Hmm the poll has turned into something strange this time.
Why "new cards" got separated into 12 elements?
We need like 20-30 new cards for each element you know, it's not like we only need 1-2 new cards, for a few specific element, lol
Now I can't vote for new cards because I can't choose all 12, only 5...which I don't want to because every element has a very very few amount of cards only. All of them need more.
Also, where is the more PVP content option?
Automatic Tounament system, League system, etc...
Well...as my primary voting targets are not available, I'll vote for "card trading system" this time.
Oh, and remove limits on number of permanents and creatures in play, and cards in hand...
...and nerf false gods to one draw per turn or something.
...and make PVP actually worth playing...like make it possible to win upgraded cards there.
..and make the game not forcing you into a three-way bad choice like this one :
Basically, you can gain four things from playing elements : having fun(would be the most important probably), rare cards,electrum, or score.
Currently you can choose between
-Playing against false gods, which provides Electrum but isn't fun (actually is very annoying as they are too overpowered...the best decks can get like 60-70% win rate only, and that is with skipping some, or even many of the gods), and doesn't generate score (games are slow, and there are many losses, so on the long term you might even lose score instead of gaining it.
-Playing in TOP 50 which gives the best score and rare cards, but isn't fun (decks are usually the same 2-3, rainbow, life rush, shrieker rush, sometimes ROL/Hope, and of course farms), and generates much worse electrum than gods.
-Playing PVP, which is fun, but doesn't give you money, nor score...usually when I lose, it costs like 80 score, and wins give me like 20-30 each...so score loss from bad draws equals or even outweighs score gain from winning...basically I'm punished for having a higher score than others. Not to mention PVP games take like 10 times longer and the reward is the same or even less than AI.
-Play something else (AI1-3, or 5), and get even less from each of rares, electrum, and score than the above options.
So what this game need now is not having to choose between the three and having a play mode (PVP type, automatic tournaments would be ideal for this) that gives all four : good score, good electrum, a good chance for rares, AND fun to play. At the moment, you are forced to choose between them and then lose out on others...not good.
I hate it when I want to farm electrum, so I play gods (best for electrum) only to lose score I had to build up in top 50 slowly...and not having fun doing either, actually, as farming is very boring, but can't afford to play PVP because that'd cost too much score AND electrum...
Oh, and make Nymphs available in spins. Having a better card pool by luck isn't reasonable in a game that is supposed to reward skills...oh wait am I talking about, it rewards patience for farming currently, not skills anyway...whatever, make them farmable or something like that, then.