*Author

IceySammy

  • Guest
A biased change https://elementscommunity.org/forum/index.php?topic=32506.msg410579#msg410579
« on: October 15, 2011, 10:27:25 pm »
Me and my partner have noticed there is a quanta limit now of 75 per element, it has now made it unfair when the game was fair to any element. Now the ones that aren't really affected, Chaos and Rainbow decks are the ruling ones. Also means some decks where they were excellent in a fight are now useless due to this limit.
I'd suggest getting rid of the limit to keep the game fair on all players as it seems kind of biased as it favours one element or a mix of all elements above all others.

Offline dragonsdemesne

  • Legendary Member
  • ******
  • Posts: 5283
  • Country: aq
  • Reputation Power: 63
  • dragonsdemesne shines with the light of the Morning Glory!dragonsdemesne shines with the light of the Morning Glory!dragonsdemesne shines with the light of the Morning Glory!dragonsdemesne shines with the light of the Morning Glory!dragonsdemesne shines with the light of the Morning Glory!dragonsdemesne shines with the light of the Morning Glory!dragonsdemesne shines with the light of the Morning Glory!dragonsdemesne shines with the light of the Morning Glory!dragonsdemesne shines with the light of the Morning Glory!dragonsdemesne shines with the light of the Morning Glory!dragonsdemesne shines with the light of the Morning Glory!dragonsdemesne shines with the light of the Morning Glory!
  • Leeeeeeeeeeroyyyyyyyyy....
  • Awards: Weekly Tournament WinnerWeekly Tournament WinnerWeekly Tournament WinnerWeekly Tournament WinnerWeekly Tournament WinnerWeekly Tournament WinnerWeekly Tournament WinnerBattle League 1/2014 2nd PlaceWeekly Tournament WinnerBattle League 3/2013 2nd PlaceWeekly Tournament WinnerWeekly Tournament WinnerWeekly Tournament WinnerBattle League 2/2013 WinnerBattle League 1/2013 2nd PlaceWeekly Tournament WinnerChampionship League 3/2012 2nd PlaceWeekly Tournament WinnerWeekly Tournament WinnerChampionship League 2/2012 3rd Place
Re: A biased change https://elementscommunity.org/forum/index.php?topic=32506.msg410582#msg410582
« Reply #1 on: October 15, 2011, 10:31:10 pm »
Yeah, they added a cap of 75 per element for quanta.  There were two reasons for this.  One was to allow a new class of cards that would modify this number, either up or down.  The other was that some players were complaining that the fire cards fahrenheit and fire bolt were too powerful, and this change was implemented in an attempt to weaken those cards.

In practical terms, 75 quanta is rarely reached, and of those times that it is reached, it very rarely matters.

Re: A biased change https://elementscommunity.org/forum/index.php?topic=32506.msg410603#msg410603
« Reply #2 on: October 15, 2011, 11:01:19 pm »
Not that card balance should consider False Gods, but this will also make Fire Lance FG decks almost impossible.  Six Fire Lances at 75 quanta is 144 damage, not enough to kill any FG.  With Fahrenheit, you could add some FGs to that list, but none that use any form of healing - which was one of the primary reasons to use Fire Lances against FGs.

The funny thing is that this will NOT usually affect PvP battles - which begs the question of why did Zanz make this specific change!  144 damage is enough to kill a player unless he has used something to increase his maximum HP.  The one other situation where the change will matter is in the event that the attacking player has hit the quanta cap and has less than five Bolts; this is rare enough to be a non-issue.

This is the first time I've called one of Zanz' decisions into question, and it's not the concept of the change, but the execution that I think is flawed.  To affect PvP Fire Bolt battles to any real degree, the cap would have to be lower than 50; this of course clashes with Stone Skin, albeit not a hard clash but a soft one (in the event cap-raising cards are implemented).

IceySammy

  • Guest
Re: A biased change https://elementscommunity.org/forum/index.php?topic=32506.msg410680#msg410680
« Reply #3 on: October 16, 2011, 01:07:27 am »
The change also affects darkness decks, like the ones that rely on devourers, fractual and drain life. I've played someone that's had both a rainbow and chaos deck and they are now a bit too powerful. Now there is also no hope for some decks to beat or even come close to beating a false god. I use fire bolts etc but now they are basically useless as well, can understand trying to make it fair but in a way the change has made it unfair. To be fair, no matter what happens people will find something to complain about, there being too fewer cards or something else like that. Sometimes people only complain because they don't like losing, I've even had someone call me a hacker for killing them it doesn't mean I am it just means they are annoyed to lose money etc on the game.
I was wondering either can this change be reconsidered or at least if a change like this is going to happen again give us a warning like a week in advance and let us know what's being changed.
Thanks :)

Offline nerd1

  • Hero Member
  • *****
  • Posts: 1137
  • Country: us
  • Reputation Power: 15
  • nerd1 is a Blue Crawler starting to think about his first run.nerd1 is a Blue Crawler starting to think about his first run.nerd1 is a Blue Crawler starting to think about his first run.
  • kind of active
Re: A biased change https://elementscommunity.org/forum/index.php?topic=32506.msg410706#msg410706
« Reply #4 on: October 16, 2011, 02:07:38 am »
actually, this change also affects rol/hope decks that use light dragon, as well as any other high quanta fractal deck.
The laziest elements player this side of one thousand posts.

Offline furballdn

  • Legendary Member
  • ******
  • Posts: 7573
  • Reputation Power: 86
  • furballdn is a mythical and divine giver of immortality, one of the Turquoise Nymphs.furballdn is a mythical and divine giver of immortality, one of the Turquoise Nymphs.furballdn is a mythical and divine giver of immortality, one of the Turquoise Nymphs.furballdn is a mythical and divine giver of immortality, one of the Turquoise Nymphs.furballdn is a mythical and divine giver of immortality, one of the Turquoise Nymphs.furballdn is a mythical and divine giver of immortality, one of the Turquoise Nymphs.furballdn is a mythical and divine giver of immortality, one of the Turquoise Nymphs.furballdn is a mythical and divine giver of immortality, one of the Turquoise Nymphs.furballdn is a mythical and divine giver of immortality, one of the Turquoise Nymphs.furballdn is a mythical and divine giver of immortality, one of the Turquoise Nymphs.furballdn is a mythical and divine giver of immortality, one of the Turquoise Nymphs.furballdn is a mythical and divine giver of immortality, one of the Turquoise Nymphs.furballdn is a mythical and divine giver of immortality, one of the Turquoise Nymphs.furballdn is a mythical and divine giver of immortality, one of the Turquoise Nymphs.furballdn is a mythical and divine giver of immortality, one of the Turquoise Nymphs.
  • Facetious trollnotmod
  • Awards: Epic 3 Card Winner - Clockwork GolemBest Recruiter of FriendsBest JournalistBest Chat PainterBattle - Slayer of The Great ChimeraBest Crafted Relic of Other
Re: A biased change https://elementscommunity.org/forum/index.php?topic=32506.msg410713#msg410713
« Reply #5 on: October 16, 2011, 02:25:20 am »
Barely any decks use up to 75 quanta, so it doesn't do much to affect that. It really only affects fractal decks and bolt OTK decks as well as fahrenheit. It does make false god killing a bit harder for newbies, but hey, look on the other hand, decay gets a nerf :P

IceySammy

  • Guest
Re: A biased change https://elementscommunity.org/forum/index.php?topic=32506.msg410838#msg410838
« Reply #6 on: October 16, 2011, 05:46:57 am »
Barely any decks use up to 75 quanta, so it doesn't do much to affect that. It really only affects fractal decks and bolt OTK decks as well as fahrenheit. It does make false god killing a bit harder for newbies, but hey, look on the other hand, decay gets a nerf :P

Actually a few decks due require 75 quanta at times (like fighting the false gods) to survive through it. It has more health and so you need to do heavy damage to it, limiting it means that actually quite a few decks can't do that damage needed. Hence it being a unfair thing being as they rely on it, heavy hitters need a lot of quanta most of the time from what I've seen in my PvP fights, where the Chaos and likely some others that don't need much quanta etc have a advantage and are now in a way over powered.
Yes to really stop fire decks if thats what people want to do, the easier way would be either get rid of it all together or limit it as much as johannhowitzer said. Or there's making it fair yet again on other players, a old member I know has a deck that is actually a really good one, or was until the limit came into play, now his deck is useless. Weren't exactly a good welcome back for him finding he had to restart his deck and work on another from scratch.
I suppose for really old members that have all cards upgraded and likely a chaos deck or something, a false god is nothing. But newbies can still actually beat them at a lower level than others, new or old players don't really come into this convosation. This convosation is about the quanta limit and a suggestion to the higher ups, not really to talk about false gods and other things like it; so back to the convosation at hand, I'll be waiting for a reply from a higher up and see what they say about it.

Offline furballdn

  • Legendary Member
  • ******
  • Posts: 7573
  • Reputation Power: 86
  • furballdn is a mythical and divine giver of immortality, one of the Turquoise Nymphs.furballdn is a mythical and divine giver of immortality, one of the Turquoise Nymphs.furballdn is a mythical and divine giver of immortality, one of the Turquoise Nymphs.furballdn is a mythical and divine giver of immortality, one of the Turquoise Nymphs.furballdn is a mythical and divine giver of immortality, one of the Turquoise Nymphs.furballdn is a mythical and divine giver of immortality, one of the Turquoise Nymphs.furballdn is a mythical and divine giver of immortality, one of the Turquoise Nymphs.furballdn is a mythical and divine giver of immortality, one of the Turquoise Nymphs.furballdn is a mythical and divine giver of immortality, one of the Turquoise Nymphs.furballdn is a mythical and divine giver of immortality, one of the Turquoise Nymphs.furballdn is a mythical and divine giver of immortality, one of the Turquoise Nymphs.furballdn is a mythical and divine giver of immortality, one of the Turquoise Nymphs.furballdn is a mythical and divine giver of immortality, one of the Turquoise Nymphs.furballdn is a mythical and divine giver of immortality, one of the Turquoise Nymphs.furballdn is a mythical and divine giver of immortality, one of the Turquoise Nymphs.
  • Facetious trollnotmod
  • Awards: Epic 3 Card Winner - Clockwork GolemBest Recruiter of FriendsBest JournalistBest Chat PainterBattle - Slayer of The Great ChimeraBest Crafted Relic of Other
Re: A biased change https://elementscommunity.org/forum/index.php?topic=32506.msg410847#msg410847
« Reply #7 on: October 16, 2011, 06:00:58 am »
Sure, you need plenty of quanta in duels, but you'll quickly gain them with your pillars and pendulums. Most people have their quanta count pretty low as they're using them to summon creatures and cast spells. Many people would instantly drop a dragon or two if they had the quanta to. The only time you'd have more than 30 quanta would be if you haven't drawn any cards to play, or you're holding them back to play all at once.

 

anything
blarg: