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Re: [POLL] 5 most important things Elements needs right now? https://elementscommunity.org/forum/index.php?topic=1431.msg442445#msg442445
« Reply #336 on: December 25, 2011, 09:59:04 pm »
By the way, wtf is 'Large Print Game' ?
I assume It's for the visually impaired and hard of reading, the idea would be that the image on cards would be smaller, the attack/health and description of abilities would be much larger. I think It's a fantastic idea and, if done properly, would be a great addition to the game, one that more games should have.
 
Personally I think there needs to be a balancing of the game, you play level 0, 1, 2 one time only, then you grind level 3 for years then go straight onto false gods as soon as you can. There needs to be a balancing system for that., quite possibly introducing some more cards and splitting cards into bands and having the bands unlocked via the new quests so that way you pretty much have to grind through level ones for a while, then onto level two for a while. Also making level 4 more worth it and/or having a quest for beating so many half bloods before being able to take on false gods. maybe even putting it into a storyline, following you as you learn to control more and more powerful elements and breaking through the priests, elders and half bloods before being able to take on the gods and as part of the story you can take them on in order, fighting rainbow as the ultimate god. Once the gods have been beaten you then face random gods, as you do now and grind like normal. Just my two bits.

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Offline furballdn

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Re: [POLL] 5 most important things Elements needs right now? https://elementscommunity.org/forum/index.php?topic=1431.msg442465#msg442465
« Reply #337 on: December 26, 2011, 01:19:36 am »
More PvE things and quests. Elements needs more "things to do" for the single player.

Offline Chapuz

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Re: [POLL] 5 most important things Elements needs right now? https://elementscommunity.org/forum/index.php?topic=1431.msg447068#msg447068
« Reply #338 on: January 08, 2012, 08:46:53 pm »
There should be another option in the poll, saying More cards.
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Offline Jappert

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Re: [POLL] 5 most important things Elements needs right now? https://elementscommunity.org/forum/index.php?topic=1431.msg447100#msg447100
« Reply #339 on: January 08, 2012, 10:55:44 pm »
There should be another option in the poll, saying More cards.
There used to be an option like this. Problem is that everyone voted for the "more cards" option so the poll result wasn't very informative.

We all want new cards and Zanz is always working on that. :D


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Re: [POLL] 5 most important things Elements needs right now? https://elementscommunity.org/forum/index.php?topic=1431.msg447278#msg447278
« Reply #340 on: January 09, 2012, 02:00:35 pm »
Maybe add an option for the poll: "Opponent deck code at the end of a PvP battle". It'd be pretty nice for restricted PvP, although not essential.
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Re: [POLL] 5 most important things Elements needs right now? https://elementscommunity.org/forum/index.php?topic=1431.msg447418#msg447418
« Reply #341 on: January 09, 2012, 10:46:35 pm »
Maybe add an option for the poll: "Opponent deck code at the end of a PvP battle". It'd be pretty nice for restricted PvP, although not essential.
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Re: [POLL] 5 most important things Elements needs right now? https://elementscommunity.org/forum/index.php?topic=1431.msg449930#msg449930
« Reply #342 on: January 17, 2012, 06:07:26 pm »
Quote
Maybe add an option for the poll: "Opponent deck code at the end of a PvP battle". It'd be pretty nice for restricted PvP, although not essential.
Some people don't like revealing their decks, and particularly during pvp events this makes sense.  However, an option where you could click a box somewhere to allow/disallow your deck to be shown to opponent after the duel would be appropriate.

I have a few suggestions for what Elements needs right now, based on more recent experiences I've had.

1-Better random pvp.  Right now, pvp1/2 only has new players, so veterans don't want to play there, and events/tourneys are pretty rare.  Increasing the electrum reward probably encouraged some more play, but even then, you're probably increasing mostly the number of new players, as the veterans don't care about electrum as much.  Unfortunately, tourneys have their own problems, leading to point 2...

2-Increased quantity and diversity of pvp events/tourneys with prizes.  Tourneys are currently twice weekly, and events are even rarer, and usually don't have prizes.  To increase interest in these, more of them could be available, and more sanctioned events with prizes could be set up.  Even the top level players aren't able to even come close to an ultra-rare playset of cards, even if they win every single tourney and event offered right now.

3-More cards.  Just more.  MOAR.  The metagame, particularly in tournaments, is really small, and ends up being essentially a 50/50 toss of the dice at top level play, due to the lack of diversity in the card pool and metagame.  When I play in tournaments, what usually happens is that the weaker players generally lose right away, and then the top few players end up winning/losing due to luck, because the metagame isn't diverse enough to differentiate between skill level at that point.

4-Arena.  There should be some sort of motivation besides a puny amount of electrum to build a successful arena deck.  Right now, I just build silly stuff every time and laugh when it does well or does poorly.  I also think that at least in platinum, 500 players is probably too much, because I don't think we even have many more than that, as it is impossible to actually drop below 500th place in the arena with any deck even slightly better than a farm.  Conversely, in gold (and maybe bronze/silver, but I don't play those so I don't know) there needs to be more places, because one win/loss in gold is huge in the standings, and people drop out or make top 100 after like 3-4 games.

More to come later, maybe.

Offline plastiqe

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Re: [POLL] 5 most important things Elements needs right now? https://elementscommunity.org/forum/index.php?topic=1431.msg450132#msg450132
« Reply #343 on: January 18, 2012, 07:39:10 am »
I have been forever voting 3 things:

Bug fixes (PvP specific)
Desync errors happen a lot less than they used to, but the main bug I get nowadays is the PvP Duel false start where one player is in and the other isn't.  When both players are honorable it's not much of an issue, but still it'd be a welcome fix.

Better Game Balance
Well, this is a very broad category.  I've made many of my own suggestions (including my own pretend patch) but the main area I'd like to see balanced is Unupgraded PvP.  The way I see it, unupgraded cards = PvP and upgraded cards = PvE (http://elementscommunity.org/forum/index.php/topic,6812.msg80690#msg80690).  I could live with upgraded cards being balanced towards fighting the False Gods if we got the unupgraded cards balanced towards fighting eachother.

More Quests
To the points made by dragonsdemesne, experienced players don't really have a lot to aim for in Elements.  You can grind till you're Awesome or you can PvP but the game itself doesn't offer much.  New players have a really hard time collecting all the rares, and I think Quests are the best way to cater to both the veterans and the newbies.   Giving us things like random quests for rewards:
    Defeat all the False Gods[/li]Defeat AI3 10 times in a row with only unupgraded cards[/li]Defeat AI4 3 times in a row with EM victories[/li]Defeat each level of Arena with the same deck[/li]
So you could have a whole bunch of quests like that, and when you click the quest button you get a random one that you can work on until you complete it or wait 24h for a new quest.

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Re: [POLL] 5 most important things Elements needs right now? https://elementscommunity.org/forum/index.php?topic=1431.msg464661#msg464661
« Reply #344 on: February 26, 2012, 03:47:08 pm »
Do something for the arena system: too many pest/black hole decks. It's going to be boring...

Offline furballdn

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Re: [POLL] 5 most important things Elements needs right now? https://elementscommunity.org/forum/index.php?topic=1431.msg464966#msg464966
« Reply #345 on: February 27, 2012, 06:05:34 am »
Do something for the arena system: too many pest/black hole decks. It's going to be boring...
Use sanctuary.

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Re: [POLL] 5 most important things Elements needs right now? https://elementscommunity.org/forum/index.php?topic=1431.msg465654#msg465654
« Reply #346 on: February 28, 2012, 10:50:08 pm »
Do something for the arena system: too many pest/black hole decks. It's going to be boring...
Use sanctuary.
And use everytime decks with sanctuary inside? Is not THAT way to play elements boring for you?

Offline lokiburn4

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Re: [POLL] 5 most important things Elements needs right now? https://elementscommunity.org/forum/index.php?topic=1431.msg512245#msg512245
« Reply #347 on: June 17, 2012, 10:49:57 pm »
I'm sorry, I did not read through all the pages of suggestions, but mine is not on the pole so... here goes:

What would take elements to the next level, without changing a thing, would be an automated cycling tournament system as seen in Urban Rivals. The gameplay pales next to Elements, but the ability to constantly enter tournaments and win prizes is a huge attraction. People LOVE War, the weekly tournaments, etc etc... but it's hard to make time for the weekly and even harder to get involved with War. I have taken some time off from playing, but upon coming back, this is what I feel is most lacking in my current Elements experience.

Thanks for reading,
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