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Offline Odii Odsen

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Re: AI Improvements https://elementscommunity.org/forum/index.php?topic=30783.msg1028663#msg1028663
« Reply #408 on: January 05, 2013, 05:27:21 am »
I should play Bonewall before spelldamge.
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Offline Avenger

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AI protect artifact derp https://elementscommunity.org/forum/index.php?topic=30783.msg1030497#msg1030497
« Reply #409 on: January 09, 2013, 10:04:05 pm »
1. I play hourglass.
2. AI opponent casts a protect artifact on it.
...
4. profit!

This happened at least in two games (against random halfbloods).


Offline TheAccuso

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Re: AI protect artifact derp https://elementscommunity.org/forum/index.php?topic=30783.msg1030500#msg1030500
« Reply #410 on: January 09, 2013, 10:13:09 pm »
Still lot strange, but i think it belongs to the A.I. improvements section.
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Offline AvusXIV

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Re: AI Improvements https://elementscommunity.org/forum/index.php?topic=30783.msg1032605#msg1032605
« Reply #411 on: January 16, 2013, 12:16:10 pm »
I suppose it's not new, but so annoying that i have to be sure to be posted here :D

AI prefers Hourglasses over Dim Shields. But why in such a situation?

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I know, the AI doesn't *want* to win when possible...
« Last Edit: January 16, 2013, 12:30:35 pm by AvusXIV »
Dayovernight: Trolled someone with a bone shield
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Offline Skotadi Phobos

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Re: AI protect artifact derp https://elementscommunity.org/forum/index.php?topic=30783.msg1033253#msg1033253
« Reply #412 on: January 18, 2013, 06:37:17 am »
Could this be merged with the AI suggestions thread please?
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Offline shileka

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Re: AI Improvements https://elementscommunity.org/forum/index.php?topic=30783.msg1033324#msg1033324
« Reply #413 on: January 18, 2013, 01:48:22 pm »
probably already been said, but AI should not play phase salvagers when no perms have been destroyed (they always spam them) or at least keep one handy

Offline Chapuz

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Re: AI Improvements https://elementscommunity.org/forum/index.php?topic=30783.msg1036856#msg1036856
« Reply #414 on: January 30, 2013, 01:40:47 pm »
AI plays Parallel Universe on the highest att creature... without looking if there is another adrenalined creature with more final attack.
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Re: AI Improvements https://elementscommunity.org/forum/index.php?topic=30783.msg1037537#msg1037537
« Reply #415 on: February 01, 2013, 12:15:19 pm »
When you have a SoSac out and AI has a lot of ghosts on its hand (was playing a ghostmare) but very little HP, it prefers to discard the ghost and lose, instead of playing it and lasting a little longer.
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Offline Zarathustra1883

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Re: AI Improvements https://elementscommunity.org/forum/index.php?topic=30783.msg1037579#msg1037579
« Reply #416 on: February 01, 2013, 04:20:54 pm »
Too lazy to check if already posted.

In addition to andretimpa the AI tries to keep damage output as low as possible when you play SoSac, only Catapult/Trebuchet he fires right away like there is no tomorrow. ?_?
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Offline ElementalDearWatson

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Re: AI Improvements https://elementscommunity.org/forum/index.php?topic=30783.msg1037919#msg1037919
« Reply #417 on: February 02, 2013, 08:22:51 pm »
3 things.  Firstly, the AI won't play a Shard of Wisdom on a Voodoo Doll.  I don't know if it's because the Doll has 0 attack, or that it doesn't know that you can play them on non-Quinted creatures but, either way, it doesn't.

Secondly, the AI will waste Shards of Bravery when the player has a Sanctuary out.

Finally, the AI won't use a Cremation on a Phoenix, even though it's often a sensible move.


Offline dragonsdemesne

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Re: AI Improvements https://elementscommunity.org/forum/index.php?topic=30783.msg1043515#msg1043515
« Reply #418 on: February 17, 2013, 07:38:33 am »
Playing against Hecate, I had an upped purple nymph and an unupped purple nymph in play.  It used rage elixir to kill my unupped one, even though the upped one is strictly a better choice to kill in that situation.

Offline russianspy1234

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Re: AI Improvements https://elementscommunity.org/forum/index.php?topic=30783.msg1044920#msg1044920
« Reply #419 on: February 21, 2013, 04:35:44 pm »
I didn't get a chance to get a screenshot because of how quick it happened...  I was playing a PVP match and was at 1 HP while my opponent was at 2 HP, I had 2 shard golems, one of which had voodoo.  My opponent for some reason decided to leave the game rather than pushing end turn and winning, at which point the AI promptly played Fire Storm killing itself.
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