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Offline BluePriest

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Re: [POLL] 5 most important things Elements needs right now? https://elementscommunity.org/forum/index.php?topic=1431.msg419300#msg419300
« Reply #312 on: November 02, 2011, 06:49:05 am »
An RTS Quest.
That is all.
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Offline teffy

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Re: [POLL] 5 most important things Elements needs right now? https://elementscommunity.org/forum/index.php?topic=1431.msg419348#msg419348
« Reply #313 on: November 02, 2011, 09:14:32 am »
 Elements needs a new "5 most important things Elements needs right now" topic. I mean, this one is as old as the forum. When was the last poll reset ?
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Offline The_Mormegil

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Re: [POLL] 5 most important things Elements needs right now? https://elementscommunity.org/forum/index.php?topic=1431.msg419399#msg419399
« Reply #314 on: November 02, 2011, 01:15:07 pm »
Elements needs a new "5 most important things Elements needs right now" topic. I mean, this one is as old as the forum. When was the last poll reset ?
This is true.
[18:21:43] jmdt: elements is just math over top of a GUI
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Offline plastiqe

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Re: [POLL] 5 most important things Elements needs right now? https://elementscommunity.org/forum/index.php?topic=1431.msg419498#msg419498
« Reply #315 on: November 02, 2011, 05:44:13 pm »
Elements needs a new "5 most important things Elements needs right now" topic. I mean, this one is as old as the forum. When was the last poll reset ?
"Modified and Reset January 30th" (2011)  You really had to dig down into that opening post to find out.  : P

Re: [POLL] 5 most important things Elements needs right now? https://elementscommunity.org/forum/index.php?topic=1431.msg419523#msg419523
« Reply #316 on: November 02, 2011, 07:21:19 pm »
Elements needs a new "5 most important things Elements needs right now" topic.
Wish granted.



The options are mostly the same though; it might take up to a week before hopefully I get enough new ideas to take down the less relevant ones and make the poll a better reflection of what the community wants to vote for.

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Re: [POLL] 5 most important things Elements needs right now? https://elementscommunity.org/forum/index.php?topic=1431.msg431341#msg431341
« Reply #317 on: November 27, 2011, 07:57:58 am »
 :darkness wow pretty obvious from the poll count folk want more quests, for sure. it would be nice to have more things it wants us to do.
 also i think the lvl 4-5 decks should be revamp'd or updated with the new cards and reorganized to give a new challange/ possible card wins.
 :life+ :time= :death

Offline The_Mormegil

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Re: [POLL] 5 most important things Elements needs right now? https://elementscommunity.org/forum/index.php?topic=1431.msg431350#msg431350
« Reply #318 on: November 27, 2011, 08:42:28 am »
I think the "Better Game Balance" should be split into different entries. I wouldn't vote for "better game balance" as a whole because it's excellent as it is, but for something like "More Permanent Control"? Heck sure I would!
[18:21:43] jmdt: elements is just math over top of a GUI
Kakerlake: I believe that there is no God as in something that can think by itself and does stuff that sounds way OP.

Re: [POLL] 5 most important things Elements needs right now? https://elementscommunity.org/forum/index.php?topic=1431.msg433597#msg433597
« Reply #319 on: December 02, 2011, 12:53:32 am »
I think the "Better Game Balance" should be split into different entries. I wouldn't vote for "better game balance" as a whole because it's excellent as it is, but for something like "More Permanent Control"? Heck sure I would!
To me, that seems like a Card Idea thing. Opening up things like 'More Permanent Control' really just invites for infinite more categories, like 'more Quanta protection' 'Hand control' 'more alternate quanta generators' ... ect.

I get that 'more permanent control' is one of the most realistic and needed, but once one gets put up, it really opens doors for limitless others, and it's not really right for me to dignify which ones are worth putting in, and which ones aren't.



I was thinking about stickying the Metagame thread actually, provided you can keep discussion going on the current events and going ons in the metagame :) - I'd hate to sticky a thread only for it to go stagnant. That way any conclusions (like 'More Permanent Control') could seem more, official.

Offline EvaRia

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Re: [POLL] 5 most important things Elements needs right now? https://elementscommunity.org/forum/index.php?topic=1431.msg433598#msg433598
« Reply #320 on: December 02, 2011, 12:56:29 am »
Honestly, I've mentioned it before, but IMO the biggest thing elements needs right now is more people working on the development team than just Zanz...

Not that we have any control over that.

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Re: [POLL] 5 most important things Elements needs right now? https://elementscommunity.org/forum/index.php?topic=1431.msg434283#msg434283
« Reply #321 on: December 03, 2011, 06:44:59 am »
I'd love faster card draw animations or a way to turn them off completely.  That eats up about 30%+ of the game time and makes grinding a lot slower, especially with hatch decks.


Offline dragonsdemesne

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Re: [POLL] 5 most important things Elements needs right now? https://elementscommunity.org/forum/index.php?topic=1431.msg434314#msg434314
« Reply #322 on: December 03, 2011, 07:51:43 am »
You can speed up things a bit in the 'settings', but the biggest lag is just the AI time in activating everything, especially if you go AFW.

Offline The_Mormegil

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Re: [POLL] 5 most important things Elements needs right now? https://elementscommunity.org/forum/index.php?topic=1431.msg434333#msg434333
« Reply #323 on: December 03, 2011, 08:38:30 am »
I was thinking about stickying the Metagame thread actually, provided you can keep discussion going on the current events and going ons in the metagame :) - I'd hate to sticky a thread only for it to go stagnant. That way any conclusions (like 'More Permanent Control') could seem more, official.
Give it a bit more time. I expect it to be less stagnant right after Leagues and War, while being pretty stagnant during them (for obvious tactical reasons). Also, the shards patch is halfway complete, so it's a bit difficult to discuss the full impact of it into PvP, especially if you consider Shards aren't allowed in PvP for now because not everybody has them. I'm sure there's going to be a Shards tournament somewhere between january and february and that will be helpful to assess the Metagame - I actually hope we get a Shards tourney both upped and unupped, plus some tourneys with shards allowed in different restricted metagames.

Also, I'm planning a suggestion for next Trials' Phase 1.
[18:21:43] jmdt: elements is just math over top of a GUI
Kakerlake: I believe that there is no God as in something that can think by itself and does stuff that sounds way OP.

 

anything
blarg: