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Offline sylithanTopic starter

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fix draw rates https://elementscommunity.org/forum/index.php?topic=50297.msg1085640#msg1085640
« on: July 09, 2013, 01:29:38 am »
sometimes the draw rates are just ridiculous. i mean when you have a 42 card deck with 14 pillars, it is literally statistically impossible to draw 10 pillars in a row.
but yet it happens in the game. this really needs to be fixed, it turns a good well balanced deck into garbage.

has this happened to anyone else?

Offline omegareaper7

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Re: fix draw rates https://elementscommunity.org/forum/index.php?topic=50297.msg1085648#msg1085648
« Reply #1 on: July 09, 2013, 02:10:41 am »
Improbable =/= impossible.  Even if it is a 1 in 100,000,000 chance, it is still possible.
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Re: fix draw rates https://elementscommunity.org/forum/index.php?topic=50297.msg1085669#msg1085669
« Reply #2 on: July 09, 2013, 04:42:47 am »
sometimes the draw rates are just ridiculous. i mean when you have a 42 card deck with 14 pillars, it is literally statistically impossible to draw 10 pillars in a row.
but yet it happens in the game. this really needs to be fixed, it turns a good well balanced deck into garbage.

has this happened to anyone else?

Yes, this has happened to pretty much all of us before.  Sometimes, a deck just isn't built to avoid this very well and other times it is just bad luck.  C'est la vie I usually say to it.
:-/
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Re: fix draw rates https://elementscommunity.org/forum/index.php?topic=50297.msg1085672#msg1085672
« Reply #3 on: July 09, 2013, 05:36:36 am »
it is literally statistically impossible to draw 10 pillars in a row.

you keep using that word. i do not think it means what you think it means. there is no such thing as statistically impossible.
incidentally the chance is roughly 85/1billion though i am guessing you are exaggerating the 10 in a row because something "similar to" 10 in a row where you get a card or two in between in significantly more likely.
it is possible there is something wrong with the shuffler, but to figure that out you need to play a statistically significant number of games with the same deck (like 1000, and see the full order of the deck each time) and not just one or two instances of an unlucky draw that youve seen in all your time playing.
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Re: fix draw rates https://elementscommunity.org/forum/index.php?topic=50297.msg1085754#msg1085754
« Reply #4 on: July 09, 2013, 04:04:01 pm »
The cards are randomized before the game starts, you wouldn't be surprised if it happened once in many many games.
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Re: fix draw rates https://elementscommunity.org/forum/index.php?topic=50297.msg1085812#msg1085812
« Reply #5 on: July 09, 2013, 08:30:26 pm »
People complain about one-pillar draws, but unless all but 5 of your cards are pillars, you can end up with one pillar in your opening hand.

EXAMPLE: Your deck is 54 Amethyst Pillars & 6 Dissipation Shields.
 - You can have an opening hand of 6 Dissipation Shields and 1 Amethyst Pillar.  <--- very improbable, but not impossible (actually there are 54 different variations of this hand, and more if you breaking it down to card order).

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Re: fix draw rates https://elementscommunity.org/forum/index.php?topic=50297.msg1085825#msg1085825
« Reply #6 on: July 09, 2013, 09:17:09 pm »
We cannot fix what is not broken.

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Re: fix draw rates https://elementscommunity.org/forum/index.php?topic=50297.msg1085926#msg1085926
« Reply #7 on: July 10, 2013, 10:53:59 am »
we could have also a "pillar mulligan", that resuffles and deal a new hand if all cards are pillars or towers.


 

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