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Chival

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A Marketplace https://elementscommunity.org/forum/index.php?topic=223.msg1871#msg1871
« on: December 15, 2009, 10:09:34 pm »

what the heck man, dont sell your rares unless you have over 6

Chival

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A Marketplace https://elementscommunity.org/forum/index.php?topic=223.msg1872#msg1872
« Reply #1 on: December 15, 2009, 10:09:34 pm »

you will kick yourself later for selling them.

Chival

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A Marketplace https://elementscommunity.org/forum/index.php?topic=223.msg1873#msg1873
« Reply #2 on: December 15, 2009, 10:09:34 pm »

I bet there's probably like 10 topics already like this...  ::)

But anyways it would be nice to have a marketplace sort of thing where players can -

1. Trade cards with other players
2. Sell cards to other players
3. Hold auctions where players can put their card up for auction for a certain point of time and other players can bid

this has been discussed many times, the consensus is usually:

it would be abused, people would sell cards to friends for nothing and trade for nothing, the game would become flooded with rares and the new people would have an impossible gap to cover unless they know someone who plays already that is willing to help them out.

lomus

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A Marketplace https://elementscommunity.org/forum/index.php?topic=223.msg1874#msg1874
« Reply #3 on: December 15, 2009, 10:09:34 pm »

Auction idea will only work with rares but not upgraded cards.
Upgraded cards sell cost is 1100+ and 1500+ to upgrade. Not so big window for pricing :)

But rares - I gladly pay 5000 for eternity :)

RoKetha

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A Marketplace https://elementscommunity.org/forum/index.php?topic=223.msg1875#msg1875
« Reply #4 on: December 15, 2009, 10:09:34 pm »

I'm thinking the best way to go would be to include several of the following traits:

--Fix the prices on normal cards (anything in the Bazaar) at a middle point between Bazaar buying and selling prices
--Only allow roughly two cards to be sold per account per day; this makes the effort needed to sell cards to yourself largely not worth it and easily spotted if a ton of new accounts are linked to one IP address
--Do not allow rare weapons to be sold or put an extreme minimum price (20000+) on them, because people with tons and tons of cash from farming gods could quest for them on new accouts
--Fix prices on non-rare upgrades at around 1200-1500
--Allow auction for any non-weapon rare



A Marketplace https://elementscommunity.org/forum/index.php?topic=223.msg1876#msg1876
« Reply #5 on: December 15, 2009, 10:09:34 pm »

I don't remember the auction one, and that would be hard to abuse - even if you did bid with an alternate account, someone else could outbid you. I think it could work.

Tahamed

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A Marketplace https://elementscommunity.org/forum/index.php?topic=223.msg1877#msg1877
« Reply #6 on: December 15, 2009, 10:09:34 pm »

I bet there's probably like 10 topics already like this...  ::)

But anyways it would be nice to have a marketplace sort of thing where players can -

1. Trade cards with other players
2. Sell cards to other players
3. Hold auctions where players can put their card up for auction for a certain point of time and other players can bid


Tahamed

  • Guest
A Marketplace https://elementscommunity.org/forum/index.php?topic=223.msg1878#msg1878
« Reply #7 on: December 15, 2009, 10:09:34 pm »

I bet there's probably like 10 topics already like this...  ::)

But anyways it would be nice to have a marketplace sort of thing where players can -

1. Trade cards with other players
2. Sell cards to other players
3. Hold auctions where players can put their card up for auction for a certain point of time and other players can bid

this has been discussed many times, the consensus is usually:

it would be abused, people would sell cards to friends for nothing and trade for nothing, the game would become flooded with rares and the new people would have an impossible gap to cover unless they know someone who plays already that is willing to help them out.
Sorry, I should've just used the search bar thingy >_<

You'd pay 5000 for eternity 0_0
I wonder if they really did make a marketplace, how much I could sell 4 miracles, eternity, 2 Owl's Eyes, 1 Arsenic, 2 Druidic Staffs (Too bad I sold all of them besides the miracles and 1 owl eye)

Tahamed

  • Guest
A Marketplace https://elementscommunity.org/forum/index.php?topic=223.msg1879#msg1879
« Reply #8 on: December 15, 2009, 10:09:34 pm »

what the heck man, dont sell your rares unless you have over 6
I have no use for rares. There's no point of them unless you use them.

Forfeit

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A Marketplace https://elementscommunity.org/forum/index.php?topic=223.msg2104#msg2104
« Reply #9 on: December 15, 2009, 10:09:35 pm »

I'm sure there's a few people who can afford to sell rares for 1, that would really make this system just a way to make the game easy then, not more interactive. Now, if we can fix all the problems with this...

Tahamed

  • Guest
A Marketplace https://elementscommunity.org/forum/index.php?topic=223.msg2105#msg2105
« Reply #10 on: December 15, 2009, 10:09:35 pm »

you will kick yourself later for selling them.
I just sold another rare, Discord.

I truly do not see any purpose for them if I'm not gonna use them.

I'm thinking the best way to go would be to include several of the following traits:

--Fix the prices on normal cards (anything in the Bazaar) at a middle point between Bazaar buying and selling prices
--Only allow roughly two cards to be sold per account per day; this makes the effort needed to sell cards to yourself largely not worth it and easily spotted if a ton of new accounts are linked to one IP address
--Do not allow rare weapons to be sold or put an extreme minimum price (20000+) on them, because people with tons and tons of cash from farming gods could quest for them on new accouts
--Fix prices on non-rare upgrades at around 1200-1500
--Allow auction for any non-weapon rare


The price for any upgrade even non-rares are 1500. So it is around 1200 - 1500.


A Marketplace https://elementscommunity.org/forum/index.php?topic=223.msg2106#msg2106
« Reply #11 on: December 15, 2009, 10:09:35 pm »

An auction system would be a great idea, once more cards are available (20+ per element would be ideal). Adding a minimum amount for any card would prevent exploitation of the system between friends, and adding a percentage tax to the final price would keep the economy in check. Also, the selling price of upgraded cards should be dropped from ~1100 to ~750 in the Bazaar. Both the tax and the lower selling cost would keep the Elements economy in check, and prevent people from eventually amassing hundreds of thousands, or even millions, or Electrum.

(This is an observation based on what I've seen in many MMO's, predominately MapleStory, Perfect World, and Dream of Mirror. Limiting the money making capability and taxing the trade system helps prevent the economic structure of the community from growing out of control. Of course, this only happens when there is a free exchange of money, such as a trade system. Since there is currently no way to actually exchange cards and money, the reduction in card selling prices shouldn't take place until a trade system is up and running.)

 

anything
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