I'd like to start by saying that Elements is an elegantly designed game all the way from the card art to the game mechanics to the graphic interface. I've been playing for a year and a half and I have seen the game go through many amazing additions and improvements. However, the design of the PvP screen is one thing that still needs a little fixing.
The current pvp screen:The current PvP screen has a kind of yin-yang feel to it. Your stats, are listed top-down along the left side and your opponent's stats are listed bottom-up along the right side. This makes it very hard to directly compare your two stats. Your eye has to cross the center (through text and graphics) before it can see your opponent's equivalent stat. This is often not easy to do in the few seconds before the game starts.
How your eye moves:By placing the stats side by side it becomes easier to directly compare the information. I don't understand the meaning of red bar that goes around the circle. It appears that the bar's height is some relative comparison of the two players' score. However, the scaling is not clear. A better graphical representation of the score may be a logarithmic bar graph. For example, my score is 39,000 and log
10(39,000) = 4.59 (or equivalently 10
4.59 = 39,000), which is represented by about 4.6 bar units high. My opponent's score of 687 is represented by a bar 2.8 units high (log
10(687) = 2.84).
Comparing scores:As with the scores, placing the players' records side by side also makes it easier to compare.
Comparing records:By placing the win/lose outcomes into a simple table, the score and electrum that can be gained or lost is more easily read.
Win/lose outcomes:This is my idea of what a better PvP screen could look like. It needs some decoration and perhaps some layout changes. Please let me know what you think.
A revised PvP screen: