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Offline maverixk

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Re: Achievements: Possible or Too much? https://elementscommunity.org/forum/index.php?topic=30843.msg392327#msg392327
« Reply #12 on: September 11, 2011, 11:02:43 pm »
I'd like so much achievements!
In order not to stress servers the achievements can be registered locally on the player's pc.
Some achievements should give to the player a card:
Win three match vs platinum league-win an elite phase dragon
Win four match against gold league-win an elite immortal
Win a battle against all fake gods-win a shard of divinity
Win a battle with 1hp left-win a miracle
Win a battle before turn 4-win a shard of readiness
Win a battle after turn 59-win  eternity
I like that idea, although instead of elite phase dragon/immortal, maybe and upgraded pillar matching the mark you were using.
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Offline artimies7

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Re: Achievements: Possible or Too much? https://elementscommunity.org/forum/index.php?topic=30843.msg392335#msg392335
« Reply #13 on: September 11, 2011, 11:37:27 pm »
Coding?

Should be just an extension of the 'Quests' thing. With shiny badges on your homepage and stuff.
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Offline KuroaitouTopic starter

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Re: Achievements: Possible or Too much? https://elementscommunity.org/forum/index.php?topic=30843.msg394205#msg394205
« Reply #14 on: September 16, 2011, 11:19:53 pm »
Some of the more 'crazier' achievements I had in mind were also linked to here:
http://elementscommunity.org/forum/index.php/topic,31060.0.html

/shameless final advertising :P

Offline furballdn

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Re: Achievements: Possible or Too much? https://elementscommunity.org/forum/index.php?topic=30843.msg394275#msg394275
« Reply #15 on: September 17, 2011, 04:17:13 am »
I certainly like the idea. Elements needs more "things to do". Right now most things you can do are "Grind AI3, play the arena, or Fight FGs". There needs to be something extra, like achievements, more things that you need to do.

Re: Achievements: Possible or Too much? https://elementscommunity.org/forum/index.php?topic=30843.msg401525#msg401525
« Reply #16 on: September 30, 2011, 08:29:36 am »
This is essentially why I stick mostly to Curator duties and other things related to the CIA section - there's so much fun to be had there.  Elements as a game is less interesting to me, though now and then I find a fun new deck concept to try out.

Achievements are being done to death, though.  It's just cheap operant conditioning (I flinch in anticipation of the many people who will tell me all gaming is operant conditioning).  Every game and its grandma is adding achievements; World of Warcraft did it, just about every Flash game out there has done it or is going to... even Minecraft is heading in that direction, and that doesn't even make sense.

What about something else?  Maybe some sort of overarching story, with bosses and such?  That might be a bit long-winded and too large a hurdle for Zanz, who has a life, but something at least along those lines would bring more interest.

Offline artimies7

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Re: Achievements: Possible or Too much? https://elementscommunity.org/forum/index.php?topic=30843.msg401812#msg401812
« Reply #17 on: September 30, 2011, 09:46:09 pm »
See: Steam. Dozens for every game.

And I like the storyline idea. With current quests, and objectives, and metagame events that you can't see, but you have to go battle for anyway.
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andyis

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Re: Achievements: Possible or Too much? https://elementscommunity.org/forum/index.php?topic=30843.msg402416#msg402416
« Reply #18 on: October 02, 2011, 01:12:25 am »
great idea. something like this or more quest would be amazing

Bruciato

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Re: Achievements: Possible or Too much? https://elementscommunity.org/forum/index.php?topic=30843.msg403949#msg403949
« Reply #19 on: October 04, 2011, 08:00:04 am »
In short:

OH HELL YEAH!

Thank you, for actually coming up with this.
I second this.
I third this.

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Re: Achievements: Possible or Too much? https://elementscommunity.org/forum/index.php?topic=30843.msg407300#msg407300
« Reply #20 on: October 10, 2011, 01:02:04 am »
Achievements are being done to death, though.
I understand the sentiment. But step back and ask yourself - why are they being done to death? Because players enjoy them. Players want them.

Yes, they're just operant conditioning, as you put it - but that should make it almost a no-brainer to implement them. They're cheap and easy to do; players enjoy them; players will push to get them all and be able to yell "FIRST!" or "MOST!" or "FINALLY!" when they get there. They add another element (pardon the pun) to the never-ending grinding that we face in the game.

And, because of that operant conditioning, new ones can be rolled out fairly often - every week? every month? - without a ton of extra work, and a new batch can be added en masse with a new 1.xx update to reflect the changes and impact of the rollouts. It's also an area where the community can take part, offering suggestions for new achievements, sharing ideas, voting on them, and whatever else they might be able to do.

I like the storyline idea, but I agree that it might be a bit more than Zanz can take on to do it right. Maybe the community could come up with something, save him the work/effort? But, maybe that's the longer-term project/goal and achievements are something that can be added near-term to address a desire a many players.

Offline artimies7

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Re: Achievements: Possible or Too much? https://elementscommunity.org/forum/index.php?topic=30843.msg407512#msg407512
« Reply #21 on: October 10, 2011, 01:20:48 pm »
Answer: Updated timeline quests. As in 'Today's Quest: Get Zanz 3 unupgraded cards in spins. Reward: 50  :electrum. Tomorrow's Quest: Defeat three Gold or Platinum level Arena Decks. Reward: 3 Upgraded Cards.' (The three upgraded cards would be the unupgraded spin cards that you got the day before, upgraded.)

The idea would be that the more quests you complete in a row, the more reward you get. If you lose one, you start over on a new quest chain. Etc. Etc. Etc.
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Offline Phaser

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Re: Achievements: Possible or Too much? https://elementscommunity.org/forum/index.php?topic=30843.msg411783#msg411783
« Reply #22 on: October 18, 2011, 04:01:01 am »
I actually think that the game really needs more quests because just 7? Really? Any ways, the first achievement isn't actually really needed since that's the first quest.
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Re: Achievements: Possible or Too much? https://elementscommunity.org/forum/index.php?topic=30843.msg411851#msg411851
« Reply #23 on: October 18, 2011, 08:31:25 am »
@Johan: With a game as grindy as Elements I don't think you can really argue about the sanctity of its game design.

 

blarg: