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Scaredgirl

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Re: Adrenaline + Adrenaline = Overdose https://elementscommunity.org/forum/index.php?topic=7725.msg90510#msg90510
« Reply #12 on: June 13, 2010, 06:27:01 pm »
I have to jump into the bandwagon and say that I like this idea very much.

And not only this specific Overdose idea, but the whole idea of a different effect when you double-up a buff or nerf. I think we could find some interesting effects as well, like..   Blessing + Blessing = Holy   ..for example

Retribution

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Re: Adrenaline + Adrenaline = Overdose https://elementscommunity.org/forum/index.php?topic=7725.msg90544#msg90544
« Reply #13 on: June 13, 2010, 07:07:43 pm »
I have to jump into the bandwagon and say that I like this idea very much.

And not only this specific Overdose idea, but the whole idea of a different effect when you double-up a buff or nerf. I think we could find some interesting effects as well, like..   Blessing + Blessing = Holy   ..for example
What about those cards that deal damage and say, reverse time?
Could you perhaps add counters?

finkel

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Re: Adrenaline + Adrenaline = Overdose https://elementscommunity.org/forum/index.php?topic=7725.msg90547#msg90547
« Reply #14 on: June 13, 2010, 07:14:42 pm »
Most definitely. Gravity pull+Gravity pull=BLACK HOLE (oh wait....) I like the possibilities, but we should be careful not to screw up decks that rely on using multiple buffs on one creature (rage potions on an archangel, for example). For buffs that don't usually stack, such as gravity pulls, adrenalines, and momentums, there could be some sort of neat debuff plus superpower (i.e.: 2 adrenalines make him attack with his final attack another 2-3 times before dying), and for buffs that usually stack, like blessings, there could be some sort of mostly buff but slight debuff.

Love the concept.

miniwally

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Re: Adrenaline + Adrenaline = Overdose https://elementscommunity.org/forum/index.php?topic=7725.msg90552#msg90552
« Reply #15 on: June 13, 2010, 07:22:30 pm »
Seems like Troh has opened up a world of possibilitys.

icybraker

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Re: Adrenaline + Adrenaline = Overdose https://elementscommunity.org/forum/index.php?topic=7725.msg90554#msg90554
« Reply #16 on: June 13, 2010, 07:25:43 pm »
This idea now has the official Icybraker Seal of Awesomeness!

And how about some more of these?
Adrenaline + Adrenaline = death
Gravity Pull + Gravity Pull = death
Momentum + Momentum = Double Momentum. Goes through stasis effects.

Retribution

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Re: Adrenaline + Adrenaline = Overdose https://elementscommunity.org/forum/index.php?topic=7725.msg90555#msg90555
« Reply #17 on: June 13, 2010, 07:27:21 pm »
We could stack different buffs/debuffs too...

Offline TrohTopic starter

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Re: Adrenaline + Adrenaline = Overdose https://elementscommunity.org/forum/index.php?topic=7725.msg90567#msg90567
« Reply #18 on: June 13, 2010, 08:11:24 pm »
hey , my idea wasn't meant to change the world.
I don't know about others buffs and bla bla bla.

For me adrenaline + adrenaline it's obliviously  an overdose. ( you see i had a stormy period in my life when i did lots of drugs )

Cancerplus

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Re: Adrenaline + Adrenaline = Overdose https://elementscommunity.org/forum/index.php?topic=7725.msg91089#msg91089
« Reply #19 on: June 14, 2010, 06:10:29 am »
The topic title should be "Exploding Frogs".

Btw I support this idea 100%!

Scaredgirl

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Re: Adrenaline + Adrenaline = Overdose https://elementscommunity.org/forum/index.php?topic=7725.msg91262#msg91262
« Reply #20 on: June 14, 2010, 02:53:02 pm »
I think the original idea would be cooler if double adrenaline made the creature attack with "double adrenaline" speed, but killed it in the process.

Cancerplus

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Re: Adrenaline + Adrenaline = Overdose https://elementscommunity.org/forum/index.php?topic=7725.msg91266#msg91266
« Reply #21 on: June 14, 2010, 03:01:28 pm »
I think the original idea would be cooler if double adrenaline made the creature attack with "double adrenaline" speed, but killed it in the process.
Since this a concept derived from realism I don't think the "double adrenaline"  would fit in. Irl adrenaline's effects would not really stack they would just kill you for a while. So yes to the "being killed after wards" but i a reluctant to agree on the extra damage. It would kinda negate the use of overdosing the enemy if you take more damage...

Scaredgirl

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Re: Adrenaline + Adrenaline = Overdose https://elementscommunity.org/forum/index.php?topic=7725.msg91297#msg91297
« Reply #22 on: June 14, 2010, 03:42:14 pm »
I think the original idea would be cooler if double adrenaline made the creature attack with "double adrenaline" speed, but killed it in the process.
Since this a concept derived from realism I don't think the "double adrenaline"  would fit in. Irl adrenaline's effects would not really stack they would just kill you for a while. So yes to the "being killed after wards" but i a reluctant to agree on the extra damage. It would kinda negate the use of overdosing the enemy if you take more damage...
Depends on what that enemy is. Some abilities are much worse than extra damage.

Cancerplus

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Re: Adrenaline + Adrenaline = Overdose https://elementscommunity.org/forum/index.php?topic=7725.msg91300#msg91300
« Reply #23 on: June 14, 2010, 03:53:00 pm »
I think the original idea would be cooler if double adrenaline made the creature attack with "double adrenaline" speed, but killed it in the process.
Since this a concept derived from realism I don't think the "double adrenaline"  would fit in. Irl adrenaline's effects would not really stack they would just kill you for a while. So yes to the "being killed after wards" but i a reluctant to agree on the extra damage. It would kinda negate the use of overdosing the enemy if you take more damage...
Depends on what that enemy is. Some abilities are much worse than extra damage.
Well my normal example would be frogs since they are commonly used. And most people who pack adrenaline save it for their own critters. So using one on an enemy instead of your own to take an extra 12 damage doesn't sound that beneficial to me.

 

anything
blarg: