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Scaredgirl

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Re: [POLL] 5 most important things Elements needs right now? https://elementscommunity.org/forum/index.php?topic=1431.msg56955#msg56955
« Reply #108 on: April 21, 2010, 09:49:46 am »
We are starting to get into a situation where there are no clear winners, except the "new cards" that always wins. :)

We need some new good ideas so please post them here. Thanks.

P.s. Added "graveyard system"

I also removed a couple of non-popular options.

Supersonique

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Re: [POLL] 5 most important things Elements needs right now? https://elementscommunity.org/forum/index.php?topic=1431.msg57163#msg57163
« Reply #109 on: April 21, 2010, 08:12:38 pm »
I'd like an card trading systeme in element's. I imagine category of card thats can't be change to a card in an other category , like this :



Common non upgraded with other common non upgraded.
Rare non upgraded with other rare non upgraded.
Nymph non upgraded with other nymph non upgraded.

---------------------------------------------------------------------------

Common upgraded with other common upgaded.
Rare upgraded with other rare upgraded.
Nymph non upgraded with other nymph upgraded.

stage

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Re: [POLL] 5 most important things Elements needs right now? https://elementscommunity.org/forum/index.php?topic=1431.msg61009#msg61009
« Reply #110 on: April 29, 2010, 11:34:52 pm »
As a new player:

Mid PvE (or low PvE depending)
Bug fixes - especially in PvP
More Cards

Also to note that step from lvl3 to FG's is just to steep, so maybe some kind of Card trading system would help, so new players can have acces to varios decks, instead of forcing them to sell all cards to be able to do something and get to the rares.

Scaredgirl

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Re: [POLL] 5 most important things Elements needs right now? https://elementscommunity.org/forum/index.php?topic=1431.msg61025#msg61025
« Reply #111 on: April 30, 2010, 12:32:24 am »
This poll has been running for too long (old information).

Poll reset. Please vote again.

Thanks.

Jaxly

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Re: [POLL] 5 most important things Elements needs right now? https://elementscommunity.org/forum/index.php?topic=1431.msg61161#msg61161
« Reply #112 on: April 30, 2010, 11:37:17 am »
I'll always vote for a reduction in the "switch mark" cost.
Reasons being;

1} It needlessly limits gameplay.
2} It introduces a penalty on deck experimentation.
3} Charging electrum to switch your mark offers no added story to the game, and imo, detracts from it.
4} Friendly PvP is that much more difficult to enjoy when you must pay out electrum to change deck with no gain back.
5} Slows the rate of change of variety of the game; if I'm bored of Farming I'll switch to PvP. This often happens right after I buy an upgrade or if I've just lost a string of games, meaning I'll be low on cash. If the amount is below what it costs to switch marks then I'll probably log off for the day and wait for the oracle as opposed to playing the game.

Aside from that PvP enhancements are always great - recent ones were fantastic  ;D

Offline Jangoo

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Re: [POLL] 5 most important things Elements needs right now? https://elementscommunity.org/forum/index.php?topic=1431.msg61164#msg61164
« Reply #113 on: April 30, 2010, 11:48:15 am »

Absolutely Jaxly.

Personally, I am pretty high on cash by now but just the thought of having to throw away some 200 electrum just to play a nice and diverse league match sucks.

danieldubois

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Re: [POLL] 5 most important things Elements needs right now? https://elementscommunity.org/forum/index.php?topic=1431.msg61285#msg61285
« Reply #114 on: April 30, 2010, 06:24:12 pm »
I'm surprised the game has been out as long as it has, and the AI still refuses to use its Eternity on its own creatures when it has zero cards in its deck.  I'm not saying it has to have multi-turn over-arching strategy added, but damn.  Stop playing two shields in the same turn! If 'Improved AI' was an option it would get my vote.

dragonhuman

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Re: [POLL] 5 most important things Elements needs right now? https://elementscommunity.org/forum/index.php?topic=1431.msg61290#msg61290
« Reply #115 on: April 30, 2010, 06:33:32 pm »
I'm surprised the game has been out as long as it has, and the AI still refuses to use its Eternity on its own creatures when it has zero cards in its deck.  I'm not saying it has to have multi-turn over-arching strategy added, but damn.  Stop playing two shields in the same turn! If 'Improved AI' was an option it would get my vote.
the new AI is starting to use eternity to avoid decking out it seems, oh and maybe change the electrum mark thing since  the beginning that 100 electrum coins is a killer, and even for me who has some upgraded cards I still hate having to switch decks as I try to find a good farming deck

Arondight

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Re: [POLL] 5 most important things Elements needs right now? https://elementscommunity.org/forum/index.php?topic=1431.msg61653#msg61653
« Reply #116 on: May 01, 2010, 12:23:47 pm »
I somewhat don't like how the trading system is an option because we have the oracle implemented. People would create accounts just for more chances at the oracle.

habeus

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Re: [POLL] 5 most important things Elements needs right now? https://elementscommunity.org/forum/index.php?topic=1431.msg62016#msg62016
« Reply #117 on: May 02, 2010, 01:51:08 am »
Please.  Let me shut off the music when playing False Gods.  That's all I request.

icybraker

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Re: [POLL] 5 most important things Elements needs right now? https://elementscommunity.org/forum/index.php?topic=1431.msg62017#msg62017
« Reply #118 on: May 02, 2010, 01:53:19 am »
Please.  Let me shut off the music when playing False Gods.  That's all I request.
You can, but you also have to turn off all game sounds to do that. I guess a separate Music turnoff button would be beneficial; not that I voted for it. I mute the sounds regardless.

Offline yaladilae

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Re: [POLL] 5 most important things Elements needs right now? https://elementscommunity.org/forum/index.php?topic=1431.msg62112#msg62112
« Reply #119 on: May 02, 2010, 07:06:23 am »
I voted for 3

I dont see the need for card trading, AT ALL
But i do think we should be able to trade nymph in some way...
1  to 1, pc to npc...  (with some cost invovlved)

 

blarg: