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Re: Adrenaline + Adrenaline = Overdose https://elementscommunity.org/forum/index.php?topic=7725.msg192018#msg192018
« Reply #60 on: November 03, 2010, 05:23:48 am »
I support this idea as well, but with ONE more addition: placing 'Momentum' on a creature already affected by 'Momentum' causes them to have a special debuff as well. ;)

Clever mechanic you're suggesting nonetheless...
There is? I didn't see it in the Trainer...

Offline TrohTopic starter

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Re: Adrenaline + Adrenaline = Overdose https://elementscommunity.org/forum/index.php?topic=7725.msg209303#msg209303
« Reply #61 on: November 25, 2010, 05:11:55 pm »
up

Re: Adrenaline + Adrenaline = Overdose https://elementscommunity.org/forum/index.php?topic=7725.msg214138#msg214138
« Reply #62 on: December 01, 2010, 03:40:38 am »
Irl adrenaline's effects would not really stack they would just kill you for a while.
Just for a while? So I'd come back to life? :P

Interesting ideas, but I think that this is just the kind of idea brought on by a lack of cards... I may be wrong, but as more cards are made and more synergies develop, I believe requests like this to give preexisting cards additional effects will disappear.

My personal opinion is that, with a card game, it's preferable to make new cards to do new things than to take old cards and add new effects and abilities on to what they already did. Every multi-use card makes it harder to make new cards... just look at how often people argue about Fractal in the Crucible.

Just my 2 electrum.

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Re: Adrenaline + Adrenaline = Overdose https://elementscommunity.org/forum/index.php?topic=7725.msg214610#msg214610
« Reply #63 on: December 01, 2010, 10:44:42 pm »
This should get added ;D

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Re: Adrenaline + Adrenaline = Overdose https://elementscommunity.org/forum/index.php?topic=7725.msg218051#msg218051
« Reply #64 on: December 06, 2010, 02:15:21 pm »
i'm still receiving good feedbacks for this idea , maybe it's time to implement it?

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Re: Adrenaline + Adrenaline = Overdose https://elementscommunity.org/forum/index.php?topic=7725.msg218318#msg218318
« Reply #65 on: December 06, 2010, 10:31:22 pm »
i'm still receiving good feedbacks for this idea , maybe it's time to implement it?
As soon as you email zanz the code snip, I'm sure it will go right in.  ::)

Re: Adrenaline + Adrenaline = Overdose https://elementscommunity.org/forum/index.php?topic=7725.msg218386#msg218386
« Reply #66 on: December 06, 2010, 11:35:59 pm »
nice idea...

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Re: Adrenaline + Adrenaline = Overdose https://elementscommunity.org/forum/index.php?topic=7725.msg218506#msg218506
« Reply #67 on: December 07, 2010, 01:04:23 am »
i'm still receiving good feedbacks for this idea , maybe it's time to implement it?
As soon as you email zanz the code snip, I'm sure it will go right in.  ::)
i'm afraid that'd be rather difficult, considering you don't know the format of the source code  :P :P
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Re: Adrenaline + Adrenaline = Overdose https://elementscommunity.org/forum/index.php?topic=7725.msg222240#msg222240
« Reply #68 on: December 11, 2010, 08:01:19 pm »
so go to the section with an If statement regarding skills and boolean values and what-not
Such as the skill lobotomize:

If Target Creature skills contains Momentum skill, remove Momentum skill from Target Creature skills
If Target Creature skills contains active skill, remove active skill from Target Creature skills

go to anything that kills anything
such as the skill devour:

If Current HP of Skill-using Creature < Current HP of Target Creature, Kill Target Creature

cut Kill creature.

Go to sundial:
it should say like

If (forever) this sundial's stuff contains Played, set THE TIMER in this sundial's stuff to 1
If (forever) THE TIMER of in this sundial's stuff is 0, destroy this sundial

So


Cut the "If Target Creature skills contains", shove in "Adrenaline skill" from the section in Adrenaline that says it adds Adrenaline skill to Target Creature skills, shove in " set THE TIMER of target creature to 1
If (forever) THE TIMER of target creature is 0, kill Target Creature

and you have, under Adrenaline skill:
If Target Creature skills contains Adrenaline skill set THE TIMER of target creature to 1
If (forever) THE TIMER of target creature is 0, kill Target Creature

And that's just the killing. Personally, I think it'd be better to infect the creature instead of killing it in X amount of turns, but wtv.

Okay, wait, does adrenaline's damage work from a single formula?
I'm guessing it's something like SUMMATION
(above the summation, something like 5 minus root-N, where N is the attack value)
(under the summation, i=1)
um..N over i damage?
everything rounded, of course.
and needs to be tweaked lots

Go to Adrenaline card section or something
If Target Creature skills contains Adrenaline skill, set K to 1
If Target Creature skills contains Adrenaline skill, increase K by 1

then go to adrenaline skill or creature skills or something

set N to Current ATK of Target Creature
then do [COMPLICATED ADRENALINE FORMULA] f(N)

change to

set N to Current ATK of target Creature
then do [COMPLICATED ADRENALINE FORMULA...X2] k*f(N)


SO:
make the adrenaline spell set a timer until death if creature is adrenalined
make adrenaline effect stack
change adrenaline damage formula by amount of adrenaline effects
 ???
PROFIT

although it's probably a lot harder than what I contrived :(

unformatting and reformatting and automatic unformatting was a bish :/

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Re: Adrenaline + Adrenaline = Overdose https://elementscommunity.org/forum/index.php?topic=7725.msg224540#msg224540
« Reply #69 on: December 14, 2010, 01:54:37 pm »
while(1)
{     if(zanzarino reads it)
       {
              switch(zanzarino)
              {
                     case "i dont like the idea" :  zanzarino must post an answer to this topic;
                     break;
                     case "i like the idea, but i dont have time to implement this" : it't not much to implement here;
                     break;
                     case "i like the idea, but there are some things that don't permit to implement this" : zanzarino should    tell us this in this topic";
                     break;
                     default : zanzarino must answer here;
                     break;
       }
      else
      {
            ScaredGirl calls her uncle ;
       }
}
       

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Re: Adrenaline + Adrenaline = Overdose https://elementscommunity.org/forum/index.php?topic=7725.msg224703#msg224703
« Reply #70 on: December 14, 2010, 07:46:55 pm »
while(1)
{     if(zanzarino reads it)
       {
              switch(zanzarino)
              {
                     case "i dont like the idea" :  zanzarino must post an answer to this topic;
                     break;
                     case "i like the idea, but i dont have time to implement this" : it't not much to implement here;
                     break;
                     case "i like the idea, but there are some things that don't permit to implement this" : zanzarino should    tell us this in this topic";
                     break;
                     default : zanzarino must answer here;
                     break;
       }
      else
      {
            ScaredGirl calls her uncle ;
       }
}
       
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Re: Adrenaline + Adrenaline = Overdose https://elementscommunity.org/forum/index.php?topic=7725.msg476437#msg476437
« Reply #71 on: March 31, 2012, 10:50:48 pm »
I still think this must be implemented!
Come on give green a way to control creatures

 

anything
blarg: