I've just started playing again after a month or two of not playing because I was bored. I now run a fire/growth deck, and one thing that annoys me is when I forget to grow, or use ablaze, or whatever. I was thinking (this may be a nightmare to code, but I don't think so...) that there could/should be a preset rule (or rule set) for auto-activating abilities, that you can determine, and turn on or off, either between matches, or during them, or both.
For instance:
'If I have more than 5 fire quanta, use Ablaze, unless doing so would mean that I drop below 5 quanta'
'If I have more than 5 earth quanta, and a creaure has less than 2 HP, burrow it. If possible, use growth after this.'
'If I have more than (the total number of usable Chysaoras/upped Chrysaoras)+(the cost of poison/deadly poison cards in my hand) quanta, use them all. Otherwise, use Deadly poisons, Poison cards, then Chrysaoras, in that order.'