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Offline I8SumOrangesNItWasK

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Re: AI Improvements https://elementscommunity.org/forum/index.php?topic=30783.msg419822#msg419822
« Reply #60 on: November 03, 2011, 12:55:33 pm »
...The AI used a Plate Armor on A skeleton, raising it's HP to 4. I have 5 Scarabs, each with 5+ HP. This is taking the Devour stupidity to a new level. :-\

Offline bored_ninja777

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Re: AI Improvements https://elementscommunity.org/forum/index.php?topic=30783.msg419835#msg419835
« Reply #61 on: November 03, 2011, 02:04:39 pm »
I have seen devour used wrong as well. Example.. I have 3 creatures on the field.. say a  5/2, a 15/3 mutant and a 0/3 devourer.. the AI eats the 5/2?? dies due to this..

Also, using blessing on the wrong creatures.. I was playing in Arena with someone using a photon and a bunch of lava golems. I antimattered 1 golem and it slowly became a -1/9 or something and the AI used blessing on a photon to make it a 4/4 instead of making the golem + attack. ive seen this with deja vus i antimatter and they put it on a different creature.  i can understand that its because of a lower attack if done on the - attack creatures but a lot of the times the - creature is saving me... especially when they are multi attackers. 1 de ja vu = 8 damage.. 1 dragon = 10 .. almost cancels out. 1 blessing on the proper creature means im taking 4-5 damage instead of healing 8
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Offline Elite arbiter

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Re: AI Improvements https://elementscommunity.org/forum/index.php?topic=30783.msg419880#msg419880
« Reply #62 on: November 03, 2011, 04:37:07 pm »
-The AI will sometimes use two weapons in the same turn. Can't see when this is ever a good idea.
Freeing up hand space for double-draw. But this is usually a bad idea yes.

-The AI will use Sundial while THEY have a Phase Shield up. Basically pointless.
Agreeing in the case that I've seen this happen- but I'd like to add the qualifier for if this gets looked at to be fixed "And no momentum creatures are on the opponents field".

Offline I8SumOrangesNItWasK

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Re: AI Improvements https://elementscommunity.org/forum/index.php?topic=30783.msg420077#msg420077
« Reply #63 on: November 03, 2011, 10:41:13 pm »
-The AI will sometimes use two weapons in the same turn. Can't see when this is ever a good idea.
Freeing up hand space for double-draw. But this is usually a bad idea yes.

-The AI will use Sundial while THEY have a Phase Shield up. Basically pointless.
Agreeing in the case that I've seen this happen- but I'd like to add the qualifier for if this gets looked at to be fixed "And no momentum creatures are on the opponents field".
Yeah, they do this even when I have no creatures with Momentum. Of course, I could send one out but the likelyhood of that happening is pretty low...and if that happens, just use the Sundial afterwards.

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Re: AI Improvements https://elementscommunity.org/forum/index.php?topic=30783.msg420182#msg420182
« Reply #64 on: November 04, 2011, 02:30:23 am »
The AI with a Flying Eternity under SoR sometimes don't use it's ability. I see no reasons not to, as it's free and can only hurt the opponent.

I think I've seen this with SoR with different creatures, maybe the AI thinks it still has a cost.

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Re: AI Improvements https://elementscommunity.org/forum/index.php?topic=30783.msg420193#msg420193
« Reply #65 on: November 04, 2011, 02:59:50 am »
The AI shouldn't play silence on turn #1 when it wins the coin toss and plays Aether towers.

The AI used to unburrow creatures when near victory.  It doesn't do that anymore.

The AI shouldn't always immediately play protect artifact.  Save it for a good permanent.

Here's an amusing bug.  The AI plays unstable gas.  The AI uses protect artifact on the unstable gas.  The AI explodes the unstable gas.  The AI plays another permanent in the unstable gas slot.  The new permanent already has protect artifact on it.

Offline Calindu

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Re: AI Improvements https://elementscommunity.org/forum/index.php?topic=30783.msg420506#msg420506
« Reply #66 on: November 04, 2011, 06:55:34 pm »
The AI shouldn't play silence on turn #1 when it wins the coin toss and plays Aether towers.<----That's a great strategy actually.

The AI used to unburrow creatures when near victory.  It doesn't do that anymore.<---It didn't.

The AI shouldn't always immediately play protect artifact.  Save it for a good permanent.<---True.

Here's an amusing bug.  The AI plays unstable gas.  The AI uses protect artifact on the unstable gas.  The AI explodes the unstable gas.  The AI plays another permanent in the unstable gas slot.  The new permanent already has protect artifact on it.<-----Never seen the bug, but yeah, it's stupid to PA then explode.
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Offline I8SumOrangesNItWasK

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Re: AI Improvements https://elementscommunity.org/forum/index.php?topic=30783.msg420723#msg420723
« Reply #67 on: November 05, 2011, 04:03:00 am »
The AI will kill creatures even when there's a better creature with the same HP on the field. Example -- killing a Mummy with 3 health when there's an Elite Mummy with 3 health.

Offline Calindu

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Re: AI Improvements https://elementscommunity.org/forum/index.php?topic=30783.msg420808#msg420808
« Reply #68 on: November 05, 2011, 08:54:40 am »
The AI will kill creatures even when there's a better creature with the same HP on the field. Example -- killing a Mummy with 3 health when there's an Elite Mummy with 3 health.
Both haves the same attack, only a cost issue.
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Offline Elite arbiter

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Re: AI Improvements https://elementscommunity.org/forum/index.php?topic=30783.msg421011#msg421011
« Reply #69 on: November 05, 2011, 05:38:23 pm »
The AI will kill creatures even when there's a better creature with the same HP on the field. Example -- killing a Mummy with 3 health when there's an Elite Mummy with 3 health.
Both haves the same attack, only a cost issue.
Technically the Mummy will rewind into a Pharaoh while the Elite Mummy will rewind into an Elite Pharaoh, so 'technically' with this one there is a small issue still.


Also, AI still evolves Grabiods and revives Phoenixes during SoSa, former is almost unquestionably bad, latter is only usually bad. And it also still uses TU.

Offline furballdn

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Re: AI Improvements https://elementscommunity.org/forum/index.php?topic=30783.msg421222#msg421222
« Reply #70 on: November 06, 2011, 03:06:23 am »
AI played it's own weapon then stole mine. Wha-?

Offline Elite arbiter

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Re: AI Improvements https://elementscommunity.org/forum/index.php?topic=30783.msg421263#msg421263
« Reply #71 on: November 06, 2011, 04:27:56 am »
Bit of a questionable one and I've no way to know how to solve it, but AI doesn't play extra vamp daggers to fly even when it probably had them, and if those daggers were healing it I would have decked out. But I have 'no' idea how to fix that one.


Also, AI burrows when it has invulnerability up.


 

anything
blarg: