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Offline Narukta

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Re: AI Improvements https://elementscommunity.org/forum/index.php?topic=30783.msg1057502#msg1057502
« Reply #456 on: April 06, 2013, 05:32:46 am »
Against AI3.
Plays voodoo doll, BE, LS, BE again
^Sorry for grammar errors

Offline blarp

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Re: AI Improvements https://elementscommunity.org/forum/index.php?topic=30783.msg1057548#msg1057548
« Reply #457 on: April 06, 2013, 07:02:13 am »
I saw we hire someone to play for the ai in the game. I sure we could find a willing player. Would wouldn't want to be an ai troll?
My default opinion of a new card is OP. Your job as a card creator will have to be to convince me otherwise.
Happy to help with questions regarding upped PvP
Thanks for voting Blarp as your Favorite PvP Deck of 2012!
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Offline dragonsdemesne

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Re: AI Improvements https://elementscommunity.org/forum/index.php?topic=30783.msg1057773#msg1057773
« Reply #458 on: April 06, 2013, 11:37:08 pm »
AI just played Shard of Bravery when I had Sanctuary out.

Offline CuCN

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Re: AI Improvements https://elementscommunity.org/forum/index.php?topic=30783.msg1057804#msg1057804
« Reply #459 on: April 07, 2013, 02:36:59 am »
AI just played Shard of Bravery when I had Sanctuary out.
Not always bad. It clears some hand space (e.g. so that it can draw 2 cards on its next draw phase)

Offline Heric the Dark Lord

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Re: AI Improvements https://elementscommunity.org/forum/index.php?topic=30783.msg1057987#msg1057987
« Reply #460 on: April 07, 2013, 05:30:35 pm »
Issue with shields, I have observed.

Two cases:

AI plays Fog, than Gravity, wait a turn, plays fog.

AI has Fire Buckler out, than plays Fire Shield.

Also, One that may be more clever than fail...

Incarnate had two Retrovirii, and I had no creatures. He uses one of their effects.

Not sure if that's a fail, or if he did that just to power the death effects of his. Probably the latter.
Of every method I've tried, only one way to make someone obey you has worked. Set a man on fire, and he will burn for you the rest of his life.

Offline destruct

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Re: AI Improvements https://elementscommunity.org/forum/index.php?topic=30783.msg1058104#msg1058104
« Reply #461 on: April 08, 2013, 04:21:48 am »
AI just played three daggers in a row, then next turn goes and plays a trident and then an eternity and flying weapons the eternity.

Offline CuCN

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Re: AI Improvements https://elementscommunity.org/forum/index.php?topic=30783.msg1058251#msg1058251
« Reply #462 on: April 08, 2013, 09:50:29 pm »
AI continues to use Air Nymph's ability even when all permanent slots are filled. (Similar to what happens with Deja Vu)

Offline dragonsdemesne

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Re: AI Improvements https://elementscommunity.org/forum/index.php?topic=30783.msg1058297#msg1058297
« Reply #463 on: April 08, 2013, 11:28:50 pm »
AI just played Shard of Bravery when I had Sanctuary out.
Not always bad. It clears some hand space (e.g. so that it can draw 2 cards on its next draw phase)

This is true, and in fact for the deck it was in (testing my fractal damselfly arena deck with no other fire cards to use that quanta) it was actually smart, but the vast majority of the time it is stupid :p

Offline AvusXIV

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Re: AI Improvements https://elementscommunity.org/forum/index.php?topic=30783.msg1058428#msg1058428
« Reply #464 on: April 09, 2013, 01:05:22 pm »
Spoiler for Hidden:

The deck does not contain any cards to produce Aether/Earth Quanta. Yet the AI SoRs Squids first, even though various ability-cost-cards are on the field; and especially even though the AI got just one non-SoRed Squid left out of 4 Squids and 50 :water...


Even more awesome:

Spoiler for Hidden:

Why the hell should I not play SoP but just Purify my SoSac'ed opponent and win? Because the fearless Fire Spectre deserves healing :) Thnx AI.
« Last Edit: April 10, 2013, 01:13:45 pm by AvusXIV »
Dayovernight: Trolled someone with a bone shield
Dayovernight: I had 1 hit left and then I replaced my weak shield with the bone shield I was holding forever
AlexLoc: that's so troll oh my god

Offline Narukta

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Re: AI Improvements https://elementscommunity.org/forum/index.php?topic=30783.msg1060368#msg1060368
« Reply #465 on: April 16, 2013, 08:14:01 am »
AI adrenalined his spark.
^Sorry for grammar errors

Offline TribalTrouble

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Re: AI Improvements https://elementscommunity.org/forum/index.php?topic=30783.msg1060697#msg1060697
« Reply #466 on: April 17, 2013, 06:36:05 am »
AI continued to use Steam Machines effect after it was Quinted+SoW'd with reflect out. It killed itself purely due to that. (Only Quint I drew...)

edit:
Same thing happens with Graviton Fire Eater, Deja Vu, Forest Spirit and....
Plays Psion and Adrenalines it with Reflect Shield up...
« Last Edit: April 17, 2013, 11:59:24 am by TribalTrouble »

Offline Pella

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Re: AI Improvements https://elementscommunity.org/forum/index.php?topic=30783.msg1063728#msg1063728
« Reply #467 on: April 25, 2013, 04:34:49 pm »
AI already had in play a buffed Deathstalker.
AI played Blessing on the existing Deathstalker, then played a new Deathstalker, which remained at attack = 0.

Edit:  AI had two Deathstalkers on the field, one buffed, one not.  Buffed the already-buffed one instead of the one with 0 attack.  Buff the unbuffed one = same amount of damage +1 poison.
« Last Edit: April 25, 2013, 11:19:17 pm by Pella »
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