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linkcat

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Re: Adrenaline + Adrenaline = Overdose https://elementscommunity.org/forum/index.php?topic=7725.msg91737#msg91737
« Reply #24 on: June 14, 2010, 10:26:16 pm »
[04:17:35]zanzarino: Yes I'd like to keep shockwave the only thing that ignores creatures HP's

smuglapse

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Re: Adrenaline + Adrenaline = Overdose https://elementscommunity.org/forum/index.php?topic=7725.msg92219#msg92219
« Reply #25 on: June 15, 2010, 07:17:51 am »
[04:17:35]zanzarino: Yes I'd like to keep shockwave the only thing that ignores creatures HP's
True.

But you could get around that by making the second dose of adrenaline cause poison damage.

Of course that would destroy Overburst (http://elementscommunity.org/forum/index.php/topic,7711.0.html)'s chances of getting into the game.

Xoned

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Re: Adrenaline + Adrenaline = Overdose https://elementscommunity.org/forum/index.php?topic=7725.msg92375#msg92375
« Reply #26 on: June 15, 2010, 01:26:53 pm »
Can't see the purpose of that effect besides making the game more "accurate." I think that most would still choose a fire buckler.

Selenbrant

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Re: Adrenaline + Adrenaline = Overdose https://elementscommunity.org/forum/index.php?topic=7725.msg92759#msg92759
« Reply #27 on: June 15, 2010, 10:12:37 pm »
I like this idea so much that I always want to use a second adrenaline since I read this.
The only advantage I see is to get a power boost for your final blow if you drawed more adrenaline than creatures, but its really helpful.

[04:17:35]zanzarino: Yes I'd like to keep shockwave the only thing that ignores creatures HP's

True.

But you could get around that by making the second dose of adrenaline cause poison damage.

Of course that would destroy Overburst (http://elementscommunity.org/forum/index.php/topic,7711.0.html)'s chances of getting into the game.
Posion? I dont know whether its good to solve it in that way. With poison a frog will still do only 3 hits and thus 11 damage. In addition the frog would die and you wasted 1 adrenaline. So you wouldnt have your final extra strong blow.
Is the idea to have double hits or double extra hits?
For example frog:

5+4+2+5+4+2 = 22
or rather 5+4+2+4+2 = 17
or a new table for that?: e.g. 5+4+4+3=16

Kurohami

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Re: Adrenaline + Adrenaline = Overdose https://elementscommunity.org/forum/index.php?topic=7725.msg92764#msg92764
« Reply #28 on: June 15, 2010, 10:36:49 pm »
Wow, neat idea! That makes everything whole lot more interesting! How about aflatoxin + aflatoxin = toxicant form= venom?

Ashebrethafe

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Re: Adrenaline + Adrenaline = Overdose https://elementscommunity.org/forum/index.php?topic=7725.msg92948#msg92948
« Reply #29 on: June 16, 2010, 02:22:46 am »
Most definitely. Gravity pull+Gravity pull=BLACK HOLE (oh wait....)
Adrenaline + Adrenaline = death
Gravity Pull + Gravity Pull = death
Momentum + Momentum = Double Momentum. Goes through stasis effects.
  • Double Adrenaline = Creature's attack strength is doubled, but it dies at the end of its controller's turn. (This isn't the same as doubling damage, since the extra attack decreases the bonus from adrenaline.)
  • Double Gravity Pull = Creature dies at the end of the opponent's turn, if it hasn't already been killed by attacks. Upon death, it absorbs X/12 (rounded up) quanta per element from the opponent, and gives its controller 1 HP per absorbed quantum, where X is the sum of its HP (at the beginning of the turn) and the HP of each creature that attacked it.
  • Double Momentum = If creature is targeted by a spell or ability, and is not in ice or a time bubble, the spell or ability takes effect after the creature's next attack. (So fast it's invisible -- the only way to target it is to know where it's going to be.)

Offline tyranim

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Re: Adrenaline + Adrenaline = Overdose https://elementscommunity.org/forum/index.php?topic=7725.msg92960#msg92960
« Reply #30 on: June 16, 2010, 02:35:47 am »
i like this too. and i have a name for it. fusion effects. besically, sg's "holy" would be the fusion effect of 2 blessings. and this insta kill thing would be the fusion effect of 2 adrenalines. we could even use different cards, such as frozne creatures are "thawed" if it is hit with a fire spell, like fire bolt. the game also has one of these, though it isnt worded the same, shockwave. it kills targeted frozen creatures.
my milkshake brings all the boys to the yard and they're like "its better than yours" damn right, its better than yours! i can teach you but i'd have to charge!

Arondight

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Re: Adrenaline + Adrenaline = Overdose https://elementscommunity.org/forum/index.php?topic=7725.msg93027#msg93027
« Reply #31 on: June 16, 2010, 04:20:13 am »
I like this idea a lot. It would offer some conditional control to Life as well as open up new opportunities for double buffing and double debuffing in the game. I mostly would like to see and wonder what a double dosage of Blessing would do, as it doesn't see much play.

Selenbrant

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Re: Adrenaline + Adrenaline = Overdose https://elementscommunity.org/forum/index.php?topic=7725.msg93138#msg93138
« Reply #32 on: June 16, 2010, 11:07:36 am »
  • Double Adrenaline = Creature's attack strength is doubled, but it dies at the end of its controller's turn. (This isn't the same as doubling damage, since the extra attack decreases the bonus from adrenaline.)
Why you should use it then? The most creatures will even become weaker. The only use for double adrenaline I see is the same like unburrowing shrieker for the final hit.
As creature control it wouldnt be really good and how often both have adrenaline?
I think the creature should get stronger at least for this 1 turn.
In addition it would kill the idea that small creatures are better for this skill. With attack strength doubled a frog would have "5*2" instead of "5+4+2", but a ruby dragon would have "2*15" instead of "15+5".

I like this idea a lot. It would offer some conditional control to Life as well as open up new opportunities for double buffing and double debuffing in the game. I mostly would like to see and wonder what a double dosage of Blessing would do, as it doesn't see much play.
Its a idea, but what about people that use 4 or 5 blessings on the same creature?

Will it work 6 times?:
blessing
"holy"
blessing +"holy"
"holy"+"holy"
"holy"+"holy"+blessing
.....
(scaredgirl called it holy, so I use it too)

Quote from: Ashebrethafe link=topic=7725.msg100877#msg100877
[list
[li]Double Gravity Pull = Creature dies at the end of the opponent's turn, if it hasn't already been killed by attacks. Upon death, it absorbs X/12 (rounded up) quanta per element from the opponent, and gives its controller 1 HP per absorbed quantum, where X is the sum of its HP (at the beginning of the turn) and the HP of each creature that attacked it.[/li][/list]
Isnt it a bit much? X/12 a flying titan or other hp creatures?
With a mono :gravity several dragons and 2 flying titans:
(2 * 70 +3*30)/12 = 19,16

Maybe you should consider, that this "double effects" could be too OP if there are not only spells (like with adrenaline),that are able to cast this effect, but also monsters(like gravity pull).(except nymphs)
With adrenaline and without nymph you only have 6 charges, with other spells much more.

Offline tyranim

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Re: Adrenaline + Adrenaline = Overdose https://elementscommunity.org/forum/index.php?topic=7725.msg93617#msg93617
« Reply #33 on: June 16, 2010, 11:01:47 pm »
lets keep the fusion effects simple, only base cards can fuse. how is that? blessing being the base card and hope holy being the fusion effect.
(sorry for the mistake)
my milkshake brings all the boys to the yard and they're like "its better than yours" damn right, its better than yours! i can teach you but i'd have to charge!

Selenbrant

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Re: Adrenaline + Adrenaline = Overdose https://elementscommunity.org/forum/index.php?topic=7725.msg93622#msg93622
« Reply #34 on: June 16, 2010, 11:10:25 pm »
lets keep the fusion effects simple, only base cards can fuse. how is that? blessing being the base card and hope being the fusion effect.
Did you mean "holy being the fusion effect."? And I dont understand it, could you illustrate it by an example?

Offline tyranim

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Re: Adrenaline + Adrenaline = Overdose https://elementscommunity.org/forum/index.php?topic=7725.msg93639#msg93639
« Reply #35 on: June 16, 2010, 11:23:07 pm »
i dont understand your question, there are several examples already, such as the one this thread is all about, the overdosage.
but i guess i can explain it.

if you use a spell on a creature, then use another spell that is involved with any type of fusion effect the previous spell can accomplish, nullifies the previous 2 effects and does the fusion effect instead, which is more powerful than the previous spells. if you use adrenaline on a creature, then use adrenaline on that same creature again, it overdoses and dies. of course, none of this is in the game. but i am hoping that fusion effects do get implemented. they will add a whole new element of strategy into the game. and it will also give more use to some of the lesser used spells.
my milkshake brings all the boys to the yard and they're like "its better than yours" damn right, its better than yours! i can teach you but i'd have to charge!

 

anything
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