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melzardust

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Re: [POLL] 5 most important things Elements needs right now? https://elementscommunity.org/forum/index.php?topic=1431.msg97624#msg97624
« Reply #180 on: June 21, 2010, 10:57:34 am »
I think we need some kind of lvl 4, as now people grind lvl3's to be able to beat lvl 5.   :(

Worse for me, my computer doesnt allow me to use t50 (vista=OP security)  :'( :-X :o

PoLdeR

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Re: [POLL] 5 most important things Elements needs right now? https://elementscommunity.org/forum/index.php?topic=1431.msg97831#msg97831
« Reply #181 on: June 21, 2010, 03:32:52 pm »
I voted better game balance... I think there is not enough advantage to being second in turn... Also need a better chat and maybe a redraw first hand option

smuglapse

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Re: [POLL] 5 most important things Elements needs right now? https://elementscommunity.org/forum/index.php?topic=1431.msg98255#msg98255
« Reply #182 on: June 22, 2010, 01:21:02 am »
Could  Include Mark in Import/Export (http://elementscommunity.org/forum/index.php/topic,8280.0.html) be added to the poll?


...maybe a redraw first hand option
There is already an auto-mulligan in game.  If it was something you could use more than once, I think it would just slow the game down.

rakazy8564

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Re: [POLL] 5 most important things Elements needs right now? https://elementscommunity.org/forum/index.php?topic=1431.msg100585#msg100585
« Reply #183 on: June 25, 2010, 04:43:20 am »
I voted better game balance... I think there is not enough advantage to being second in turn... Also need a better chat and maybe a redraw first hand option
There's already a redraw that occurs if you get no pillars/towers.  Getting a good/bad had is all on luck then.  If a redraw feature was implemented then you could just keep redrawing until you've gotten the perfect draw.

Selenbrant

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Re: [POLL] 5 most important things Elements needs right now? https://elementscommunity.org/forum/index.php?topic=1431.msg100724#msg100724
« Reply #184 on: June 25, 2010, 12:34:42 pm »
There's already a redraw that occurs if you get no pillars/towers.
What? Really? Does it happen automatically? Or do you need to click something? At least I never noticed and I already started several times without pillars.

melzardust

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Re: [POLL] 5 most important things Elements needs right now? https://elementscommunity.org/forum/index.php?topic=1431.msg100726#msg100726
« Reply #185 on: June 25, 2010, 12:38:07 pm »
There's already a redraw that occurs if you get no pillars/towers.
What? Really? Does it happen automatically? Or do you need to click something? At least I never noticed and I already started several times without pillars.
It happens automatically, you dont notice and it happens only once. Also, it goes for ALL free cards like immolation, nova etc.  :)

Ant-n-ero

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Re: [POLL] 5 most important things Elements needs right now? https://elementscommunity.org/forum/index.php?topic=1431.msg100861#msg100861
« Reply #186 on: June 25, 2010, 05:04:45 pm »
There's already a redraw that occurs if you get no pillars/towers.
What? Really? Does it happen automatically? Or do you need to click something? At least I never noticed and I already started several times without pillars.
It happens automatically, you dont notice and it happens only once. Also, it goes for ALL free cards like immolation, nova etc.  :)
yes it happens auto like said before, but as said before as well, it is with any cards that cannot be played (that have a 0 cost), like nova etc as said before....
as there are pillarless decks...
however it only does it once so you still may not be able to play first go!!!

Seravy

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Re: [POLL] 5 most important things Elements needs right now? https://elementscommunity.org/forum/index.php?topic=1431.msg101559#msg101559
« Reply #187 on: June 26, 2010, 04:50:21 pm »
Hmm the poll has turned into something strange this time.

Why "new cards" got separated into 12 elements?
We need like 20-30 new cards for each element you know, it's not like we only need 1-2 new cards, for a few specific element, lol
Now I can't vote for new cards because I can't choose all 12, only 5...which I don't want to because every element has a very very few amount of cards only. All of them need more.

Also, where is the more PVP content option?
Automatic Tounament system, League system, etc...

Well...as my primary voting targets are not available, I'll vote for "card trading system" this time.

Oh, and remove limits on number of permanents and creatures in play, and cards in hand...
...and nerf false gods to one draw per turn or something.
...and make PVP actually worth playing...like make it possible to win upgraded cards there.
..and make the game not forcing you into a three-way bad choice like this one :

Basically, you can gain four things from playing elements : having fun(would be the most important probably), rare cards,electrum, or score.

Currently you can choose between

-Playing against false gods, which provides Electrum but isn't fun (actually is very annoying as they are too overpowered...the best decks can get like 60-70% win rate only, and that is with skipping some, or even many of the gods), and doesn't generate score (games are slow, and there are many losses, so on the long term you might even lose score instead of gaining it.
-Playing in TOP 50 which gives the best score and rare cards, but isn't fun (decks are usually the same 2-3, rainbow, life rush, shrieker rush, sometimes ROL/Hope, and of course farms), and generates much worse electrum than gods.
-Playing PVP, which is fun, but doesn't give you money, nor score...usually when I lose, it costs like 80 score, and wins give me like 20-30 each...so score loss from bad draws equals or even outweighs score gain from winning...basically I'm punished for having a higher score than others. Not to mention PVP games take like 10 times longer and the reward is the same or even less than AI.
-Play something else (AI1-3, or 5), and get even less from each of rares, electrum, and score than the above options.

So what this game need now is not having to choose between the three and having a play mode (PVP type, automatic tournaments would be ideal for this) that gives all four : good score, good electrum, a good chance for rares, AND fun to play. At the moment, you are forced to choose between them and then lose out on others...not good.

I hate it when I want to farm electrum, so I play gods (best for electrum) only to lose score I had to build up in top 50 slowly...and not having fun doing either, actually, as farming is very boring, but can't afford to play PVP because that'd cost too much score AND electrum...


Oh, and make Nymphs available in spins. Having a better card pool by luck isn't reasonable in a game that is supposed to reward skills...oh wait am I talking about, it rewards patience for farming currently, not skills anyway...whatever, make them farmable or something like that, then.

sSethia

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Re: [POLL] 5 most important things Elements needs right now? https://elementscommunity.org/forum/index.php?topic=1431.msg101560#msg101560
« Reply #188 on: June 26, 2010, 04:55:56 pm »
Quote
-Playing against false gods, which provides Electrum but isn't fun (actually is very annoying as they are too overpowered...the best decks can get like 60-70% win rate only, and that is with skipping some, or even many of the gods), and doesn't generate score (games are slow, and there are many losses, so on the long term you might even lose score instead of gaining it.
I think playing False Gods are pretty fun. Especially when you win  ;D

Arondight

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Re: [POLL] 5 most important things Elements needs right now? https://elementscommunity.org/forum/index.php?topic=1431.msg105382#msg105382
« Reply #189 on: July 01, 2010, 12:02:48 pm »
Wow, darkness is crazy-popular.

I voted for new air cards, new death cards, new light cards, new entropy cards, and a game log (which I don't really need, but it does seem nice when you're not always looking at the screen).

RedWarrior0

  • Guest
Re: [POLL] 5 most important things Elements needs right now? https://elementscommunity.org/forum/index.php?topic=1431.msg107968#msg107968
« Reply #190 on: July 04, 2010, 11:37:57 pm »
I'd like to see a downloadable client for the game. It doesn't need to be anything fancy, it's just annoying to wait for the download when my scrappy connection is acting up. Like now.

Offline asymmetry

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Re: [POLL] 5 most important things Elements needs right now? https://elementscommunity.org/forum/index.php?topic=1431.msg107974#msg107974
« Reply #191 on: July 04, 2010, 11:49:33 pm »
A new way to organize cards would be great (3 folders for custom decks with a "select" or "import" button) , but since the card HEX-code was implemented it may not be a good idea after all.
So, tell me my friend, what can you see? What comes into your mind as you breathe?
'cause I see colors flourishing like you'd never believe... like a pendulum swings, they swing with me!

 

anything
blarg: