfinders/etc. which would be better for Arena deck construction purposes
- some damage to opponent from Cremation fodder
- better defense against Discord/BH combo
- better defense against BH if deck relies on non-Fire quanta from Cremation
- better defense against Nightmare

Cons:
- Cremation fodder creatures would be more vulnerable to CC


edit:
rephrased

Offline Sevs

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Re: AI Improvements https://elementscommunity.org/forum/index.php?topic=30783.msg447808#msg447808
« Reply #116 on: January 11, 2012, 01:21:26 am »
Probably a little more complicated but it should dive before sky blitz. and then skyblitz as soon as it can kill
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Shylderidh

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Re: AI Improvements https://elementscommunity.org/forum/index.php?topic=30783.msg450807#msg450807
« Reply #117 on: January 20, 2012, 05:25:44 pm »
I think the main problem is AI doesn't know when it's better to wait to play a card, or play cards in the wrong order in its turn.

Many examples :
 - AI uses purify as soon the card is available, even if the opponent has poison creatures/weapon in play and the poison counter is low (a better script would be if opponent use poison, only use purify if poison counter is say > to 30% of remaining hp)
 - AI immolate creatures even when it has no use for the produced quanta, losing the dammage they can make (even worse for immo arena decks AI instantly immolate low attack creatures having an usefull ability, ie chrysaora or vultures if photons aren't available)
 - AI immolate/kill creatures in front of opponent's bone wall, when this bone wall can be destroyed by not killing anybody (a better script would be only feed opponent bone wall if you are near death and need to kill those creatures to survive)
 - AI play creatures with low hp in front of fire walls/thorn carapace (here it may sometimes be usefull to finish an opponent, but the chances to do so should be reduced in early game)
 - AI plays soul catcher or bone wall after killing/immolating creatures in the same turn when they could have been played before
 - AI doesn't consider waiting to use shard of readiness, and will waste it on any creature having an ability, even if lots of the needed quanta is available
 - AI doesn't consider waiting to use quintessence, and will waste it on any creature if nothing strong/having an usefull ability is on the field (including creatures like scorpions needing buff to do dammage)
 - AI waste deflags on pilars when opponent already has lot of pilars and quantum, instead of waiting for a shield/strong permanent to remove (a better script would make the AI only use deflag on pilars if the opponent has less than 4 or 5 of this kind and low quantum)
 - AI waste momentum on weak creatures, even just before playing a stronger one (ie cast momentum on a gnome gemfinder just before playing a shrieker)

Edit two more specific problems I just witnessed :
 - shadow or death/light half blood kill their own creatures trying to heal them with holy light
 - AI prefers to steal an hourglass over a permafrost shield, that despite all its creatures are blocked by the shield (seen trying a minor vampire + adrenaline arena deck) ; in general AI obsession for stealing hourglasses is a big AI weakness when the opponent can be killed in 1-3 turns by stealing its shield (especially when AI doesn't have the time quantum income to use those hourglasses)

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Re: AI Improvements https://elementscommunity.org/forum/index.php?topic=30783.msg451490#msg451490
« Reply #118 on: January 22, 2012, 03:04:14 pm »
Don't know if this has been said:

AI played a fractal Phase spider deck.
It killed one of my creatures with a lightning. I survived with 2 HP and won next turn.
If the AI had used it on me the dmg would have been enough to kill me.
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Shylderidh

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Re: AI Improvements https://elementscommunity.org/forum/index.php?topic=30783.msg452250#msg452250
« Reply #119 on: January 24, 2012, 11:30:09 am »
Big AI weaknesses in use of acceleration and living shadow seen testing my last arena deck :

AI waste acceleration on enemy fireflies when it can be cast on big hp creatures of its side.
AI casts both acceleration then living shadow on the same creature in the same turn.
AI casts living shadow on a 3/19 voodoo doll under overdrive effect, when a 8/16 collossal dragon under momentum effect is available (especially stupid as opponent was protected by a phase shield).
AI casts acceleration on a vampire collossal dragon when keeping its vampire skill is needed to survive this turn.
AI waste living shadow to kill fireflies, when it can be cast on opponent's firefly queen to suppress its skill.

 

anything
blarg: