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Offline LexTopic starter

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[proposition] some way of change for Fake Gods https://elementscommunity.org/forum/index.php?topic=4122.msg40303#msg40303
« on: March 18, 2010, 01:04:25 pm »
As we all know FGs are strong because of their ability to increased draw, hp and quantum. At this moment rainbow deck is the most suitable one to fight FGs because it allows to control. But looking at upcoming changes something must be done to improve strategy and give chances to other decks also.

I got some idea how to improve this situation. At this moment every player has something called shield and weapon slots. What if every FG has additional slot with his/her "aspect". It will be 3rd slot filled with some special card/permament, which can grant FG some special ability, active or passive. It would not be removable/destroyable for normal player.

Some examples, off the top of my head:
Aspect of the Beast: 0: Target creature gain +3/+0.
Aspect of the Angel: 0: Heal target for 15 HP.
Aspect of the Viper: 0: Inflict 1 poison damage.
Aspect of the Dragon: All damage you deal is increased by 10%.
Aspect of the Turtle: All damage you take is reduced by 10%.
Aspect of the Shadow: 0: Target creature can not be targeted by spells for 3 turns.
Aspect of the Ancient: 0: Draw one card for each creature you control.
and so on...

Of course, all costs and abilities should be balanced - above are only some examples "what they can do".

Offline BluePriest

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Re: [proposition] some way of change for Fake Gods https://elementscommunity.org/forum/index.php?topic=4122.msg40311#msg40311
« Reply #1 on: March 18, 2010, 01:25:30 pm »
As we all know FGs are strong because of their ability to increased draw, hp and quantum. At this moment rainbow deck is the most suitable one to fight FGs because it allows to control. But looking at upcoming changes something must be done to improve strategy and give chances to other decks also.

I got some idea how to improve this situation. At this moment every player has something called shield and weapon slots. What if every FG has additional slot with his/her "aspect". It will be 3rd slot filled with some special card/permament, which can grant FG some special ability, active or passive. It would not be removable/destroyable for normal player.

Some examples, off the top of my head:
Aspect of the Beast: 0: Target creature gain +3/+0.
Aspect of the Angel: 0: Heal target for 15 HP.
Aspect of the Viper: 0: Inflict 1 poison damage.
Aspect of the Dragon: All damage you deal is increased by 10%.
Aspect of the Turtle: All damage you take is reduced by 10%.
Aspect of the Shadow: 0: Target creature can not be targeted by spells for 3 turns.
Aspect of the Ancient: 0: Draw one card for each creature you control.
and so on...

Of course, all costs and abilities should be balanced - above are only some examples "what they can do".
Um.. im confused... is this abilities the player would be able to do? if so, then the fgs dont need to be any easier. If this is abilities the fg would be able to do, then, well, wouldnt this just make it harder for mono decks? Cause it seemed like that was what you were suggesting, was something to make it easier for them, not harder for both.

For the record, I think fgs are balanced perfectly as they are right now, but thats just imo.

Although I wouldnt mind seeing this implemented some way or another, i jsut dont think fgs are where to implement it.

Edit
The more I think about it, the more I think this would be fun to have something specifically to each of the 12 elements. Something that either the player or computer could cast depending on what your mark is.
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Offline LexTopic starter

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Re: [proposition] some way of change for Fake Gods https://elementscommunity.org/forum/index.php?topic=4122.msg40320#msg40320
« Reply #2 on: March 18, 2010, 01:40:32 pm »
These aspect are for FGs use and are made to replace their current "abilities" (double hp, double draw and triple quantum). I think such aspects will tone down FGs a little, and will give a chance to normal decks (not only rainbows*) to beat them.

*) That's why I think FGs are not really balanced atm.

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Re: [proposition] some way of change for Fake Gods https://elementscommunity.org/forum/index.php?topic=4122.msg40326#msg40326
« Reply #3 on: March 18, 2010, 01:48:19 pm »
All FG's might be balanced for itself and be killable by monodecks, but to kill almost every god with a good win percentage you need an allrounder deck. And for the moment only a rainbow deck is capable of being called an allrounder.

somehow i like the idea of special abilities for fg's, but i think the best solution for the problem is, to push the elements itself or extend the synergy between cards of one element.

Offline BluePriest

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Re: [proposition] some way of change for Fake Gods https://elementscommunity.org/forum/index.php?topic=4122.msg40330#msg40330
« Reply #4 on: March 18, 2010, 01:50:07 pm »
The fgs are suppose to be real powerful, I dont think they need a debuff, the solution imo, shouldnt be to make the fgs weaker, it should be to find a way to make mono decks stronger. (new cards or something like that) because if you debuff them then the rainbow decks will be able to destroy them completely.
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Offline LexTopic starter

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Re: [proposition] some way of change for Fake Gods https://elementscommunity.org/forum/index.php?topic=4122.msg40335#msg40335
« Reply #5 on: March 18, 2010, 01:59:33 pm »
if you debuff them then the rainbow decks will be able to destroy them completely
Not really, if rainbow decks are going to get nerfs as zanzarino said.

Offline BluePriest

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Re: [proposition] some way of change for Fake Gods https://elementscommunity.org/forum/index.php?topic=4122.msg40341#msg40341
« Reply #6 on: March 18, 2010, 02:08:06 pm »
if you debuff them then the rainbow decks will be able to destroy them completely
Not really, if rainbow decks are going to get nerfs as zanzarino said.
The 2.5 quanta nerf wont be nearly as big a nerf as this will be. Even if you just change the hp to 100, a simple graboid rush would be able to destroy them because most of the fgs dont have creature control. divine glory would be a walk in the park without the 2x draw (even with 2x health) because it would take so much longer to get an army of those morning glorys ouit that it would be destroyed before possible. The FG's as they are right now, have decks specifically built to take advantage of the things you are talking about removing. The fgs as we know it would have to be completely reworked for this to work.

I like the idea you had about the different abilities, but this just isnt the way to implement it.
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Offline Kamietsu

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Re: [proposition] some way of change for Fake Gods https://elementscommunity.org/forum/index.php?topic=4122.msg40545#msg40545
« Reply #7 on: March 18, 2010, 09:24:25 pm »
These aspect are for FGs use and are made to replace their current "abilities" (double hp, double draw and triple quantum). I think such aspects will tone down FGs a little, and will give a chance to normal decks (not only rainbows*) to beat them.

*) That's why I think FGs are not really balanced atm.
That would make FG's easily destroyable. What makes them hard is their ability to massive draw, massive hp, and massive quanta production.
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Offline diviad

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Re: [proposition] some way of change for Fake Gods https://elementscommunity.org/forum/index.php?topic=4122.msg42894#msg42894
« Reply #8 on: March 23, 2010, 06:25:35 pm »
I like the FGs currently, but I think there are a couple that need balancing.  The aspect is a neat idea, maybe implement that in a new type of AI!

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Re: [proposition] some way of change for Fake Gods https://elementscommunity.org/forum/index.php?topic=4122.msg43104#msg43104
« Reply #9 on: March 24, 2010, 02:41:53 am »
The worst thing about false gods is the Random way they confront you. If you Know the god your fighting its a moderately fair battle as you can meta the target and don't need to rely on Rainbow Toolbox to get you through.

There is a similar thread in this section suggesting Unique cards for false gods, and there was the False god avatar idea from back when. Maybe we can open a topic discussion gathering all these ideas together and then getting an opinion from Zanz.

 

blarg: