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Kuross

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Adrenaline popup https://elementscommunity.org/forum/index.php?topic=13637.msg171864#msg171864
« on: October 06, 2010, 05:17:41 pm »
Smug suggested I post something here from another thread and I went with it :P

Okay, figured it's best to place this suggestion here.

Would it be acceptable, and then even possible, to list a creature's attack in the popup that comes up from hovering your mouse over a creature with adrenaline?

Example:



Offline Ryli

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Re: Adrenaline popup https://elementscommunity.org/forum/index.php?topic=13637.msg171878#msg171878
« Reply #1 on: October 06, 2010, 06:01:52 pm »
Not a bad idea, although I think it would go under current, rather than full.

suxerz

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Re: Adrenaline popup https://elementscommunity.org/forum/index.php?topic=13637.msg171888#msg171888
« Reply #2 on: October 06, 2010, 06:24:41 pm »
Yep, this is definitely a good idea and I agree it should be in the current attack (even though adrenaline cannot be removed).
However, it might get tricky when dealing with steam machine.

Offline teffy

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Re: Adrenaline popup https://elementscommunity.org/forum/index.php?topic=13637.msg171889#msg171889
« Reply #3 on: October 06, 2010, 06:27:09 pm »
Good idea.
Maybe add "+".
That means:
atk: 5+4+2
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Offline Ryli

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Re: Adrenaline popup https://elementscommunity.org/forum/index.php?topic=13637.msg171890#msg171890
« Reply #4 on: October 06, 2010, 06:29:33 pm »
However, it might get tricky when dealing with steam machine.

No it wouldn't. It just changes every turn.

Also, Steam Machine was the first thing that came to my mind when I suggested it as current, as in this case full would be irrelevant to adrenalines bonus damage.

Offline TheonlyrealBeef

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Re: Adrenaline popup https://elementscommunity.org/forum/index.php?topic=13637.msg171897#msg171897
« Reply #5 on: October 06, 2010, 06:42:20 pm »
Yep, this is definitely a good idea and I agree it should be in the current attack (even though adrenaline cannot be removed).
However, it might get tricky when dealing with steam machine.
Not to forget dive.

But I like the idea.

suxerz

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Re: Adrenaline popup https://elementscommunity.org/forum/index.php?topic=13637.msg171904#msg171904
« Reply #6 on: October 06, 2010, 06:52:31 pm »
However, it might get tricky when dealing with steam machine.
No it wouldn't. It just changes every turn.

Also, Steam Machine was the first thing that came to my mind when I suggested it as current, as in this case full would be irrelevant to adrenalines bonus damage.
Oh well, just a different perception I guess. The reason that I said it might be tricky when dealing with steam machine because of two reasons that I can see. (1) as you've pointed out - it changes every turn. (2) the number of attack and damage per attack are different than other creature with adrenaline.
And also dive as mentioned by TheonlyrealBeef (which I didn't see earlier).


Kuross

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Re: Adrenaline popup https://elementscommunity.org/forum/index.php?topic=13637.msg171905#msg171905
« Reply #7 on: October 06, 2010, 06:57:51 pm »
From what I understand, "Full" equals what the creature's initial Atk was at time of casting and "Current" would be it's modified Atk, so morningstar would be right in that it should be reflected under "Current."

I don't know how big of a change the programing or algorithms would need to make this work, but from a little bit of testing the popup reflects any immediate change to the creature's Atk. So it seems the program is capable of recognzing changes to the creature and thus the algorithm or programing would need a simple table to draw it's modified adrenaline information from and insert it into the creature's Current Atk as a "Atk + X + Y" format.

Offline Ryli

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Re: Adrenaline popup https://elementscommunity.org/forum/index.php?topic=13637.msg171933#msg171933
« Reply #8 on: October 06, 2010, 08:03:43 pm »
From what I understand, "Full" equals what the creature's initial Atk was at time of casting
This is incorrect. Buffs such as blessing, rage potion etc are added to full.
Temporary statuses such as steam and dive are worked out as current.

Kuross

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Re: Adrenaline popup https://elementscommunity.org/forum/index.php?topic=13637.msg171954#msg171954
« Reply #9 on: October 06, 2010, 08:28:47 pm »
From what I understand, "Full" equals what the creature's initial Atk was at time of casting
This is incorrect. Buffs such as blessing, rage potion etc are added to full.
Temporary statuses such as steam and dive are worked out as current.
Gah, my bad, I knew that and forgot simply cause I haven't played a buffing deck in some time :P

Dan43

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Re: Adrenaline popup https://elementscommunity.org/forum/index.php?topic=13637.msg172512#msg172512
« Reply #10 on: October 07, 2010, 09:24:39 pm »
I would love to see this implemented.

Offline Werdbooty

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Re: Adrenaline popup https://elementscommunity.org/forum/index.php?topic=13637.msg243185#msg243185
« Reply #11 on: January 08, 2011, 05:31:58 pm »
I know, old topic, but I'm currently looking at different ways things can be "cleaned up" on the field. Just data gathering, my apologies. But I'm curious - did anything ever come of this?
"A kind of synthesis, but with some elements that perhaps you wouldn't have expected in advance. I always like that when that happens, when something comes that is more than the sum of the parts." —Evan Parker

 

anything
blarg: