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Offline dragonsdemesne

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Re: AI Improvements https://elementscommunity.org/forum/index.php?topic=30783.msg481705#msg481705
« Reply #156 on: April 15, 2012, 08:59:34 pm »
I had an antimattered purple nymph (to protect vs fire shield) and the AI cast purify on my nymph.

Offline whatifidogetcaught?

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Re: AI Improvements https://elementscommunity.org/forum/index.php?topic=30783.msg481727#msg481727
« Reply #157 on: April 15, 2012, 10:12:21 pm »
I had an antimattered purple nymph (to protect vs fire shield) and the AI cast purify on my nymph.

nice lol. next thing you know they will put purify on overdriven creatures that were antimattered.
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Re: AI Improvements https://elementscommunity.org/forum/index.php?topic=30783.msg482682#msg482682
« Reply #158 on: April 17, 2012, 04:14:28 pm »
With 1.30 I've seen a lot of very bad AI plays with purify.  I've seen it play it on creatures that didn't have any damage or poison, and have seen it play it on my own creatures.  I've also seen it fire lance itself when it had shard of sacrifice active, which while it makes sense in some cases, makes zero sense when it could have saved them up to kill me with instead.  Another interesting thing I've seen is that Shard of Focus has an extremely high fractal target priority, and this actually screws up some decks.  I've seen Decay and Eternal Phoenix ruin their own strategy by not fractaling their pests and phoenixes, and just spamming shards of focus over and over.  Perhaps the AI should preferentially target its own creatures with fractal?  (and nightmare, for that matter; i've had games where the AI kindly handed me a half dozen lava destroyers or werewolves or something)

On the plus side, the AI will actually play shard of patience now; before, it never put it down unless it had something like 6-7+ creatures or you had sundial/sosa active.  It also seems to be a little better at using abilities when it has quanta, rather than doing things like passing the turn when it has 2-3 gravity quanta and a pulverizer out, and you have a permanent it should be targeting.  It will also target you with purify to remove the sacrifice effect.

Offline burpcow

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Re: AI Improvements https://elementscommunity.org/forum/index.php?topic=30783.msg482900#msg482900
« Reply #159 on: April 18, 2012, 01:46:03 am »
This has probably been listed before, but the AI isn't very smart with Nightmare.  For example, it decided to nightmare my vampire when I had 20+ darkness quanta.

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Re: AI Improvements https://elementscommunity.org/forum/index.php?topic=30783.msg482903#msg482903
« Reply #160 on: April 18, 2012, 01:48:50 am »
This has probably been listed before, but the AI isn't very smart with Nightmare.  For example, it decided to nightmare my vampire when I had 20+ darkness quanta.
It also decided to nightmare my creature right before playing a ghost.

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Re: AI Improvements https://elementscommunity.org/forum/index.php?topic=30783.msg482913#msg482913
« Reply #161 on: April 18, 2012, 01:59:33 am »
This has probably been listed before, but the AI isn't very smart with Nightmare.  For example, it decided to nightmare my vampire when I had 20+ darkness quanta.
It also decided to nightmare my creature right before playing a ghost.

Yea, this also reminds me of the AI shockwaving my creature first, and then freezing it.

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Re: AI Improvements https://elementscommunity.org/forum/index.php?topic=30783.msg483989#msg483989
« Reply #162 on: April 20, 2012, 01:22:06 am »


I have no explanation for why the AI did not play the tower and pendulum that it drew last turn.  Using precogs I know that it had the two shriekers the turn before, and just drew the tower/pend on its last turn.  The AIs deck contains silence, black hole and quicksand, so maybe something in the calculations made it think those cards were a threat against itself somehow.  The silence in particular makes me think that maybe it mistakenly thought it was silenced last turn.

Offline eaglgenes101

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Re: AI Improvements https://elementscommunity.org/forum/index.php?topic=30783.msg483996#msg483996
« Reply #163 on: April 20, 2012, 01:31:43 am »


I have no explanation for why the AI did not play the tower and pendulum that it drew last turn.  Using precogs I know that it had the two shriekers the turn before, and just drew the tower/pend on its last turn.  The AIs deck contains silence, black hole and quicksand, so maybe something in the calculations made it think those cards were a threat against itself somehow.  The silence in particular makes me think that maybe it mistakenly thought it was silenced last turn.
Possibly to save its quanta, like you hold back pillars when you see quicksands?
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Re: AI Improvements https://elementscommunity.org/forum/index.php?topic=30783.msg484062#msg484062
« Reply #164 on: April 20, 2012, 04:08:54 am »
Why does the AI do that? I've seen countless times when testing against my mono rushes in arena. They have double draw, would end their turn, then next turn, drop three pillars. What?

Offline eaglgenes101

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Re: AI Improvements https://elementscommunity.org/forum/index.php?topic=30783.msg484065#msg484065
« Reply #165 on: April 20, 2012, 04:11:28 am »
SoF should get some of the same treatment as voodoo dolls. Letting the shard have low HP but survive lets it beat the opponent more. Of course, if BH is a big threat, then the opposite should happen.
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Re: AI Improvements https://elementscommunity.org/forum/index.php?topic=30783.msg484088#msg484088
« Reply #166 on: April 20, 2012, 05:24:13 am »


Just mentioning that in 1.3 the bug where the AI plays beneficial cards such as Mitosis on your Anti-mattered creatures hasn't been fixed.

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Re: AI Improvements https://elementscommunity.org/forum/index.php?topic=30783.msg484238#msg484238
« Reply #167 on: April 20, 2012, 01:26:41 pm »


For some reason, the ai played that purify on the nymph instead of on me (which would have killed me)
Also, the AI plays Shards of Bravery when it has 2 slots available with fire mark when it should really wait for 3.
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