so go to the section with an If statement regarding skills and boolean values and what-not
Such as the skill lobotomize:
If
Target Creature skills contains
Momentum skill, remove
Momentum skill from
Target Creature skillsIf
Target Creature skills contains
active skill, remove
active skill from
Target Creature skillsgo to anything that kills anything
such as the skill devour:
If
Current HP of Skill-using Creature <
Current HP of Target Creature,
Kill Target Creaturecut Kill creature.
Go to sundial:
it should say like
If (forever)
this sundial's stuff contains
Played, set
THE TIMER in
this sundial's stuff to 1
If (forever)
THE TIMER of
in this sundial's stuff is 0,
destroy this sundialSo
Cut the "If
Target Creature skills contains", shove in "
Adrenaline skill" from the section in Adrenaline that says it adds Adrenaline skill to Target Creature skills, shove in " set
THE TIMER of
target creature to 1
If (forever)
THE TIMER of
target creature is 0,
kill Target Creatureand you have, under Adrenaline skill:
If
Target Creature skills contains
Adrenaline skill set
THE TIMER of
target creature to 1
If (forever)
THE TIMER of
target creature is 0,
kill Target CreatureAnd that's just the killing. Personally, I think it'd be better to infect the creature instead of killing it in X amount of turns, but wtv.
Okay, wait, does adrenaline's damage work from a single formula?
I'm guessing it's something like SUMMATION
(above the summation, something like 5 minus root-N, where N is the attack value)
(under the summation, i=1)
um..N over i damage?
everything rounded, of course.
and needs to be tweaked lots
Go to Adrenaline card section or something
If
Target Creature skills contains
Adrenaline skill, set K to 1
If
Target Creature skills contains
Adrenaline skill, increase K by 1
then go to adrenaline skill or creature skills or something
set N to
Current ATK of Target Creaturethen do [COMPLICATED ADRENALINE FORMULA] f(N)
change to
set N to
Current ATK of target Creaturethen do [COMPLICATED ADRENALINE FORMULA...X2] k*f(N)
SO:
make the adrenaline spell set a timer until death if creature is adrenalined
make adrenaline effect stack
change adrenaline damage formula by amount of adrenaline effects
???
PROFIT
although it's probably a lot harder than what I contrived
unformatting and reformatting and automatic unformatting was a bish :/