Trying to see if i can solve this one
Typical 2 rush deck, PvP result is often determined on who goes first, because the one who goes first will probably win by "1 turn"
Anyway, to solve this, i purpose this change
Say A vs B, A goes first
On the very first turn, player A will take damage equal to total cost of the cards played
So Turn 1 graboid x2 = 6 damage (3 cost each graboid), turn 1 minor phoenix x 3 = 6 damage (2cost each phoenix), turn 1 improve dusk is 4 damage (dusk cost 4), turn 1 silence = 2 damage (upped)
I think this will balance the problem a bit
Any thoughts?