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Offline eaglgenes101

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Re: AI Improvements https://elementscommunity.org/forum/index.php?topic=30783.msg515960#msg515960
« Reply #240 on: June 28, 2012, 02:06:00 am »
The AI uses shards of sacrifice and just after that puts [purple]any[/purple] shield in :/

I've noticed this too.
Question. How does AI use any shield (other than Bonewall and Skull Shield) after using SoSa? Where is that quanta from?
The other way around. It plays a shield, then it plays SoSac.
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Offline eaglgenes101

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Re: AI Improvements https://elementscommunity.org/forum/index.php?topic=30783.msg515968#msg515968
« Reply #241 on: June 28, 2012, 02:44:44 am »
Ferox epi'd a giant frog instead of a cockatrice (Strictly speaking, the cockatrice would have been better because it has more HP to keep with the adren), and a leaf dragon instead of a RoL (Situational, epi'd RoLs generate 4 :light instead of 1.)
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Offline burpcow

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Re: AI Improvements https://elementscommunity.org/forum/index.php?topic=30783.msg518565#msg518565
« Reply #242 on: July 06, 2012, 11:17:16 pm »
The AI had 2 hp left, but would have killed me this turn.  I thought I was dead until it played a sundial.  I won because I had a gavel in play. :P

Offline Annele

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Re: AI Improvements https://elementscommunity.org/forum/index.php?topic=30783.msg518569#msg518569
« Reply #243 on: July 06, 2012, 11:34:25 pm »
The AI plays LS on a BE'd voodoo, while there are other voodoos available.
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Re: AI Improvements https://elementscommunity.org/forum/index.php?topic=30783.msg519015#msg519015
« Reply #244 on: July 08, 2012, 02:36:06 am »
Hecate. Why do you play LS on an antimattered 6 attack voodoo doll?

Offline dragonsdemesne

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Re: AI Improvements https://elementscommunity.org/forum/index.php?topic=30783.msg520084#msg520084
« Reply #245 on: July 10, 2012, 01:03:21 pm »
This will be a hard one to fix in code since it requires good judgement to decide when to do it or not, but I just had the AI cast purify on me because I had SoSa up; however, I also had about 150 neurotoxin counters up :p  In some cases it would be a good idea to purify the opponent even with poison on the opponent, but that wasn't one of them!

Offline eaglgenes101

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Re: AI Improvements https://elementscommunity.org/forum/index.php?topic=30783.msg520436#msg520436
« Reply #246 on: July 11, 2012, 04:56:43 am »
Running RoL/Hope. Jezebel petrified a RoL rather than an archangel and used a stolen loboer to lobo archangels rather than RoLs. (A player would have done it the other way around.)

In fact, AI consistently lobos angels before RoL's.
« Last Edit: July 11, 2012, 05:04:58 am by eaglgenes101 »
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Offline ponnuki

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Re: AI Improvements https://elementscommunity.org/forum/index.php?topic=30783.msg520939#msg520939
« Reply #247 on: July 12, 2012, 05:50:00 am »
The AI was toast anyway - I had two devourers out, he had nothing on the  table and only 2 or 3 quantas left - but its next step was definitely suicidal: it nightmared me with those devourers. Doing nothing should be preferred to nightmaring the opponent a creature he can play (definitely if he can play more than one pretty soon), unless opponent's death can be counted out.

Offline Laxadarap

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Re: AI Improvements https://elementscommunity.org/forum/index.php?topic=30783.msg521627#msg521627
« Reply #248 on: July 13, 2012, 07:55:20 pm »
Put this in bugs, but apparently that is not the place.

Ok, so I was testing my plat deck and I noticed that it drew 2 cards, didn't play anything, then the next turn it played 3 quanta sources (can't quite remember what it was).  This ofc bugged me, because it meant that the 2nd turn it only drew 1 card, instead of the 2.

Loaded up a precog/golden nymph deck to check what was happening, and on the 3rd game I got this:


Exact same scenario as the first one. 

In my opinion, this probably has to do with the fact that the ai has an decision making engine that takes into account "suspicious cards".  A Xeno (I believe) explained it, it finds cards that were nightmared into its hand suspicious generally not playing them right away (you can see this if you play day traitors, ai won't won't immediately play RoL's).  Maybe because its acquiring more than 1 copy of the same card, it won't play them right away.

Going back to look at it more, and the ai will play an upped tower and an unupped pillar.
Still looking at it, found it happen with a single pend, disproving my suspicion theory.
Spoiler for Hidden:

Next game I get this:
Spoiler for Hidden:
  Basically, Ai drew pend and immortal, didn't play either (note that it had 8 aether quantum at the end of that turn, didn't play a silence either) then double drew with hourglass to get sow and tower, then ended it's turn, leaving a single card slot to mess up dexterity for next turn -.-.  From the looks of it, this is quite common, kinda suprised I'm the first to mention it. 
 
For the record, the ai had not yet drawn with hourglass in the first two examples.
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Offline ponnuki

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Re: AI Improvements https://elementscommunity.org/forum/index.php?topic=30783.msg522339#msg522339
« Reply #249 on: July 15, 2012, 10:03:26 pm »
With both players at around 100 lifes, the AI plays Nightfall even though I have far more dark creatures out than he does (17 against 2 or so).

Offline Annele

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Re: AI Improvements https://elementscommunity.org/forum/index.php?topic=30783.msg522425#msg522425
« Reply #250 on: July 16, 2012, 05:18:57 am »
The AI played a LS on a pest, with a skele out. (No Nightfall/eclipse, pest had 0 attack)
« Last Edit: July 16, 2012, 05:22:06 am by Annele »
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Offline dragonsdemesne

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Re: AI Improvements https://elementscommunity.org/forum/index.php?topic=30783.msg523934#msg523934
« Reply #251 on: July 21, 2012, 10:08:36 am »


Once actually in play, Long Sword is strictly inferior to Vampire Dagger due to vampirism.  Unfortunately, the AI didn't see it that way...

 

blarg: