Hi guys, first post here.
I recently started playing a few days ago after discovering this site from stumbleupon, and almost immediately dismissed it as another so-so flash game that would entertain me for a few minutes. After playing it a bit, though, and realizing its depth, I am now hooked, and was well on my way to getting my new deck upgraded courtesy of the false gods when...my sundials stopped working. So I registered an account here just to comment on this very thing.
The problem isn't that the nerf is unbalancing in gameplay. If anything, actually, it is balancing. The problem, though, is that it is unbalancing in the sense that people were able to use it to accrue cards they needed, and now nobody else is afforded this option. So now me, with me few upgraded cards, have a huge wall I'm looking to climb in trying to amass funding to be able to build a deck that can once again challenge the false gods, as is any newcomer to the game. Existing players, however, will have probably a lot of fun trying to outsmart the new ai with all the upgraded cards at their disposal. Upgraded cards they were able to receive by using the hell out of the 2 turn sundial. Which is no longer a viable option for all of us that need these upgraded cards now. Do you see the distaste that this creates for anyone else from here on out? Looking at all these deck ideas that contain rares/upgrades and knowing that they won't have even one card in a deck like that without spending days grinding away for just one card?
Anyway, that's my two cents on the issue. Hopefully I won't run out of drive to keep upgrading my cards before I run out of patience for either losing over and over or stomping all over the meager level 3 for just small change in reward.
tl;dr - the change is better for gameplay, but makes the game suck for ppl without upgraded decks because upgrading them will now take orders of magnitude longer