About these:
- Poison change is worthy suggesting, but this is not a card change.
- Gravity Pull: let me see if I understand it well before including in the list. Im poisoned, then if I use Gravity Pull on one creature (mine or my opponent's), Im no more poisoned, and the poison counters are moved to that creature?
How is changing the time poison comes into effect not a card change?
What I mean by my suggestion for gravity pull is that if a creature with venom attacks a creature with gravity pull, then the creature with gravity pull with be poisoned.
Changing time poison comes into effect is more like changing a game mechanics, it will in fact affect several cards: Puffer Fish, Arsenic, Physalia, Poison (Catapult + poisoned creatures... etc).
I suppose the gravity pull change is already in post #1 (I suggested it in thread start). If your suggestion is different, please explain.
Also, I think that fate egg should be added back into the list of creatures that can be generated by mutation
Is there a reason to this? Because I think an egg usually dont fit the theme of the skills. Egg with endow? lol. But I agree there is no reason for Devonian Dragon and Immortal not being in the list.
Change upped sundial to cost one time quanta to play and no light quanta to draw a card.
At the moment it messes with your mulligan chance so its normally better to leave it unupped.
I'd suggest making it cost 1 generic quanta. Doesn't screw up Auto-Mulligan but still works in decks without time.
Give devonian dragon ability : Lay fate egg
All dragons are vanilla creatures, with the possible exception of Phase Dragon (it doesn't really have an ability, more a status). They should stay that way.
The reason for Phase Dragon having immortal is no other than how easy was to aether to produce low cost dragons using PU. Dragons are really intended to be vanillas. But I took note of the suggestion, its interesting. However, I would Like a new card created with this skill.
Sundial at no cost to draw? And eliminate the time - light interaction? I doubt this will happen. But changing Sundial cost from 0 to 1 is something I would like
Little card changes can mean anything. Costs included.
There needs to be a standard for all the card texts. All the freeze effects should just called "freeze", with a number after them to denote duration. Congeal is essentially the same as freeze, and redundant.
Discord needs more detail. Scramble quanta? Scramble how many quanta?
For cost changes, please use the "buff card" or "nerf card" section.
Congeal is just the card name, its text uses "freeze target creature for 4 turns". Its already freeze with a number, lol. I think the card name is ok to be different, dont you?
Took note of Discord suggestion
Good suggestions! Lets continue it