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Re: AI Improvements https://elementscommunity.org/forum/index.php?topic=30783.msg425638#msg425638
« Reply #84 on: November 15, 2011, 05:22:27 am »
The AI should be aware that sanctuary and dissipation shield don't combo well!

The AI should never play multiple weapons on the same turn.  The AI should never play multiple shields on the same turn.

Offline willng3

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Re: AI Improvements https://elementscommunity.org/forum/index.php?topic=30783.msg426023#msg426023
« Reply #85 on: November 16, 2011, 02:10:20 am »
Hmm yes.  Fractal in general needs a serious rework it seems.  For instance, I just watched the AI Fractal my Vampire Dagger over its Pest.  I don't believe that was anywhere near the best move for it to make.
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Offline Elite arbiter

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Re: AI Improvements https://elementscommunity.org/forum/index.php?topic=30783.msg426129#msg426129
« Reply #86 on: November 16, 2011, 09:00:31 am »
AI starts turn with no quanta to use an Hourglass (stolen). It steals a time tower from me but does not activate the Hourglass, although I'm not sure if this is because it didn't want to 'lose' the one quanta incase it had to play the non-existent time cards in its deck, or if the order just didn't check for time quanta again.

Offline I8SumOrangesNItWasK

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Re: AI Improvements https://elementscommunity.org/forum/index.php?topic=30783.msg426133#msg426133
« Reply #87 on: November 16, 2011, 09:38:16 am »
AI starts turn with no quanta to use an Hourglass (stolen). It steals a time tower from me but does not activate the Hourglass, although I'm not sure if this is because it didn't want to 'lose' the one quanta incase it had to play the non-existent time cards in its deck, or if the order just didn't check for time quanta again.
I think it doesn't like to 'lose' the 1 quanta. I've seen times when it will refrain from using Lobotomize, Growth, etc. when it barely has the quanta to and it would be wise to do so, and I assume it's simply to "save" the quanta. However, it doesn't appear to know that it has nothing else to use that :time on in your case, which IS a problem.

Oh, and speaking of the AI using multiple shields at once. Today I experienced the AI had a Tower Shield up, which prevented me from killing it during my next turn. Despite that, the AI used a Fire Shield. This move allowed me to finish it off in my next turn. Guess it just gave up. :P

o.O The AI just used Acceleration on a creature of mine. The next turn, it used Overdrive and then Acceleration on the same creature. This doesn't really make any sense at all and is dumb on so many levels. My assumption is if it has enough quanta to use Acceleration/Overdrive, it will, and for some reason, my Mummy was more important than my Chrysora all 3 times. It probably either A) will always use it on Mummy or Chrysora, or B) will usually use it on Mummy over Chrysora. What it SHOULD do is take OTHER factors into consideration, such as if the Mummy already has Acceleration...

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Re: AI Improvements https://elementscommunity.org/forum/index.php?topic=30783.msg426331#msg426331
« Reply #88 on: November 16, 2011, 08:49:40 pm »
it seems like a lot of problems stem from the AI scanning its hand, and playing each card if it is "wise" to do so for each card it comes across top down.  a lot of these problems could be solved by doing a two-pass system, where each card is assigned a category (shield, weapon, CC, PC, etc) and a score, it then plays the highest score weapon or shield (if it doesnt have a higher score one in play) and does not play CC on creatures that have already had CC played on them (not perfect but better than current system)
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Offline macgawel

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Re: AI Improvements https://elementscommunity.org/forum/index.php?topic=30783.msg427698#msg427698
« Reply #89 on: November 19, 2011, 09:00:31 am »
Didn't see this one...

Since 1.292, AI don't play new creatures when you play SoSa. Good :)
But it uses abilities such as FQ, Pharao or Ablaze :P

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Re: AI Improvements https://elementscommunity.org/forum/index.php?topic=30783.msg427753#msg427753
« Reply #90 on: November 19, 2011, 11:33:31 am »
Thats not necessarily a bad thing always though, for example I use growth and Scarab and FFQ's abilities sometimes with it up. Reasoning being that the output of damage stays while the SoSa is in effect. Of course, if my quanta is low, for example 4 turns of SoSa while I only have 4 Life Quanta, I'll wait a couple turns before playing the FFQ's ability.

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Re: AI Improvements https://elementscommunity.org/forum/index.php?topic=30783.msg427783#msg427783
« Reply #91 on: November 19, 2011, 01:15:57 pm »
I want to insist on the Shard of Readiness issue a little.

It's quite frequent that the AI won't use a free ability twice.

Flying Eternity is the most obvious case. Even with two or more targets on the opposing side, only one will be reversed when it's just obvious to target 2 of them (no complicated scenario here).

I've seen Mitosis/SoR/Silurian Dragons having the same behaviour, and they don't need target to duplicate themselves twice on the turn SoR is played.

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Re: AI Improvements https://elementscommunity.org/forum/index.php?topic=30783.msg427798#msg427798
« Reply #92 on: November 19, 2011, 02:17:04 pm »
AI plays Holy Flash on my Purple Nymph. It was anti-mattered at the time by a TU'd nymph, so I guess its the same thing that causes the mitosis onto an opponents creature.

... what I want to know is why is Holy Flash in a Plat deck in the first place?


Also, AI uses the growth of the Forest Spectre while anti-mattered, and waits to anti-matter it back to normal until after its growth rather than before it.

ninetyfools

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Re: AI Improvements https://elementscommunity.org/forum/index.php?topic=30783.msg428055#msg428055
« Reply #93 on: November 20, 2011, 01:29:52 am »
AI uses Pandemonium, then plays eclipse then plays voodoo doll

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Re: AI Improvements https://elementscommunity.org/forum/index.php?topic=30783.msg428212#msg428212
« Reply #94 on: November 20, 2011, 12:41:21 pm »
AI won't reverse time a squid with SoR on it.

Offline Avenger

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Re: AI Improvements https://elementscommunity.org/forum/index.php?topic=30783.msg429809#msg429809
« Reply #95 on: November 23, 2011, 08:45:25 pm »
AI doesn't unburrow creatures when they could OTK.

 

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