As we all know FGs are strong because of their ability to increased draw, hp and quantum. At this moment rainbow deck is the most suitable one to fight FGs because it allows to control. But looking at upcoming changes something must be done to improve strategy and give chances to other decks also.
I got some idea how to improve this situation. At this moment every player has something called shield and weapon slots. What if every FG has additional slot with his/her "aspect". It will be 3rd slot filled with some special card/permament, which can grant FG some special ability, active or passive. It would not be removable/destroyable for normal player.
Some examples, off the top of my head:
Aspect of the Beast: 0: Target creature gain +3/+0.
Aspect of the Angel: 0: Heal target for 15 HP.
Aspect of the Viper: 0: Inflict 1 poison damage.
Aspect of the Dragon: All damage you deal is increased by 10%.
Aspect of the Turtle: All damage you take is reduced by 10%.
Aspect of the Shadow: 0: Target creature can not be targeted by spells for 3 turns.
Aspect of the Ancient: 0: Draw one card for each creature you control.
and so on...
Of course, all costs and abilities should be balanced - above are only some examples "what they can do".
Um.. im confused... is this abilities the player would be able to do? if so, then the fgs dont need to be any easier. If this is abilities the fg would be able to do, then, well, wouldnt this just make it harder for mono decks? Cause it seemed like that was what you were suggesting, was something to make it easier for them, not harder for both.
For the record, I think fgs are balanced perfectly as they are right now, but thats just imo.
Although I wouldnt mind seeing this implemented some way or another, i jsut dont think fgs are where to implement it.
Edit
The more I think about it, the more I think this would be fun to have something specifically to each of the 12 elements. Something that either the player or computer could cast depending on what your mark is.